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Renames the species var
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@@ -80,7 +80,7 @@
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if(T && T.movement_cost)
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tally += T.movement_cost
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if(species.slowdown_adjust)
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if(species.item_slowdown_halved)
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if(item_tally > 0)
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item_tally *= 0.5
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@@ -133,7 +133,7 @@
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var/appearance_flags = 0 // Appearance/display related features.
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var/spawn_flags = 0 // Flags that specify who can spawn as this species
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var/slowdown = 0 // Passive movement speed malus (or boost, if negative)
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var/slowdown_adjust = 0 // If this is on, they're not as affected by item weights for slowdown
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var/item_slowdown_halved = 0 // If this is on, they're not as affected by item weights for slowdown
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var/primitive_form // Lesser form, if any (ie. monkey for humans)
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var/greater_form // Greater form, if any, ie. human for monkeys.
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var/holder_type
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