Merge remote-tracking branch 'upstream/master' into dev-freeze

Conflicts:
	code/game/objects/items/weapons/material/kitchen.dm
This commit is contained in:
PsiOmegaDelta
2015-12-20 11:22:08 +01:00
10 changed files with 51 additions and 29 deletions
+25 -9
View File
@@ -160,7 +160,6 @@ var/list/ai_verbs_default = list(
spawn(5)
new /obj/machinery/ai_powersupply(src)
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[LIFE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
@@ -202,8 +201,23 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/Destroy()
ai_list -= src
qdel(eyeobj)
..()
eyeobj = null
qdel(psupply)
psupply = null
qdel(aiMulti)
aiMulti = null
qdel(aiRadio)
aiRadio = null
qdel(aiCamera)
aiCamera = null
return ..()
/mob/living/silicon/ai/proc/setup_icon()
var/file = file2text("config/custom_sprites.txt")
@@ -258,20 +272,22 @@ var/list/ai_verbs_default = list(
/obj/machinery/ai_powersupply/New(var/mob/living/silicon/ai/ai=null)
powered_ai = ai
powered_ai.psupply = src
if(isnull(powered_ai))
qdel(src)
loc = powered_ai.loc
use_power(1) // Just incase we need to wake up the power system.
forceMove(powered_ai.loc)
..()
use_power(1) // Just incase we need to wake up the power system.
/obj/machinery/ai_powersupply/Destroy()
. = ..()
powered_ai = null
/obj/machinery/ai_powersupply/process()
if(!powered_ai || powered_ai.stat & DEAD)
qdel()
if(!powered_ai || powered_ai.stat == DEAD)
qdel(src)
return
if(powered_ai.psupply != src) // For some reason, the AI has different powersupply object. Delete this one, it's no longer needed.
qdel(src)
return
if(powered_ai.APU_power)
use_power = 0
return
+10 -10
View File
@@ -674,17 +674,17 @@
if(!TurfAdjacent(listed_turf))
listed_turf = null
else
statpanel(listed_turf.name, null, listed_turf)
for(var/atom/A in listed_turf)
if(!A.mouse_opacity)
continue
if(A.invisibility > see_invisible)
continue
if(is_type_in_list(A, shouldnt_see))
continue
statpanel(listed_turf.name, null, A)
if(statpanel("Turf"))
stat("\icon[listed_turf]", listed_turf.name)
for(var/atom/A in listed_turf)
if(!A.mouse_opacity)
continue
if(A.invisibility > see_invisible)
continue
if(is_type_in_list(A, shouldnt_see))
continue
stat(A)
sleep(4) //Prevent updating the stat panel for the next .4 seconds, prevents clientside latency from updates
// facing verbs
/mob/proc/canface()
+3 -1
View File
@@ -171,7 +171,9 @@
qdel(src)
/obj/structure/reagent_dispensers/fueltank/fire_act(datum/gas_mixture/air, temperature, volume)
if(temperature > T0C+500)
if (modded)
explode()
else if (temperature > T0C+500)
explode()
return ..()
+2
View File
@@ -348,6 +348,8 @@
/obj/machinery/power/supermatter/Bumped(atom/AM as mob|obj)
if(istype(AM, /obj/effect))
return
if(istype(AM, /mob/living))
AM.visible_message("<span class=\"warning\">\The [AM] slams into \the [src] inducing a resonance... \his body starts to glow and catch flame before flashing into ash.</span>",\
"<span class=\"danger\">You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"</span>",\