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Adds weaken and stun
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@@ -144,7 +144,7 @@
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return FALSE
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//VOREStation add start
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else if(forgive_resting) //Doing it this way so we only think about the other conditions if the var is actually set
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if((holder.health == holder.maxHealth) && !hostile && L.resting) //If our health is full, no one is fighting us, we can forgive
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if((holder.health == holder.maxHealth) && !hostile && (L.resting || L.weakened || L.stunned)) //If our health is full, no one is fighting us, we can forgive
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var/mob/living/simple_mob/vore/eater = holder
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if(!eater.will_eat(L)) //We forgive people we can eat by eating them
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set_stance(STANCE_IDLE)
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