diff --git a/code/modules/projectiles/guns/launcher/crossbow.dm b/code/modules/projectiles/guns/launcher/crossbow.dm
index b6d7aea8a42..4fb9d1b966d 100644
--- a/code/modules/projectiles/guns/launcher/crossbow.dm
+++ b/code/modules/projectiles/guns/launcher/crossbow.dm
@@ -68,7 +68,7 @@
/obj/item/weapon/gun/launcher/crossbow/consume_next_projectile(mob/user=null)
if(tension <= 0)
- user << "\red \The [src] is not drawn back!"
+ user << "\The [src] is not drawn back!"
return null
return bolt
@@ -220,11 +220,11 @@
if(buildstate == 0)
var/obj/item/stack/rods/R = W
if(R.use(3))
- user << "\blue You assemble a backbone of rods around the wooden stock."
+ user << "You assemble a backbone of rods around the wooden stock."
buildstate++
update_icon()
else
- user << "\blue You need at least three rods to complete this task."
+ user << "You need at least three rods to complete this task."
return
else if(istype(W,/obj/item/weapon/weldingtool))
if(buildstate == 1)
@@ -232,7 +232,7 @@
if(T.remove_fuel(0,user))
if(!src || !T.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
- user << "\blue You weld the rods into place."
+ user << "You weld the rods into place."
buildstate++
update_icon()
return
@@ -240,33 +240,33 @@
var/obj/item/stack/cable_coil/C = W
if(buildstate == 2)
if(C.use(5))
- user << "\blue You wire a crude cell mount into the top of the crossbow."
+ user << "You wire a crude cell mount into the top of the crossbow."
buildstate++
update_icon()
else
- user << "\blue You need at least five segments of cable coil to complete this task."
+ user << "You need at least five segments of cable coil to complete this task."
return
else if(buildstate == 4)
if(C.use(5))
- user << "\blue You string a steel cable across the crossbow's lath."
+ user << "You string a steel cable across the crossbow's lath."
buildstate++
update_icon()
else
- user << "\blue You need at least five segments of cable coil to complete this task."
+ user << "You need at least five segments of cable coil to complete this task."
return
else if(istype(W,/obj/item/stack/sheet/mineral/plastic))
if(buildstate == 3)
var/obj/item/stack/sheet/mineral/plastic/P = W
if(P.use(3))
- user << "\blue You assemble and install a heavy plastic lath onto the crossbow."
+ user << "You assemble and install a heavy plastic lath onto the crossbow."
buildstate++
update_icon()
else
- user << "\blue You need at least three plastic sheets to complete this task."
+ user << "You need at least three plastic sheets to complete this task."
return
else if(istype(W,/obj/item/weapon/screwdriver))
if(buildstate == 5)
- user << "\blue You secure the crossbow's various parts."
+ user << "You secure the crossbow's various parts."
new /obj/item/weapon/gun/launcher/crossbow(get_turf(src))
del(src)
return
diff --git a/code/modules/projectiles/guns/launcher/pneumatic.dm b/code/modules/projectiles/guns/launcher/pneumatic.dm
index e9b37c8db23..d4ed3db4c2c 100644
--- a/code/modules/projectiles/guns/launcher/pneumatic.dm
+++ b/code/modules/projectiles/guns/launcher/pneumatic.dm
@@ -163,7 +163,7 @@
if(buildstate == 0)
user.remove_from_mob(W)
del(W)
- user << "\blue You secure the piping inside the frame."
+ user << "You secure the piping inside the frame."
buildstate++
update_icon()
return
@@ -171,17 +171,17 @@
if(buildstate == 2)
var/obj/item/stack/sheet/metal/M = W
if(M.use(5))
- user << "\blue You assemble a chassis around the cannon frame."
+ user << "You assemble a chassis around the cannon frame."
buildstate++
update_icon()
else
- user << "\blue You need at least five metal sheets to complete this task."
+ user << "You need at least five metal sheets to complete this task."
return
else if(istype(W,/obj/item/device/transfer_valve))
if(buildstate == 4)
user.remove_from_mob(W)
del(W)
- user << "\blue You install the transfer valve and connect it to the piping."
+ user << "You install the transfer valve and connect it to the piping."
buildstate++
update_icon()
return
@@ -191,7 +191,7 @@
if(T.remove_fuel(0,user))
if(!src || !T.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
- user << "\blue You weld the pipe into place."
+ user << "You weld the pipe into place."
buildstate++
update_icon()
if(buildstate == 3)
@@ -199,7 +199,7 @@
if(T.remove_fuel(0,user))
if(!src || !T.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
- user << "\blue You weld the metal chassis together."
+ user << "You weld the metal chassis together."
buildstate++
update_icon()
if(buildstate == 5)
@@ -207,7 +207,7 @@
if(T.remove_fuel(0,user))
if(!src || !T.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
- user << "\blue You weld the valve into place."
+ user << "You weld the valve into place."
new /obj/item/weapon/gun/launcher/pneumatic(get_turf(src))
del(src)
return