Fixed up human and xeno blood procs, stopped gibs being shaded until we can rewrite them to work with blood colour.

This commit is contained in:
Zuhayr
2013-12-29 02:47:46 +10:30
parent 73a5efec2a
commit 5d902525cf
2 changed files with 5 additions and 5 deletions
@@ -7,10 +7,9 @@
/obj/effect/decal/cleanable/blood/gibs/xeno
name = "xeno gibs"
desc = "Gnarly..."
gender = PLURAL
icon = 'icons/effects/blood.dmi'
icon_state = "xgib1"
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
basecolor = "#05EE05"
/obj/effect/decal/cleanable/blood/gibs/xeno/up
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
@@ -139,9 +139,9 @@ var/global/list/image/splatter_cache=list()
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
/obj/effect/decal/cleanable/blood/gibs/update_icon()
overlays.Cut()
..()
overlays += image(icon, src, "[icon_state]_flesh")
//overlays.Cut()
//..()
//overlays += image(icon, src, "[icon_state]_flesh")
/obj/effect/decal/cleanable/blood/gibs/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
@@ -167,6 +167,7 @@ var/global/list/image/splatter_cache=list()
if (i > 0)
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
b.basecolor = src.basecolor
b.update_icon()
for(var/datum/disease/D in src.viruses)
var/datum/disease/ND = D.Copy(1)
b.viruses += ND