mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 11:38:12 +01:00
Component Traits. (#17665)
* Drippy component * Converts disabilities to components. * Makes weaver a component * living * Update vorestation.dme * Update weaver.dm * yeah tis * no spawn * yes * signals hell yeah * Teaching * yeaaah * makes gargoyle follow the law * whoops * return properly * wah * Update station.dm
This commit is contained in:
@@ -31,7 +31,6 @@
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var/list/teleporters = list() //Used for lleill abilities
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var/rest_dir = 0 //To lay down in a specific direction
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var/gutdeathpressure = 0 //For GIBBING trait
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var/list/datum/genetics/side_effect/genetic_side_effects = list() //For any genetic side effects we currently have.
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/mob/living/carbon/human/Initialize(mapload, var/new_species = null)
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@@ -61,7 +61,6 @@
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handle_organs()
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stabilize_body_temperature() //Body temperature adjusts itself (self-regulation)
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weightgain()
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process_weaver_silk()
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handle_shock()
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handle_pain()
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@@ -183,69 +182,8 @@
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if(stat != CONSCIOUS) //Let's not worry about tourettes if you're not conscious.
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return
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if (disabilities & EPILEPSY)
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if ((prob(1) && prob(1) && paralysis < 1))
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to_chat(src, span_red("You have a seizure!"))
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for(var/mob/O in viewers(src, null))
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if(O == src)
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continue
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O.show_message(span_danger("[src] starts having a seizure!"), 1)
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Paralyse(10)
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make_jittery(1000)
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if (disabilities & COUGHING)
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if ((prob(5) && paralysis <= 1))
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drop_item()
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emote("cough")
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if(dna)
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if(disabilities & DETERIORATE && prob(2) && prob(3)) // stacked percents for rarity
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// random strange symptoms from organ/limb
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automatic_custom_emote(VISIBLE_MESSAGE, "flinches slightly.", check_stat = TRUE)
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switch(rand(1,4))
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if(1)
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adjustToxLoss(rand(2,8))
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if(2)
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adjustCloneLoss(rand(1,2))
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if(3)
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add_chemical_effect(CE_PAINKILLER, rand(8,28))
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else
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adjustOxyLoss(rand(13,26))
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// external organs need to fall off if damaged enough
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var/obj/item/organ/O = pick(organs)
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if(O && !(O.organ_tag == BP_GROIN || O.organ_tag == BP_TORSO) && istype(O,/obj/item/organ/external))
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var/obj/item/organ/external/E = O
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if(O.damage >= O.min_broken_damage && O.robotic <= ORGAN_ASSISTED && prob(70))
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add_chemical_effect(CE_PAINKILLER, 120) // what limb? Extreme nerve damage. Can't feel a thing + shock
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E.droplimb(TRUE, DROPLIMB_ACID)
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if(disabilities & GIBBING)
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gutdeathpressure += 0.01
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if(gutdeathpressure > 0 && prob(gutdeathpressure))
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emote(pick("whimper","belch","belch","belch","choke","shiver"))
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Weaken(gutdeathpressure / 3)
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if((gutdeathpressure/3) >= 1 && prob(gutdeathpressure/3))
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gutdeathpressure = 0 // to stop retriggering
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spawn(1)
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emote(pick("whimper","shiver"))
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spawn(3)
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emote(pick("whimper","belch","shiver"))
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spawn(4)
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emote(pick("whimper","shiver"))
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spawn(6)
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emote(pick("belch"))
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gib()
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if (disabilities & TOURETTES)
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if ((prob(1) && prob(2) && paralysis <= 1))
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Stun(10)
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make_jittery(100)
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switch(rand(1, 3))
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if(1)
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emote("twitch")
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if(2 to 3)
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say("[prob(50) ? ";" : ""][pick("SHIT", "PISS", "FUCK", "CUNT", "COCKSUCKER", "MOTHERFUCKER", "TITS")]")
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if (disabilities & NERVOUS)
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if (prob(5) && prob(7))
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stuttering = max(15, stuttering)
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if(jitteriness < 50)
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make_jittery(65)
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if(isbelly(loc)) //Let's not have you seizing, coughing, or falling apart if you're in a belly.
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return
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var/rn = rand(0, 200)
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if(getBrainLoss() >= 5)
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@@ -6,14 +6,6 @@
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else if (nutrition <= MAX_NUTRITION_TO_LOSE && stat != 2 && weight > MIN_MOB_WEIGHT && weight_loss)
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weight -= species.metabolism*(0.01*weight_loss) // starvation weight loss
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/mob/living/carbon/human/proc/process_weaver_silk()
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if(!species || !(species.is_weaver))
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return
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if(species.silk_reserve < species.silk_max_reserve && species.silk_production == TRUE && nutrition > 100)
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species.silk_reserve = min(species.silk_reserve + 2, species.silk_max_reserve)
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adjust_nutrition(-0.4)
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//Our call for the NIF to do whatever
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/mob/living/carbon/human/proc/handle_nif()
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if(!nif) return
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@@ -244,7 +244,6 @@
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var/gluttonous // Can eat some mobs. 1 for mice, 2 for monkeys, 3 for people.
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var/soft_landing = FALSE // Can fall down and land safely on small falls.
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var/drippy = FALSE // If we drip or not. Primarily for goo beings.
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var/photosynthesizing = FALSE // If we get nutrition from light or not.
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var/shrinks = FALSE // If we shrink when we have no nutrition. Not added but here for downstream's sake.
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var/grows = FALSE // Same as above but if we grow when >1000 nutrition.
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@@ -348,12 +347,6 @@
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var/bloodsucker = FALSE // Allows safely getting nutrition from blood.
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var/bloodsucker_controlmode = "always loud" //Allows selecting between bloodsucker control modes. Always Loud corresponds to original implementation.
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var/is_weaver = FALSE
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var/silk_production = FALSE
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var/silk_reserve = 100
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var/silk_max_reserve = 500
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var/silk_color = "#FFFFFF"
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var/list/traits = list()
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//Vars that need to be copied when producing a copy of species.
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var/list/copy_vars = list("base_species", "icobase", "deform", "tail", "tail_animation", "icobase_tail", "color_mult", "primitive_form", "appearance_flags", "flesh_color", "base_color", "blood_mask", "damage_mask", "damage_overlays", "move_trail", "has_floating_eyes")
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@@ -1547,13 +1547,10 @@
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tail = "tail" //Spider tail.
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icobase_tail = 1
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species_component = /datum/component/weaver
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inherent_verbs = list(
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/mob/living/carbon/human/proc/check_silk_amount,
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/mob/living/carbon/human/proc/toggle_silk_production,
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/mob/living/carbon/human/proc/weave_structure,
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/mob/living/carbon/human/proc/weave_item,
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/mob/living/carbon/human/proc/set_silk_color,
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/mob/living/carbon/human/proc/tie_hair)
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/mob/living/carbon/human/proc/tie_hair)
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min_age = 18
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max_age = 80
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@@ -1585,10 +1582,6 @@
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base_color = "#333333" //Blackish-gray
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blood_color = "#0952EF" //Spiders have blue blood.
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is_weaver = TRUE
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silk_reserve = 500
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silk_max_reserve = 1000
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climb_mult = 0.75
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/datum/species/spider/handle_environment_special(var/mob/living/carbon/human/H)
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@@ -615,151 +615,6 @@
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pass_flags ^= PASSTABLE //I dunno what this fancy ^= is but Aronai gave it to me.
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to_chat(src, "You [pass_flags&PASSTABLE ? "will" : "will NOT"] move over tables/railings/trays!")
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/mob/living/carbon/human/proc/check_silk_amount()
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set name = "Check Silk Amount"
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set category = "Abilities.Weaver"
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if(species.is_weaver)
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to_chat(src, "Your silk reserves are at [species.silk_reserve]/[species.silk_max_reserve].")
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else
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to_chat(src, span_warning("You are not a weaver! How are you doing this? Tell a developer!"))
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/mob/living/carbon/human/proc/toggle_silk_production()
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set name = "Toggle Silk Production"
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set category = "Abilities.Weaver"
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if(species.is_weaver)
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species.silk_production = !(species.silk_production)
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to_chat(src, "You are [species.silk_production ? "now" : "no longer"] producing silk.")
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else
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to_chat(src, span_warning("You are not a weaver! How are you doing this? Tell a developer!"))
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/mob/living/carbon/human/proc/weave_structure()
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set name = "Weave Structure"
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set category = "Abilities.Weaver"
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if(!(species.is_weaver))
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to_chat(src, span_warning("You are not a weaver! How are you doing this? Tell a developer!"))
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return
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var/choice
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var/datum/weaver_recipe/structure/desired_result
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var/finalized = "No"
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while(finalized == "No" && src.client)
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choice = tgui_input_list(src,"What would you like to weave?", "Weave Choice", GLOB.weavable_structures)
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desired_result = GLOB.weavable_structures[choice]
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if(!desired_result || !istype(desired_result))
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return
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if(choice)
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finalized = tgui_alert(src, "Are you sure you want to weave [desired_result.title]? It will cost you [desired_result.cost] silk.","Confirmation",list("Yes","No"))
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if(!desired_result || !istype(desired_result))
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return
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if(desired_result.cost > species.silk_reserve)
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to_chat(src, span_warning("You don't have enough silk to weave that!"))
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return
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if(stat)
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to_chat(src, span_warning("You can't do that in your current state!"))
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return
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if(locate(desired_result.result_type) in src.loc)
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to_chat(src, span_warning("You can't create another weaversilk [desired_result.title] here!"))
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return
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if(!isturf(src.loc))
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to_chat(src, span_warning("You can't weave here!"))
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return
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if(do_after(src, desired_result.time, exclusive = TASK_USER_EXCLUSIVE))
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if(desired_result.cost > species.silk_reserve)
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to_chat(src, span_warning("You don't have enough silk to weave that!"))
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return
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if(locate(desired_result.result_type) in src.loc)
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to_chat(src, span_warning("You can't create another weaversilk [desired_result.title] here!"))
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return
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if(!isturf(src.loc))
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to_chat(src, span_warning("You can't weave here!"))
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return
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species.silk_reserve = max(species.silk_reserve - desired_result.cost, 0)
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//new desired_result.result_type(src.loc)
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var/atom/O = new desired_result.result_type(src.loc)
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O.color = species.silk_color
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/mob/living/carbon/human/proc/weave_item()
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set name = "Weave Item"
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set category = "Abilities.Weaver"
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if(!(species.is_weaver))
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return
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var/choice
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var/datum/weaver_recipe/item/desired_result
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var/finalized = "No"
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while(finalized == "No" && src.client)
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choice = tgui_input_list(src,"What would you like to weave?", "Weave Choice", GLOB.weavable_items)
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desired_result = GLOB.weavable_items[choice]
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if(!desired_result || !istype(desired_result))
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return
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if(choice)
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finalized = tgui_alert(src, "Are you sure you want to weave [desired_result.title]? It will cost you [desired_result.cost] silk.","Confirmation",list("Yes","No"))
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if(!desired_result || !istype(desired_result))
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return
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if(!(species.is_weaver))
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to_chat(src, span_warning("You are not a weaver! How are you doing this? Tell a developer!"))
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return
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if(desired_result.cost > species.silk_reserve)
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to_chat(src, span_warning("You don't have enough silk to weave that!"))
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return
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if(stat)
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to_chat(src, span_warning("You can't do that in your current state!"))
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return
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if(!isturf(src.loc))
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to_chat(src, span_warning("You can't weave here!"))
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return
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if(do_after(src, desired_result.time, exclusive = TASK_USER_EXCLUSIVE))
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if(desired_result.cost > species.silk_reserve)
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to_chat(src, span_warning("You don't have enough silk to weave that!"))
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return
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if(!isturf(src.loc))
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to_chat(src, span_warning("You can't weave here!"))
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return
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species.silk_reserve = max(species.silk_reserve - desired_result.cost, 0)
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//new desired_result.result_type(src.loc)
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var/atom/O = new desired_result.result_type(src.loc)
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O.color = species.silk_color
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/mob/living/carbon/human/proc/set_silk_color()
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set name = "Set Silk Color"
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set category = "Abilities.Weaver"
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if(!(species.is_weaver))
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to_chat(src, span_warning("You are not a weaver! How are you doing this? Tell a developer!"))
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return
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var/new_silk_color = tgui_color_picker(src, "Pick a color for your woven products:","Silk Color", species.silk_color)
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if(new_silk_color)
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species.silk_color = new_silk_color
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/mob/living/carbon/human/proc/toggle_eye_glow()
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set name = "Toggle Eye Glowing"
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set category = "Abilities.General"
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@@ -768,8 +623,6 @@
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update_eyes()
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to_chat(src, "Your eyes [species.has_glowing_eyes ? "are now" : "are no longer"] glowing.")
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/mob/living/carbon/human/proc/enter_cocoon()
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set name = "Spin Cocoon"
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set category = "Abilities.Weaver"
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@@ -24,9 +24,10 @@
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is_genetrait = TRUE
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hidden = FALSE
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disability=EPILEPSY
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activation_message="You get a headache."
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primitive_expression_messages=list("shudders and twitches.")
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added_component_path = /datum/component/epilepsy_disability
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/datum/trait/negative/disability_cough
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name = "Coughing Fits"
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@@ -37,8 +38,8 @@
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is_genetrait = TRUE
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hidden = FALSE
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disability=COUGHING
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activation_message="You start coughing."
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added_component_path = /datum/component/coughing_disability
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/datum/trait/negative/disability_clumsy
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name = "Clumsy"
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@@ -49,7 +50,6 @@
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is_genetrait = TRUE
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hidden = FALSE
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mutation=CLUMSY
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activation_message="You feel lightheaded."
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primitive_expression_messages=list("trips.")
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@@ -62,9 +62,9 @@
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is_genetrait = FALSE //VOREStation Note: TRAITGENETICS - Disabled on VS
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hidden = TRUE //VOREStation Note: TRAITGENETICS - Disabled on VS
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disability=TOURETTES
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activation_message="You twitch."
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primitive_expression_messages=list("twitches and chitters.")
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added_component_path = /datum/component/tourettes_disability
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/* Replaced by /datum/trait/negative/blindness
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/datum/trait/negative/disability_blind
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@@ -165,9 +165,10 @@
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is_genetrait = FALSE //VOREStation Note: TRAITGENETICS - Disabled on VS
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hidden = TRUE //VOREStation Note: TRAITGENETICS - Disabled on VS
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disability=DETERIORATE
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activation_message="You feel sore..."
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primitive_expression_messages=list("shudders.","gasps.","chokes.")
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added_component_path = /datum/component/rotting_disability
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/datum/trait/negative/disability_gibbing
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name = "Gibbingtons"
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@@ -178,9 +179,10 @@
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is_genetrait = TRUE
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hidden = TRUE
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disability=GIBBING
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activation_message="You feel bloated..."
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primitive_expression_messages=list("shudders.","gasps.","chokes.")
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added_component_path = /datum/component/gibbing_disability
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/datum/trait/negative/disability_damagedspine
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name = "Lumbar Impairment"
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@@ -1441,10 +1441,11 @@
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"tint" = list(TRAIT_PREF_TYPE_COLOR, "Statue color", TRAIT_NO_VAREDIT_TARGET, "#FFFFFF"),
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"adjective" = list(TRAIT_PREF_TYPE_STRING, "Adjective", TRAIT_NO_VAREDIT_TARGET, "hardens")/*,
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"pickupable" = list(TRAIT_PREF_TYPE_BOOLEAN, "Can be picked up", TRAIT_NO_VAREDIT_TARGET, FALSE)*/)
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added_component_path = /datum/component/gargoyle
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/datum/trait/neutral/gargoyle/apply(var/datum/species/S,var/mob/living/carbon/human/H, var/list/trait_prefs)
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..()
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var/datum/component/gargoyle/G = H.LoadComponent(/datum/component/gargoyle)
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var/datum/component/gargoyle/G = H.GetComponent(added_component_path)
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if (trait_prefs)
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G.tint = trait_prefs["tint"]
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G.material = lowertext(trait_prefs["material"])
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@@ -1479,7 +1480,6 @@
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name = "Drippy"
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desc = "You cannot hold your form together, or produce a constant film of sludge that drips off of your body. Hope the station has a janitor."
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cost = 0
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var_changes = list("drippy" = 1)
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// Traitgenes Made into a genetrait
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is_genetrait = TRUE
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@@ -1487,6 +1487,7 @@
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activation_message="You feel softer..."
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primitive_expression_messages=list("drips.")
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added_component_path = /datum/component/drippy
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||||
|
||||
/datum/trait/neutral/mudking
|
||||
name = "Mudking"
|
||||
|
||||
@@ -23,6 +23,6 @@
|
||||
is_genetrait = TRUE
|
||||
hidden = FALSE
|
||||
|
||||
disability=NERVOUS
|
||||
activation_message="You feel nervous."
|
||||
primitive_expression_messages=list("nervously chitters.")
|
||||
added_component_path = /datum/component/nervousness_disability
|
||||
|
||||
@@ -190,19 +190,20 @@
|
||||
name = "Weaver"
|
||||
desc = "You can produce silk and create various articles of clothing and objects."
|
||||
cost = 2
|
||||
var_changes = list("is_weaver" = 1)
|
||||
allowed_species = list(SPECIES_HANNER, SPECIES_CUSTOM) //So it only shows up for custom species and hanner
|
||||
custom_only = FALSE
|
||||
has_preferences = list("silk_production" = list(TRAIT_PREF_TYPE_BOOLEAN, "Silk production on spawn", TRAIT_VAREDIT_TARGET_SPECIES), \
|
||||
"silk_color" = list(TRAIT_PREF_TYPE_COLOR, "Silk color", TRAIT_VAREDIT_TARGET_SPECIES))
|
||||
has_preferences = list("silk_production" = list(TRAIT_PREF_TYPE_BOOLEAN, "Silk production on spawn", TRAIT_NO_VAREDIT_TARGET), \
|
||||
"silk_color" = list(TRAIT_PREF_TYPE_COLOR, "Silk color", TRAIT_NO_VAREDIT_TARGET))
|
||||
added_component_path = /datum/component/weaver
|
||||
|
||||
/datum/trait/positive/weaver/apply(var/datum/species/S,var/mob/living/carbon/human/H)
|
||||
/datum/trait/positive/weaver/apply(var/datum/species/S,var/mob/living/carbon/human/H, var/list/trait_prefs)
|
||||
..()
|
||||
add_verb(H, /mob/living/carbon/human/proc/check_silk_amount)
|
||||
add_verb(H, /mob/living/carbon/human/proc/toggle_silk_production)
|
||||
add_verb(H, /mob/living/carbon/human/proc/weave_structure)
|
||||
add_verb(H, /mob/living/carbon/human/proc/weave_item)
|
||||
add_verb(H, /mob/living/carbon/human/proc/set_silk_color)
|
||||
var/datum/component/weaver/W = H.GetComponent(added_component_path)
|
||||
if(S.get_bodytype() == SPECIES_VASILISSAN)
|
||||
W.silk_reserve = 500
|
||||
W.silk_max_reserve = 1000
|
||||
W.silk_production = trait_prefs["silk_production"]
|
||||
W.silk_color = lowertext(trait_prefs["silk_color"])
|
||||
|
||||
/datum/trait/positive/aquatic
|
||||
name = "Aquatic"
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
var/varchange_type = TRAIT_VARCHANGE_ALWAYS_OVERRIDE //Mostly used for non-custom species.
|
||||
var/has_preferences //if set, should be a list of the preferences for this trait in the format: list("identifier/name of var to edit" = list(typeofpref, "text to display in prefs", TRAIT_NO_VAREDIT_TARGET/TRAIT_VAREDIT_TARGET_SPECIES/etc, (optional: default value)), etc) typeofpref should follow the defines in _traits.dm (eg. TRAIT_PREF_TYPE_BOOLEAN)
|
||||
var/special_env = FALSE
|
||||
var/added_component_path //What component this trait applies, if any.
|
||||
|
||||
|
||||
|
||||
@@ -73,6 +74,8 @@
|
||||
add_verb(H, /mob/living/carbon/human/proc/trait_tutorial)
|
||||
if(special_env)
|
||||
S.env_traits += src
|
||||
if(added_component_path)
|
||||
H.AddComponent(added_component_path)
|
||||
return
|
||||
|
||||
// Traitgenes Disabling traits, genes can be turned off after all!
|
||||
@@ -102,6 +105,10 @@
|
||||
H.sdisabilities &= ~sdisability // bitflag
|
||||
if(special_env)
|
||||
S.env_traits -= src
|
||||
if(added_component_path)
|
||||
var/datum/component/C = H.GetComponent(added_component_path)
|
||||
if(C)
|
||||
qdel(C)
|
||||
return
|
||||
|
||||
/datum/trait/proc/send_message(var/mob/living/carbon/human/H, var/enabled)
|
||||
|
||||
@@ -57,10 +57,9 @@
|
||||
icon_state = pick(possible_icon_states)
|
||||
|
||||
/obj/effect/weaversilk/wall/CanPass(atom/movable/mover, turf/target)
|
||||
if(ishuman(mover))
|
||||
var/mob/living/carbon/human/H = mover
|
||||
if(H.species.is_weaver)
|
||||
return TRUE
|
||||
var/datum/component/weaver/comp = mover.GetComponent(/datum/component/weaver)
|
||||
if(comp)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/structure/bed/double/weaversilk_nest
|
||||
@@ -94,10 +93,9 @@
|
||||
/obj/effect/weaversilk/trap/Crossed(atom/movable/AM as mob|obj)
|
||||
if(AM.is_incorporeal())
|
||||
return
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(H.species.is_weaver)
|
||||
return
|
||||
var/datum/component/weaver/comp = AM.GetComponent(/datum/component/weaver)
|
||||
if(comp)
|
||||
return
|
||||
if(isliving(AM) && trap_active)
|
||||
var/mob/living/L = AM
|
||||
if(L.m_intent == I_RUN)
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
set invisibility = INVISIBILITY_NONE
|
||||
set background = BACKGROUND_ENABLED
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_LIFE)
|
||||
|
||||
..()
|
||||
|
||||
if (transforming)
|
||||
@@ -84,8 +86,6 @@
|
||||
|
||||
handle_tf_holder()
|
||||
|
||||
handle_dripping()
|
||||
|
||||
handle_vr_derez()
|
||||
|
||||
/mob/living/proc/handle_breathing()
|
||||
@@ -203,6 +203,7 @@
|
||||
return confused
|
||||
|
||||
/mob/living/proc/handle_disabilities()
|
||||
SEND_SIGNAL(src, COMSIG_HANDLE_DISABILITIES)
|
||||
//Eyes
|
||||
if(sdisabilities & BLIND || stat) //blindness from disability or unconsciousness doesn't get better on its own
|
||||
SetBlinded(1)
|
||||
|
||||
@@ -1456,50 +1456,6 @@
|
||||
if(toggled_sleeping)
|
||||
Sleeping(1)
|
||||
|
||||
/mob/living/proc/handle_dripping()
|
||||
if(prob(95))
|
||||
return
|
||||
if(!isturf(src.loc))
|
||||
return
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.species && H.species.drippy)
|
||||
// drip body color if human
|
||||
var/obj/effect/decal/cleanable/blood/B
|
||||
var/decal_type = /obj/effect/decal/cleanable/blood/splatter
|
||||
var/turf/T = get_turf(src.loc)
|
||||
|
||||
// Are we dripping or splattering?
|
||||
var/list/drips = list()
|
||||
// Only a certain number of drips (or one large splatter) can be on a given turf.
|
||||
for(var/obj/effect/decal/cleanable/blood/drip/drop in T)
|
||||
drips |= drop.drips
|
||||
qdel(drop)
|
||||
if(drips.len < 6)
|
||||
decal_type = /obj/effect/decal/cleanable/blood/drip
|
||||
|
||||
// Find a blood decal or create a new one.
|
||||
B = locate(decal_type) in T
|
||||
if(!B)
|
||||
B = new decal_type(T)
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/drip/drop = B
|
||||
if(istype(drop) && drips && drips.len)
|
||||
drop.add_overlay(drips)
|
||||
drop.drips |= drips
|
||||
|
||||
// Update appearance.
|
||||
drop.basecolor = rgb(H.r_skin,H.g_skin,H.b_skin)
|
||||
drop.update_icon()
|
||||
drop.name = "drips of something"
|
||||
drop.desc = "It's thick and gooey. Perhaps it's the chef's cooking?"
|
||||
drop.dryname = "dried something"
|
||||
drop.drydesc = "It's dry and crusty. The janitor isn't doing their job."
|
||||
drop.fluorescent = 0
|
||||
drop.invisibility = INVISIBILITY_NONE
|
||||
//else
|
||||
// come up with drips for other mobs someday
|
||||
|
||||
/mob/living/proc/set_metainfo_favs(var/mob/user, var/reopen = TRUE)
|
||||
if(user != src)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user