pathing update

This commit is contained in:
Verkister
2018-04-30 20:34:49 +03:00
parent 87d2dbc3fb
commit 5e1eb72e21
2 changed files with 11 additions and 11 deletions
@@ -1,4 +1,4 @@
/mob/living/simple_animal/hostile/badboi
/mob/living/simple_animal/hostile/corrupthound
name = "corrupt hound"
desc = "Good boy machine broke. This is definitely no good news for the organic lifeforms in vicinity."
icon = 'icons/mob/vore64x32.dmi'
@@ -58,7 +58,7 @@
loot_list = list(/obj/item/borg/upgrade/syndicate = 6, /obj/item/borg/upgrade/vtec = 6, /obj/item/weapon/material/knife/ritual = 6, /obj/item/weapon/disk/nifsoft/compliance = 6)
/mob/living/simple_animal/hostile/badboi/prettyboi
/mob/living/simple_animal/hostile/corrupthound/prettyboi
name = "corrupt corrupt hound"
desc = "Bad boy machine broke as well. Seems an attempt was made to achieve a less threatening look, and this one is definitely having some conflicting feelings about it."
icon_state = "prettyboi"
@@ -77,36 +77,36 @@
say_got_target = list("HERE COMES BIG MEAN HUG MACHINE!", "I'LL BE GENTLE!", "FUEL ME FRIEND!", "I*M SO SORRY!", "YUMMY TREAT DETECTED!", "LOVE ME!", "Not again. NOT AGAIN!")
/mob/living/simple_animal/hostile/badboi/isSynthetic()
/mob/living/simple_animal/hostile/corrupthound/isSynthetic()
return TRUE
/mob/living/simple_animal/hostile/badboi/speech_bubble_appearance()
/mob/living/simple_animal/hostile/corrupthound/speech_bubble_appearance()
return "synthetic_evil"
/mob/living/simple_animal/hostile/badboi/PunchTarget()
/mob/living/simple_animal/hostile/corrupthound/PunchTarget()
if(istype(target_mob,/mob/living/simple_animal/mouse))
return EatTarget()
else ..()
/mob/living/simple_animal/hostile/badboi/proc/add_eyes()
/mob/living/simple_animal/hostile/corrupthound/proc/add_eyes()
if(!eye_layer)
eye_layer = image(icon, "badboi-eyes")
eye_layer.plane = PLANE_LIGHTING_ABOVE
add_overlay(eye_layer)
/mob/living/simple_animal/hostile/badboi/proc/remove_eyes()
/mob/living/simple_animal/hostile/corrupthound/proc/remove_eyes()
cut_overlay(eye_layer)
/mob/living/simple_animal/hostile/badboi/New()
/mob/living/simple_animal/hostile/corrupthound/New()
add_eyes()
..()
/mob/living/simple_animal/hostile/badboi/death(gibbed, deathmessage = "shudders and collapses!")
/mob/living/simple_animal/hostile/corrupthound/death(gibbed, deathmessage = "shudders and collapses!")
.=..()
resting = 0
icon_state = icon_dead
/mob/living/simple_animal/hostile/badboi/update_icon()
/mob/living/simple_animal/hostile/corrupthound/update_icon()
. = ..()
remove_eyes()
if(stat == CONSCIOUS && !resting)