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Fixes #10746
Stumps can now be amputated, but not removed by taking damage.
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@@ -270,7 +270,7 @@
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owner.updatehealth() //droplimb will call updatehealth() again if it does end up being called
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//If limb took enough damage, try to cut or tear it off
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if(owner && loc == owner)
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if(owner && loc == owner && !is_stump())
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if(!cannot_amputate && config.limbs_can_break && (brute_dam + burn_dam) >= (max_damage * config.organ_health_multiplier))
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//organs can come off in three cases
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//1. If the damage source is edge_eligible and the brute damage dealt exceeds the edge threshold, then the organ is cut off.
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@@ -2,7 +2,6 @@
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name = "limb stump"
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icon_name = ""
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dislocated = -1
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cannot_amputate = 1
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/obj/item/organ/external/stump/New(var/mob/living/carbon/holder, var/internal, var/obj/item/organ/external/limb)
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if(istype(limb))
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