Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-merge-2017-05-26

# Conflicts:
#	code/game/gamemodes/technomancer/spells/insert/mend_burns.dm
#	code/game/gamemodes/technomancer/spells/insert/mend_metal.dm
#	code/game/gamemodes/technomancer/spells/insert/mend_organs.dm
#	code/game/gamemodes/technomancer/spells/insert/mend_wires.dm
#	code/game/machinery/computer/Operating.dm
#	code/game/machinery/computer/camera.dm
#	code/game/machinery/computer/communications.dm
#	code/game/machinery/computer/security.dm
#	code/game/machinery/computer/skills.dm
#	code/game/objects/items/devices/radio/jammer.dm
#	html/changelogs/.all_changelog.yml
#	maps/~map_system/maps.dm
#	nano/images/nanomap_z1.png
#	nano/images/nanomap_z5.png
This commit is contained in:
Leshana
2017-05-26 15:29:46 -04:00
97 changed files with 1158 additions and 613 deletions
+2
View File
@@ -42,6 +42,7 @@
M.facing_dir = null
M.set_dir(buckle_dir ? buckle_dir : dir)
M.update_canmove()
M.update_floating( M.Check_Dense_Object() )
buckled_mob = M
post_buckle_mob(M)
@@ -53,6 +54,7 @@
buckled_mob.buckled = null
buckled_mob.anchored = initial(buckled_mob.anchored)
buckled_mob.update_canmove()
buckled_mob.update_floating( buckled_mob.Check_Dense_Object() )
buckled_mob = null
post_buckle_mob(.)
+10 -9
View File
@@ -75,7 +75,7 @@
if(user.r_hand && user.l_hand)
cell.forceMove(get_turf(user))
else
cell.forceMove(user.put_in_hands(cell))
user.put_in_hands(cell)
cell = null
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
else
@@ -141,14 +141,15 @@
sleep(15 SECONDS)
break
if(patient.client)
patient.adjustOxyLoss(-20) //Look, blood stays oxygenated for quite some time, but I'm not recoding the entire oxy system
patient.stat = CONSCIOUS //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
dead_mob_list -= patient
living_mob_list += patient
patient.timeofdeath = null
patient.visible_message("<span class='notice'>[patient]'s eyes open!</span>")
log_and_message_admins("[patient] was revived.")
if(!(HUSK in patient.mutations)) // Husked people can't come back with a Defib.
if(patient.client)
patient.adjustOxyLoss(-20) //Look, blood stays oxygenated for quite some time, but I'm not recoding the entire oxy system
patient.stat = CONSCIOUS //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
dead_mob_list -= patient
living_mob_list += patient
patient.timeofdeath = null
patient.visible_message("<span class='notice'>[patient]'s eyes open!</span>")
log_and_message_admins("[patient] was revived by a defib.")
cell.charge -= charge_cost //Always charge the cost after any attempt, failed or not
sleep(20) //Wait 2 seconds before next attempt
statechange(1,patient) //Back to ready
@@ -73,7 +73,7 @@
if(brightness_level == "low")
set_light(brightness_on/2)
else if(brightness_level == "high")
set_light(brightness_on*4)
set_light(brightness_on*1.5)
else
set_light(brightness_on)
@@ -16,9 +16,9 @@ var/global/list/active_radio_jammers = list()
/obj/item/device/radio_jammer
name = "subspace jammer"
desc = "Primarily for blocking subspace communications, preventing the use of headsets, PDAs, and communicators."
icon = 'icons/obj/device_alt.dmi'
icon_state = "shield0"
var/active_state = "shield1"
icon = 'icons/obj/device.dmi'
icon_state = "jammer0"
var/active_state = "jammer1"
var/on = 0
var/jam_range = 7
@@ -34,15 +34,16 @@
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_SMALL
max_storage_space = ITEMSIZE_SMALL * 21
can_hold = list() // any
cant_hold = list(/obj/item/weapon/disk/nuclear)
/obj/item/weapon/storage/bag/trash/update_icon()
if(contents.len == 0)
icon_state = "trashbag0"
else if(contents.len < 12)
else if(contents.len < 9)
icon_state = "trashbag1"
else if(contents.len < 21)
else if(contents.len < 18)
icon_state = "trashbag2"
else icon_state = "trashbag3"