Merge pull request #3349 from LorenLuke/Body-Bag

Tweaks bodybag relaymove(). Allows exit from morgue trays while in bodybags.
This commit is contained in:
Anewbe
2017-04-24 13:43:59 -05:00
committed by GitHub
3 changed files with 76 additions and 36 deletions
+33 -36
View File
@@ -77,34 +77,44 @@
return
return
/obj/structure/morgue/attack_hand(mob/user as mob)
if (src.connected)
for(var/atom/movable/A as mob|obj in src.connected.loc)
if (!( A.anchored ))
A.forceMove(src)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
qdel(src.connected)
src.connected = null
close()
else
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
src.connected = new /obj/structure/m_tray( src.loc )
step(src.connected, src.dir)
src.connected.layer = OBJ_LAYER
var/turf/T = get_step(src, src.dir)
if (T.contents.Find(src.connected))
src.connected.connected = src
src.icon_state = "morgue0"
for(var/atom/movable/A as mob|obj in src)
A.forceMove(src.connected.loc)
src.connected.icon_state = "morguet"
src.connected.set_dir(src.dir)
else
qdel(src.connected)
src.connected = null
open()
src.add_fingerprint(user)
update()
return
/obj/structure/morgue/proc/close()
for(var/atom/movable/A as mob|obj in src.connected.loc)
if (!( A.anchored ))
A.forceMove(src)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
qdel(src.connected)
src.connected = null
/obj/structure/morgue/proc/open()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
src.connected = new /obj/structure/m_tray( src.loc )
step(src.connected, src.dir)
src.connected.layer = OBJ_LAYER
var/turf/T = get_step(src, src.dir)
if (T.contents.Find(src.connected))
src.connected.connected = src
src.icon_state = "morgue0"
for(var/atom/movable/A as mob|obj in src)
A.forceMove(src.connected.loc)
src.connected.icon_state = "morguet"
src.connected.set_dir(src.dir)
else
qdel(src.connected)
src.connected = null
/obj/structure/morgue/attackby(P as obj, mob/user as mob)
if (istype(P, /obj/item/weapon/pen))
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
@@ -123,21 +133,8 @@
/obj/structure/morgue/relaymove(mob/user as mob)
if (user.stat)
return
src.connected = new /obj/structure/m_tray( src.loc )
step(src.connected, EAST)
src.connected.layer = OBJ_LAYER
var/turf/T = get_step(src, EAST)
if (T.contents.Find(src.connected))
src.connected.connected = src
src.icon_state = "morgue0"
for(var/atom/movable/A as mob|obj in src)
A.forceMove(src.connected.loc)
src.connected.icon_state = "morguet"
else
qdel(src.connected)
src.connected = null
return
if (user in src.occupants)
open()
/*
* Morgue tray