From 5fcf774e0bbafff01e77e7ee5e8de8642c159d4e Mon Sep 17 00:00:00 2001 From: Heroman Date: Thu, 14 Oct 2021 15:39:31 +1000 Subject: [PATCH] Stops literally everything in the world from being recyclable --- code/game/objects/items.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 46fa4491c6..f84126ed99 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -4,7 +4,7 @@ w_class = ITEMSIZE_NORMAL blocks_emissive = EMISSIVE_BLOCK_GENERIC - matter = list(MAT_STEEL = 1) + //matter = list(MAT_STEEL = 1) var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite var/randpixel = 6 @@ -249,7 +249,7 @@ var/obj/item/weapon/storage/S = src.loc if(!S.remove_from_storage(src)) return - + src.pickup(user) src.throwing = 0 if (src.loc == user) @@ -258,7 +258,7 @@ else if(isliving(src.loc)) return - + if(user.put_in_active_hand(src)) if(isturf(old_loc)) var/obj/effect/temporary_effect/item_pickup_ghost/ghost = new(old_loc) @@ -832,7 +832,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out. if(!inhands) apply_blood(standing) //Some items show blood when bloodied apply_accessories(standing) //Some items sport accessories like webbing - + //Apply overlays to our...overlay apply_overlays(standing)