mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 03:27:46 +01:00
Merged with dev.
This commit is contained in:
@@ -24,7 +24,7 @@
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var/mob/living/carbon/M = other
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if(!istype(M))
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return 1
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if(locate(/datum/organ/internal/xenos/hivenode) in M.internal_organs)
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if(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs)
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return 1
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return 0
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@@ -11,4 +11,4 @@
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/mob/living/carbon/alien/larva/New()
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..()
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add_language("Xenomorph") //Bonus language.
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internal_organs += new /datum/organ/internal/xenos/hivenode(src)
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internal_organs |= new /obj/item/organ/xenos/hivenode(src)
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@@ -10,11 +10,6 @@
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throw_range = 5
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origin_tech = "biotech=3"
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attack_verb = list("attacked", "slapped", "whacked")
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prosthetic_name = "cyberbrain"
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prosthetic_icon = "brain-prosthetic"
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organ_tag = "brain"
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organ_type = /datum/organ/internal/brain
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var/mob/living/carbon/brain/brainmob = null
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/obj/item/organ/brain/xeno
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@@ -49,19 +44,18 @@
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else
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user << "This one seems particularly lifeless. Perhaps it will regain some of its luster later.."
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/obj/item/organ/brain/removed(var/mob/living/target,var/mob/living/user)
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/obj/item/organ/brain/removed(var/mob/living/user)
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..()
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var/mob/living/simple_animal/borer/borer = target.has_brain_worms()
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var/mob/living/simple_animal/borer/borer = owner.has_brain_worms()
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if(borer)
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borer.detatch() //Should remove borer if the brain is removed - RR
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var/mob/living/carbon/human/H = target
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var/obj/item/organ/brain/B = src
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if(istype(B) && istype(H))
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B.transfer_identity(target)
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if(istype(B) && istype(owner))
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B.transfer_identity(owner)
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/obj/item/organ/brain/replaced(var/mob/living/target)
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@@ -78,8 +72,6 @@
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/obj/item/organ/brain/slime
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name = "slime core"
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desc = "A complex, organic knot of jelly and crystalline particles."
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prosthetic_name = null
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prosthetic_icon = null
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robotic = 2
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icon = 'icons/mob/slimes.dmi'
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icon_state = "green slime extract"
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@@ -87,8 +79,6 @@
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/obj/item/organ/brain/golem
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name = "chem"
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desc = "A tightly furled roll of paper, covered with indecipherable runes."
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prosthetic_name = null
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prosthetic_icon = null
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robotic = 2
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll"
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@@ -32,8 +32,8 @@
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if(istype(src, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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var/organ = H.get_organ("chest")
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if (istype(organ, /datum/organ/external))
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var/datum/organ/external/temp = organ
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if (istype(organ, /obj/item/organ/external))
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var/obj/item/organ/external/temp = organ
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if(temp.take_damage(d, 0))
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H.UpdateDamageIcon()
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H.updatehealth()
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@@ -60,12 +60,13 @@
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/mob/living/carbon/attack_hand(mob/M as mob)
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if(!istype(M, /mob/living/carbon)) return
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if (hasorgans(M))
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var/datum/organ/external/temp = M:organs_by_name["r_hand"]
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if (M.hand)
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temp = M:organs_by_name["l_hand"]
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if (ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
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if (H.hand)
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temp = H.organs_by_name["l_hand"]
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if(temp && !temp.is_usable())
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M << "\red You can't use your [temp.display_name]"
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H << "\red You can't use your [temp.name]"
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return
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for(var/datum/disease/D in viruses)
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@@ -155,7 +156,7 @@
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"\blue You check yourself for injuries." \
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)
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for(var/datum/organ/external/org in H.organs)
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for(var/obj/item/organ/external/org in H.organs)
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var/status = ""
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var/brutedamage = org.brute_dam
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var/burndamage = org.burn_dam
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@@ -186,7 +187,7 @@
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status = "weirdly shapen."
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if(status == "")
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status = "OK"
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src.show_message(text("\t []My [] is [].",status=="OK"?"\blue ":"\red ",org.display_name,status),1)
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src.show_message(text("\t []My [] is [].",status=="OK"?"\blue ":"\red ",org.name,status),1)
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if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit))
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H.play_xylophone()
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else if (on_fire)
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@@ -83,6 +83,7 @@
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g_eyes = green
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b_eyes = blue
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update_eyes()
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update_body()
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return 1
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@@ -1,19 +1,14 @@
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/mob/living/carbon/human/gib()
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for(var/datum/organ/internal/I in internal_organs)
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var/obj/item/organ/current_organ = I.remove()
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if(current_organ)
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if(istype(loc,/turf))
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current_organ.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30)
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current_organ.removed(src)
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for(var/obj/item/organ/I in internal_organs)
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I.removed()
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if(istype(loc,/turf))
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I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30)
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for(var/datum/organ/external/E in src.organs)
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if(istype(E, /datum/organ/external/chest))
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continue
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// Only make the limb drop if it's not too damaged
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if(prob(100 - E.get_damage()))
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// Override the current limb status and don't cause an explosion
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E.droplimb(1,1)
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for(var/obj/item/organ/external/E in src.organs)
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E.droplimb(0,0,1)
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sleep(1)
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..(species.gibbed_anim)
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gibs(loc, viruses, dna, null, species.flesh_color, species.blood_color)
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@@ -38,7 +33,7 @@
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if(species) species.handle_death(src)
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//Handle brain slugs.
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var/datum/organ/external/head = get_organ("head")
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var/obj/item/organ/external/head = get_organ("head")
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var/mob/living/simple_animal/borer/B
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for(var/I in head.implants)
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@@ -198,9 +198,9 @@
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//splints
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for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
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var/datum/organ/external/o = get_organ(organ)
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var/obj/item/organ/external/o = get_organ(organ)
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if(o && o.status & ORGAN_SPLINTED)
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msg += "<span class='warning'>[t_He] [t_has] a splint on [t_his] [o.display_name]!</span>\n"
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msg += "<span class='warning'>[t_He] [t_has] a splint on [t_his] [o.name]!</span>\n"
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if(suiciding)
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msg += "<span class='warning'>[t_He] appears to have commited suicide... there is no hope of recovery.</span>\n"
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@@ -251,33 +251,44 @@
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var/list/wound_flavor_text = list()
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var/list/is_destroyed = list()
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var/list/is_bleeding = list()
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for(var/datum/organ/external/temp in organs)
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for(var/organ_tag in species.has_limbs)
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var/list/organ_data = species.has_limbs[organ_tag]
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var/organ_descriptor = organ_data["descriptor"]
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is_destroyed["[organ_data["descriptor"]]"] = 1
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var/obj/item/organ/external/E = organs_by_name[organ_tag]
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if(!E)
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wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] is missing [t_his] [organ_descriptor].</b></span>\n"
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else if(E.is_stump())
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wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] has a stump where [t_his] [organ_descriptor] should be.</b></span>\n"
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else
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continue
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for(var/obj/item/organ/external/temp in organs)
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if(temp)
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if(temp.status & ORGAN_DESTROYED)
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is_destroyed["[temp.display_name]"] = 1
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wound_flavor_text["[temp.display_name]"] = "<span class='warning'><b>[t_He] is missing [t_his] [temp.display_name].</b></span>\n"
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continue
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if(temp.status & ORGAN_ROBOT)
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if(!(temp.brute_dam + temp.burn_dam))
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if(!species.flags & IS_SYNTHETIC)
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wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]!</span>\n"
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wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]!</span>\n"
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continue
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else
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wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]. It has"
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wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]. It has"
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if(temp.brute_dam) switch(temp.brute_dam)
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if(0 to 20)
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wound_flavor_text["[temp.display_name]"] += " some dents"
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wound_flavor_text["[temp.name]"] += " some dents"
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if(21 to INFINITY)
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wound_flavor_text["[temp.display_name]"] += pick(" a lot of dents"," severe denting")
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wound_flavor_text["[temp.name]"] += pick(" a lot of dents"," severe denting")
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if(temp.brute_dam && temp.burn_dam)
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wound_flavor_text["[temp.display_name]"] += " and"
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wound_flavor_text["[temp.name]"] += " and"
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if(temp.burn_dam) switch(temp.burn_dam)
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if(0 to 20)
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wound_flavor_text["[temp.display_name]"] += " some burns"
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wound_flavor_text["[temp.name]"] += " some burns"
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if(21 to INFINITY)
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wound_flavor_text["[temp.display_name]"] += pick(" a lot of burns"," severe melting")
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if(wound_flavor_text["[temp.display_name]"])
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wound_flavor_text["[temp.display_name]"] += "!</span>\n"
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wound_flavor_text["[temp.name]"] += pick(" a lot of burns"," severe melting")
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if(wound_flavor_text["[temp.name]"])
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wound_flavor_text["[temp.name]"] += "!</span>\n"
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else if(temp.wounds.len > 0)
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var/list/wound_descriptors = list()
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for(var/datum/wound/W in temp.wounds)
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@@ -325,14 +336,14 @@
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else if(flavor_text.len > 1 && text > 1)
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flavor_text_string += ","
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flavor_text_string += flavor_text[text]
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flavor_text_string += " on [t_his] [temp.display_name].</span><br>"
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wound_flavor_text["[temp.display_name]"] = flavor_text_string
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flavor_text_string += " on [t_his] [temp.name].</span><br>"
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wound_flavor_text["[temp.name]"] = flavor_text_string
|
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else
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wound_flavor_text["[temp.display_name]"] = ""
|
||||
wound_flavor_text["[temp.name]"] = ""
|
||||
if(temp.status & ORGAN_BLEEDING)
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is_bleeding["[temp.display_name]"] = 1
|
||||
is_bleeding["[temp.name]"] = 1
|
||||
else
|
||||
wound_flavor_text["[temp.display_name]"] = ""
|
||||
wound_flavor_text["[temp.name]"] = ""
|
||||
|
||||
//Handles the text strings being added to the actual description.
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||||
//If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext.
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|
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@@ -65,7 +65,7 @@
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stat("Tank Pressure", internal.air_contents.return_pressure())
|
||||
stat("Distribution Pressure", internal.distribute_pressure)
|
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|
||||
var/datum/organ/internal/xenos/plasmavessel/P = internal_organs_by_name["plasma vessel"]
|
||||
var/obj/item/organ/xenos/plasmavessel/P = internal_organs_by_name["plasma vessel"]
|
||||
if(P)
|
||||
stat(null, "Phoron Stored: [P.stored_plasma]/[P.max_plasma]")
|
||||
|
||||
@@ -129,7 +129,7 @@
|
||||
var/update = 0
|
||||
|
||||
// focus most of the blast on one organ
|
||||
var/datum/organ/external/take_blast = pick(organs)
|
||||
var/obj/item/organ/external/take_blast = pick(organs)
|
||||
update |= take_blast.take_damage(b_loss * 0.9, f_loss * 0.9, used_weapon = "Explosive blast")
|
||||
|
||||
// distribute the remaining 10% on all limbs equally
|
||||
@@ -138,7 +138,7 @@
|
||||
|
||||
var/weapon_message = "Explosive Blast"
|
||||
|
||||
for(var/datum/organ/external/temp in organs)
|
||||
for(var/obj/item/organ/external/temp in organs)
|
||||
switch(temp.name)
|
||||
if("head")
|
||||
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
|
||||
@@ -167,7 +167,7 @@
|
||||
if(stat == 2) return
|
||||
show_message("\red The blob attacks you!")
|
||||
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
apply_damage(rand(30,40), BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
return
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] has been hit by [O]", 1)
|
||||
if (health > 0)
|
||||
var/datum/organ/external/affecting = get_organ(pick("chest", "chest", "chest", "head"))
|
||||
var/obj/item/organ/external/affecting = get_organ(pick("chest", "chest", "chest", "head"))
|
||||
if(!affecting) return
|
||||
if (istype(O, /obj/effect/immovablerod))
|
||||
if(affecting.take_damage(101, 0))
|
||||
@@ -193,7 +193,7 @@
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
|
||||
L.imp_in = M
|
||||
L.implanted = 1
|
||||
var/datum/organ/external/affected = M.organs_by_name["head"]
|
||||
var/obj/item/organ/external/affected = M.organs_by_name["head"]
|
||||
affected.implants += L
|
||||
L.part = affected
|
||||
L.implanted(src)
|
||||
@@ -201,7 +201,7 @@
|
||||
/mob/living/carbon/human/proc/is_loyalty_implanted(mob/living/carbon/human/M)
|
||||
for(var/L in M.contents)
|
||||
if(istype(L, /obj/item/weapon/implant/loyalty))
|
||||
for(var/datum/organ/external/O in M.organs)
|
||||
for(var/obj/item/organ/external/O in M.organs)
|
||||
if(L in O.implants)
|
||||
return 1
|
||||
return 0
|
||||
@@ -326,7 +326,7 @@
|
||||
|
||||
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
|
||||
/mob/living/carbon/human/proc/get_face_name()
|
||||
var/datum/organ/external/head/head = get_organ("head")
|
||||
var/obj/item/organ/external/head/head = get_organ("head")
|
||||
if( !head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible
|
||||
return "Unknown"
|
||||
return real_name
|
||||
@@ -357,7 +357,7 @@
|
||||
if (!def_zone)
|
||||
def_zone = pick("l_hand", "r_hand")
|
||||
|
||||
var/datum/organ/external/affected_organ = get_organ(check_zone(def_zone))
|
||||
var/obj/item/organ/external/affected_organ = get_organ(check_zone(def_zone))
|
||||
var/siemens_coeff = base_siemens_coeff * get_siemens_coefficient_organ(affected_organ)
|
||||
|
||||
return ..(shock_damage, source, siemens_coeff, def_zone)
|
||||
@@ -677,7 +677,7 @@
|
||||
return 2
|
||||
|
||||
if(internal_organs_by_name["eyes"]) // Eyes are fucked, not a 'weak point'.
|
||||
var/datum/organ/internal/I = internal_organs_by_name["eyes"]
|
||||
var/obj/item/organ/I = internal_organs_by_name["eyes"]
|
||||
if(I.status & ORGAN_CUT_AWAY)
|
||||
return 2
|
||||
else
|
||||
@@ -795,6 +795,7 @@
|
||||
r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
||||
g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
||||
b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
||||
update_eyes()
|
||||
|
||||
var/new_tone = input("Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation", "[35-s_tone]") as text
|
||||
|
||||
@@ -922,19 +923,16 @@
|
||||
germ_level += n
|
||||
|
||||
/mob/living/carbon/human/revive()
|
||||
for (var/datum/organ/external/O in organs)
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
O.status &= ~ORGAN_BROKEN
|
||||
O.status &= ~ORGAN_BLEEDING
|
||||
O.status &= ~ORGAN_SPLINTED
|
||||
O.status &= ~ORGAN_CUT_AWAY
|
||||
O.status &= ~ORGAN_ATTACHABLE
|
||||
if (!O.amputated)
|
||||
O.status &= ~ORGAN_DESTROYED
|
||||
O.destspawn = 0
|
||||
O.wounds.Cut()
|
||||
O.heal_damage(1000,1000,1,1)
|
||||
|
||||
var/datum/organ/external/head/h = organs_by_name["head"]
|
||||
var/obj/item/organ/external/head/h = organs_by_name["head"]
|
||||
h.disfigured = 0
|
||||
|
||||
if(species && !(species.flags & NO_BLOOD))
|
||||
@@ -953,7 +951,7 @@
|
||||
H.brainmob.mind.transfer_to(src)
|
||||
del(H)
|
||||
|
||||
for(var/datum/organ/internal/I in internal_organs)
|
||||
for(var/obj/item/organ/I in internal_organs)
|
||||
I.damage = 0
|
||||
|
||||
for (var/datum/disease/virus in viruses)
|
||||
@@ -968,11 +966,11 @@
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/proc/is_lung_ruptured()
|
||||
var/datum/organ/internal/lungs/L = internal_organs_by_name["lungs"]
|
||||
var/obj/item/organ/lungs/L = internal_organs_by_name["lungs"]
|
||||
return L && L.is_bruised()
|
||||
|
||||
/mob/living/carbon/human/proc/rupture_lung()
|
||||
var/datum/organ/internal/lungs/L = internal_organs_by_name["lungs"]
|
||||
var/obj/item/organ/lungs/L = internal_organs_by_name["lungs"]
|
||||
|
||||
if(L && !L.is_bruised())
|
||||
src.custom_pain("You feel a stabbing pain in your chest!", 1)
|
||||
@@ -1033,7 +1031,7 @@
|
||||
/mob/living/carbon/human/get_visible_implants(var/class = 0)
|
||||
|
||||
var/list/visible_implants = list()
|
||||
for(var/datum/organ/external/organ in src.organs)
|
||||
for(var/obj/item/organ/external/organ in src.organs)
|
||||
for(var/obj/item/weapon/O in organ.implants)
|
||||
if(!istype(O,/obj/item/weapon/implant) && (O.w_class > class) && !istype(O,/obj/item/weapon/shard/shrapnel))
|
||||
visible_implants += O
|
||||
@@ -1042,7 +1040,7 @@
|
||||
|
||||
/mob/living/carbon/human/proc/handle_embedded_objects()
|
||||
|
||||
for(var/datum/organ/external/organ in src.organs)
|
||||
for(var/obj/item/organ/external/organ in src.organs)
|
||||
if(organ.status & ORGAN_SPLINTED) //Splints prevent movement.
|
||||
continue
|
||||
for(var/obj/item/weapon/O in organ.implants)
|
||||
@@ -1051,11 +1049,11 @@
|
||||
var/msg = null
|
||||
switch(rand(1,3))
|
||||
if(1)
|
||||
msg ="<span class='warning'>A spike of pain jolts your [organ.display_name] as you bump [O] inside.</span>"
|
||||
msg ="<span class='warning'>A spike of pain jolts your [organ.name] as you bump [O] inside.</span>"
|
||||
if(2)
|
||||
msg ="<span class='warning'>Your movement jostles [O] in your [organ.display_name] painfully.</span>"
|
||||
msg ="<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>"
|
||||
if(3)
|
||||
msg ="<span class='warning'>[O] in your [organ.display_name] twists painfully as you move.</span>"
|
||||
msg ="<span class='warning'>[O] in your [organ.name] twists painfully as you move.</span>"
|
||||
src << msg
|
||||
|
||||
organ.take_damage(rand(1,3), 0, 0)
|
||||
@@ -1292,14 +1290,14 @@
|
||||
|
||||
/mob/living/carbon/human/has_brain()
|
||||
if(internal_organs_by_name["brain"])
|
||||
var/datum/organ/internal/brain = internal_organs_by_name["brain"]
|
||||
var/obj/item/organ/brain = internal_organs_by_name["brain"]
|
||||
if(brain && istype(brain))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/has_eyes()
|
||||
if(internal_organs_by_name["eyes"])
|
||||
var/datum/organ/internal/eyes = internal_organs_by_name["eyes"]
|
||||
var/obj/item/organ/eyes = internal_organs_by_name["eyes"]
|
||||
if(eyes && istype(eyes) && !eyes.status & ORGAN_CUT_AWAY)
|
||||
return 1
|
||||
return 0
|
||||
@@ -1308,3 +1306,58 @@
|
||||
if((species.flags & NO_SLIP) || (shoes && (shoes.flags & NOSLIP)))
|
||||
return 0
|
||||
..(slipped_on,stun_duration)
|
||||
|
||||
/mob/living/carbon/human/proc/undislocate()
|
||||
set category = "Object"
|
||||
set name = "Undislocate Joint"
|
||||
set desc = "Pop a joint back into place. Extremely painful."
|
||||
set src in view(1)
|
||||
|
||||
if(!isliving(usr) || usr.next_move > world.time)
|
||||
return
|
||||
usr.next_move = world.time + 20
|
||||
|
||||
if(usr.stat > 0)
|
||||
usr << "You are unconcious and cannot do that!"
|
||||
return
|
||||
|
||||
if(usr.restrained())
|
||||
usr << "You are restrained and cannot do that!"
|
||||
return
|
||||
|
||||
var/mob/S = src
|
||||
var/mob/U = usr
|
||||
var/self = null
|
||||
|
||||
if(S == U)
|
||||
self = 1 // Removing object from yourself.
|
||||
|
||||
var/list/limbs = list()
|
||||
for(var/limb in organs_by_name)
|
||||
var/obj/item/organ/external/current_limb = organs_by_name[limb]
|
||||
if(current_limb && current_limb.dislocated == 2)
|
||||
limbs |= limb
|
||||
|
||||
var/choice = input(src,"Which joint do you wish to relocate?") as null|anything in limbs
|
||||
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
var/obj/item/organ/external/current_limb = organs_by_name[choice]
|
||||
|
||||
if(self)
|
||||
src << "<span class='warning'>You brace yourself to relocate your [current_limb.joint]...</span>"
|
||||
else
|
||||
U << "<span class='warning'>You begin to relocate [S]'s [current_limb.joint]...</span>"
|
||||
|
||||
if(!do_after(U, 30))
|
||||
return
|
||||
if(!choice || !current_limb || !S || !U)
|
||||
return
|
||||
|
||||
if(self)
|
||||
src << "<span class='danger'>You pop your [current_limb.joint] back in!</span>"
|
||||
else
|
||||
U << "<span class='danger'>You pop [S]'s [current_limb.joint] back in!</span>"
|
||||
S << "<span class='danger'>[U] pops your [current_limb.joint] back in!</span>"
|
||||
current_limb.undislocate()
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H))
|
||||
var/datum/organ/external/temp = H.organs_by_name["r_hand"]
|
||||
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
|
||||
if(H.hand)
|
||||
temp = H.organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
H << "\red You can't use your [temp.display_name]."
|
||||
if(!temp || !temp.is_usable())
|
||||
H << "\red You can't use your hand."
|
||||
return
|
||||
|
||||
..()
|
||||
@@ -24,7 +24,7 @@
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("\red <B>[H] has attempted to punch [src]!</B>")
|
||||
return 0
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(H.zone_sel.selecting))
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(H.zone_sel.selecting))
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
|
||||
if(HULK in H.mutations)
|
||||
@@ -98,7 +98,11 @@
|
||||
var/block = 0
|
||||
var/accurate = 0
|
||||
var/hit_zone = H.zone_sel.selecting
|
||||
var/datum/organ/external/affecting = get_organ(hit_zone)
|
||||
var/obj/item/organ/external/affecting = get_organ(hit_zone)
|
||||
|
||||
if(!affecting || affecting.status & ORGAN_DESTROYED)
|
||||
M << "<span class='danger'>They are missing that limb!</span>"
|
||||
return
|
||||
|
||||
switch(src.a_intent)
|
||||
if(I_HELP)
|
||||
@@ -157,7 +161,7 @@
|
||||
miss_type = 1
|
||||
|
||||
if(!miss_type && block)
|
||||
attack_message = "[H] went for [src]'s [affecting.display_name] but was blocked!"
|
||||
attack_message = "[H] went for [src]'s [affecting.name] but was blocked!"
|
||||
miss_type = 2
|
||||
|
||||
// See what attack they use
|
||||
@@ -208,7 +212,7 @@
|
||||
|
||||
if(w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
|
||||
|
||||
if(istype(r_hand,/obj/item/weapon/gun) || istype(l_hand,/obj/item/weapon/gun))
|
||||
var/obj/item/weapon/gun/W = null
|
||||
@@ -291,8 +295,23 @@
|
||||
src.visible_message("<span class='danger'>[user] has [attack_message] [src]!</span>")
|
||||
|
||||
var/dam_zone = pick("head", "chest", "l_arm", "r_arm", "l_leg", "r_leg", "groin")
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
updatehealth()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/attack_joint(var/obj/item/W, var/mob/living/user, var/def_zone)
|
||||
var/target_zone = def_zone? check_zone(def_zone) : get_zone_with_miss_chance(user.zone_sel.selecting, src)
|
||||
if(user == src) // Attacking yourself can't miss
|
||||
target_zone = user.zone_sel.selecting
|
||||
if(!target_zone)
|
||||
return null
|
||||
var/obj/item/organ/external/organ = get_organ(check_zone(target_zone))
|
||||
if(!organ || organ.is_dislocated() || organ.dislocated == -1)
|
||||
return null
|
||||
var/dislocation_str
|
||||
if(prob(W.force))
|
||||
dislocation_str = "[src]'s [organ.joint] [pick("gives way","caves in","crumbles","collapses")] with a grisly crunch!"
|
||||
organ.dislocate()
|
||||
return dislocation_str
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
health = maxHealth
|
||||
stat = CONSCIOUS
|
||||
return
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
for(var/datum/organ/external/O in organs) //hardcoded to streamline things a bit
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
for(var/obj/item/organ/external/O in organs) //hardcoded to streamline things a bit
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
|
||||
var/oxy_l = ((species.flags & NO_BREATHE) ? 0 : getOxyLoss())
|
||||
var/tox_l = ((species.flags & NO_POISON) ? 0 : getToxLoss())
|
||||
@@ -27,7 +27,7 @@
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
|
||||
if(species && species.has_organ["brain"])
|
||||
var/datum/organ/internal/brain/sponge = internal_organs_by_name["brain"]
|
||||
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
|
||||
if(sponge)
|
||||
sponge.take_damage(amount)
|
||||
sponge.damage = min(max(brainloss, 0),(maxHealth*2))
|
||||
@@ -42,7 +42,7 @@
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
|
||||
if(species && species.has_organ["brain"])
|
||||
var/datum/organ/internal/brain/sponge = internal_organs_by_name["brain"]
|
||||
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
|
||||
if(sponge)
|
||||
sponge.damage = min(max(amount, 0),(maxHealth*2))
|
||||
brainloss = sponge.damage
|
||||
@@ -56,7 +56,7 @@
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
|
||||
if(species && species.has_organ["brain"])
|
||||
var/datum/organ/internal/brain/sponge = internal_organs_by_name["brain"]
|
||||
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
|
||||
if(sponge)
|
||||
brainloss = min(sponge.damage,maxHealth*2)
|
||||
else
|
||||
@@ -68,13 +68,13 @@
|
||||
//These procs fetch a cumulative total damage from all organs
|
||||
/mob/living/carbon/human/getBruteLoss()
|
||||
var/amount = 0
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
amount += O.brute_dam
|
||||
return amount
|
||||
|
||||
/mob/living/carbon/human/getFireLoss()
|
||||
var/amount = 0
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
amount += O.burn_dam
|
||||
return amount
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
amount = amount*species.brute_mod
|
||||
|
||||
if (organ_name in organs_by_name)
|
||||
var/datum/organ/external/O = get_organ(organ_name)
|
||||
var/obj/item/organ/external/O = get_organ(organ_name)
|
||||
|
||||
if(amount > 0)
|
||||
O.take_damage(amount, 0, sharp=is_sharp(damage_source), edge=has_edge(damage_source), used_weapon=damage_source)
|
||||
@@ -119,7 +119,7 @@
|
||||
amount = amount*species.burn_mod
|
||||
|
||||
if (organ_name in organs_by_name)
|
||||
var/datum/organ/external/O = get_organ(organ_name)
|
||||
var/obj/item/organ/external/O = get_organ(organ_name)
|
||||
|
||||
if(amount > 0)
|
||||
O.take_damage(0, amount, sharp=is_sharp(damage_source), edge=has_edge(damage_source), used_weapon=damage_source)
|
||||
@@ -163,28 +163,28 @@
|
||||
var/mut_prob = min(80, getCloneLoss()+10)
|
||||
if (amount > 0)
|
||||
if (prob(mut_prob))
|
||||
var/list/datum/organ/external/candidates = list()
|
||||
for (var/datum/organ/external/O in organs)
|
||||
var/list/obj/item/organ/external/candidates = list()
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
if(!(O.status & ORGAN_MUTATED))
|
||||
candidates |= O
|
||||
if (candidates.len)
|
||||
var/datum/organ/external/O = pick(candidates)
|
||||
var/obj/item/organ/external/O = pick(candidates)
|
||||
O.mutate()
|
||||
src << "<span class = 'notice'>Something is not right with your [O.display_name]...</span>"
|
||||
src << "<span class = 'notice'>Something is not right with your [O.name]...</span>"
|
||||
return
|
||||
else
|
||||
if (prob(heal_prob))
|
||||
for (var/datum/organ/external/O in organs)
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
if (O.status & ORGAN_MUTATED)
|
||||
O.unmutate()
|
||||
src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
|
||||
src << "<span class = 'notice'>Your [O.name] is shaped normally again.</span>"
|
||||
return
|
||||
|
||||
if (getCloneLoss() < 1)
|
||||
for (var/datum/organ/external/O in organs)
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
if (O.status & ORGAN_MUTATED)
|
||||
O.unmutate()
|
||||
src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
|
||||
src << "<span class = 'notice'>Your [O.name] is shaped normally again.</span>"
|
||||
BITSET(hud_updateflag, HEALTH_HUD)
|
||||
|
||||
// Defined here solely to take species flags into account without having to recast at mob/living level.
|
||||
@@ -226,16 +226,16 @@
|
||||
|
||||
//Returns a list of damaged organs
|
||||
/mob/living/carbon/human/proc/get_damaged_organs(var/brute, var/burn)
|
||||
var/list/datum/organ/external/parts = list()
|
||||
for(var/datum/organ/external/O in organs)
|
||||
var/list/obj/item/organ/external/parts = list()
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if((brute && O.brute_dam) || (burn && O.burn_dam))
|
||||
parts += O
|
||||
return parts
|
||||
|
||||
//Returns a list of damageable organs
|
||||
/mob/living/carbon/human/proc/get_damageable_organs()
|
||||
var/list/datum/organ/external/parts = list()
|
||||
for(var/datum/organ/external/O in organs)
|
||||
var/list/obj/item/organ/external/parts = list()
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.brute_dam + O.burn_dam < O.max_damage)
|
||||
parts += O
|
||||
return parts
|
||||
@@ -244,9 +244,9 @@
|
||||
//It automatically updates damage overlays if necesary
|
||||
//It automatically updates health status
|
||||
/mob/living/carbon/human/heal_organ_damage(var/brute, var/burn)
|
||||
var/list/datum/organ/external/parts = get_damaged_organs(brute,burn)
|
||||
var/list/obj/item/organ/external/parts = get_damaged_organs(brute,burn)
|
||||
if(!parts.len) return
|
||||
var/datum/organ/external/picked = pick(parts)
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
if(picked.heal_damage(brute,burn))
|
||||
UpdateDamageIcon()
|
||||
BITSET(hud_updateflag, HEALTH_HUD)
|
||||
@@ -260,9 +260,9 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
|
||||
//It automatically updates damage overlays if necesary
|
||||
//It automatically updates health status
|
||||
/mob/living/carbon/human/take_organ_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0)
|
||||
var/list/datum/organ/external/parts = get_damageable_organs()
|
||||
var/list/obj/item/organ/external/parts = get_damageable_organs()
|
||||
if(!parts.len) return
|
||||
var/datum/organ/external/picked = pick(parts)
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
if(picked.take_damage(brute,burn,sharp,edge))
|
||||
UpdateDamageIcon()
|
||||
BITSET(hud_updateflag, HEALTH_HUD)
|
||||
@@ -272,11 +272,11 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
|
||||
|
||||
//Heal MANY external organs, in random order
|
||||
/mob/living/carbon/human/heal_overall_damage(var/brute, var/burn)
|
||||
var/list/datum/organ/external/parts = get_damaged_organs(brute,burn)
|
||||
var/list/obj/item/organ/external/parts = get_damaged_organs(brute,burn)
|
||||
|
||||
var/update = 0
|
||||
while(parts.len && (brute>0 || burn>0) )
|
||||
var/datum/organ/external/picked = pick(parts)
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
|
||||
var/brute_was = picked.brute_dam
|
||||
var/burn_was = picked.burn_dam
|
||||
@@ -295,10 +295,10 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
|
||||
// damage MANY external organs, in random order
|
||||
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0, var/used_weapon = null)
|
||||
if(status_flags & GODMODE) return //godmode
|
||||
var/list/datum/organ/external/parts = get_damageable_organs()
|
||||
var/list/obj/item/organ/external/parts = get_damageable_organs()
|
||||
var/update = 0
|
||||
while(parts.len && (brute>0 || burn>0) )
|
||||
var/datum/organ/external/picked = pick(parts)
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
|
||||
var/brute_was = picked.brute_dam
|
||||
var/burn_was = picked.burn_dam
|
||||
@@ -328,12 +328,12 @@ This function restores the subjects blood to max.
|
||||
This function restores all organs.
|
||||
*/
|
||||
/mob/living/carbon/human/restore_all_organs()
|
||||
for(var/datum/organ/external/current_organ in organs)
|
||||
for(var/obj/item/organ/external/current_organ in organs)
|
||||
current_organ.rejuvenate()
|
||||
|
||||
/mob/living/carbon/human/proc/HealDamage(zone, brute, burn)
|
||||
var/datum/organ/external/E = get_organ(zone)
|
||||
if(istype(E, /datum/organ/external))
|
||||
var/obj/item/organ/external/E = get_organ(zone)
|
||||
if(istype(E, /obj/item/organ/external))
|
||||
if (E.heal_damage(brute, burn))
|
||||
UpdateDamageIcon()
|
||||
BITSET(hud_updateflag, HEALTH_HUD)
|
||||
@@ -366,7 +366,7 @@ This function restores all organs.
|
||||
|
||||
if(blocked >= 2) return 0
|
||||
|
||||
var/datum/organ/external/organ = null
|
||||
var/obj/item/organ/external/organ = null
|
||||
if(isorgan(def_zone))
|
||||
organ = def_zone
|
||||
else
|
||||
|
||||
@@ -10,7 +10,9 @@ emp_act
|
||||
|
||||
/mob/living/carbon/human/bullet_act(var/obj/item/projectile/P, var/def_zone)
|
||||
|
||||
var/datum/organ/external/organ = get_organ(check_zone(def_zone))
|
||||
var/obj/item/organ/external/organ = get_organ(check_zone(def_zone))
|
||||
if(!organ)
|
||||
return
|
||||
|
||||
//Shields
|
||||
if(check_shields(P.damage, "the [P.name]"))
|
||||
@@ -50,7 +52,7 @@ emp_act
|
||||
return (..(P , def_zone))
|
||||
|
||||
/mob/living/carbon/human/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone)
|
||||
var/datum/organ/external/affected = get_organ(check_zone(def_zone))
|
||||
var/obj/item/organ/external/affected = get_organ(check_zone(def_zone))
|
||||
var/siemens_coeff = get_siemens_coefficient_organ(affected)
|
||||
stun_amount *= siemens_coeff
|
||||
agony_amount *= siemens_coeff
|
||||
@@ -70,10 +72,10 @@ emp_act
|
||||
|
||||
u_equip(c_hand)
|
||||
if (affected.status & ORGAN_ROBOT)
|
||||
emote("me", 1, "drops what they were holding, their [affected.display_name] malfunctioning!")
|
||||
emote("me", 1, "drops what they were holding, their [affected.name] malfunctioning!")
|
||||
else
|
||||
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
|
||||
emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [affected.display_name]!")
|
||||
emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [affected.name]!")
|
||||
|
||||
..(stun_amount, agony_amount, def_zone)
|
||||
|
||||
@@ -84,21 +86,23 @@ emp_act
|
||||
if(def_zone)
|
||||
if(isorgan(def_zone))
|
||||
return getarmor_organ(def_zone, type)
|
||||
var/datum/organ/external/affecting = get_organ(def_zone)
|
||||
return getarmor_organ(affecting, type)
|
||||
var/obj/item/organ/external/affecting = get_organ(def_zone)
|
||||
if(affecting)
|
||||
return getarmor_organ(affecting, type)
|
||||
//If a specific bodypart is targetted, check how that bodypart is protected and return the value.
|
||||
|
||||
//If you don't specify a bodypart, it checks ALL your bodyparts for protection, and averages out the values
|
||||
for(var/organ_name in organs_by_name)
|
||||
if (organ_name in organ_rel_size)
|
||||
var/datum/organ/external/organ = organs_by_name[organ_name]
|
||||
var/weight = organ_rel_size[organ_name]
|
||||
armorval += getarmor_organ(organ, type) * weight
|
||||
total += weight
|
||||
var/obj/item/organ/external/organ = organs_by_name[organ_name]
|
||||
if(organ)
|
||||
var/weight = organ_rel_size[organ_name]
|
||||
armorval += getarmor_organ(organ, type) * weight
|
||||
total += weight
|
||||
return (armorval/max(total, 1))
|
||||
|
||||
//this proc returns the Siemens coefficient of electrical resistivity for a particular external organ.
|
||||
/mob/living/carbon/human/proc/get_siemens_coefficient_organ(var/datum/organ/external/def_zone)
|
||||
/mob/living/carbon/human/proc/get_siemens_coefficient_organ(var/obj/item/organ/external/def_zone)
|
||||
if (!def_zone)
|
||||
return 1.0
|
||||
|
||||
@@ -112,14 +116,14 @@ emp_act
|
||||
return siemens_coefficient
|
||||
|
||||
//this proc returns the armour value for a particular external organ.
|
||||
/mob/living/carbon/human/proc/getarmor_organ(var/datum/organ/external/def_zone, var/type)
|
||||
if(!type) return 0
|
||||
/mob/living/carbon/human/proc/getarmor_organ(var/obj/item/organ/external/def_zone, var/type)
|
||||
if(!type || !def_zone) return 0
|
||||
var/protection = 0
|
||||
var/list/protective_gear = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes)
|
||||
for(var/gear in protective_gear)
|
||||
if(gear && istype(gear ,/obj/item/clothing))
|
||||
var/obj/item/clothing/C = gear
|
||||
if(C.body_parts_covered & def_zone.body_part)
|
||||
if(istype(C) && C.body_parts_covered & def_zone.body_part)
|
||||
protection += C.armor[type]
|
||||
return protection
|
||||
|
||||
@@ -167,10 +171,10 @@ emp_act
|
||||
for(var/obj/O in src)
|
||||
if(!O) continue
|
||||
O.emp_act(severity)
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.status & ORGAN_DESTROYED) continue
|
||||
O.emp_act(severity)
|
||||
for(var/datum/organ/internal/I in O.internal_organs)
|
||||
for(var/obj/item/organ/I in O.internal_organs)
|
||||
if(I.robotic == 0) continue
|
||||
I.emp_act(severity)
|
||||
..()
|
||||
@@ -186,17 +190,19 @@ emp_act
|
||||
target_zone = user.zone_sel.selecting
|
||||
if(!target_zone)
|
||||
visible_message("\red <B>[user] misses [src] with \the [I]!")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
var/datum/organ/external/affecting = get_organ(target_zone)
|
||||
if (!affecting)
|
||||
return 0
|
||||
if(affecting.status & ORGAN_DESTROYED)
|
||||
user << "What [affecting.display_name]?"
|
||||
return 0
|
||||
var/hit_area = affecting.display_name
|
||||
var/obj/item/organ/external/affecting = get_organ(target_zone)
|
||||
|
||||
if((user != src) && check_shields(I.force, "the [I.name]"))
|
||||
if (!affecting || (affecting.status & ORGAN_DESTROYED) || affecting.is_stump())
|
||||
user << "<span class='danger'>They are missing that limb!</span>"
|
||||
return
|
||||
|
||||
var/effective_force = I.force
|
||||
if(user.a_intent == "disarm") effective_force = round(I.force/2)
|
||||
var/hit_area = affecting.name
|
||||
|
||||
if((user != src) && check_shields(effective_force, "the [I.name]"))
|
||||
return 0
|
||||
|
||||
if(istype(I,/obj/item/weapon/card/emag))
|
||||
@@ -204,9 +210,9 @@ emp_act
|
||||
user << "\red That limb isn't robotic."
|
||||
return
|
||||
if(affecting.sabotaged)
|
||||
user << "\red [src]'s [affecting.display_name] is already sabotaged!"
|
||||
user << "\red [src]'s [affecting.name] is already sabotaged!"
|
||||
else
|
||||
user << "\red You sneakily slide [I] into the dataport on [src]'s [affecting.display_name] and short out the safeties."
|
||||
user << "\red You sneakily slide [I] into the dataport on [src]'s [affecting.name] and short out the safeties."
|
||||
var/obj/item/weapon/card/emag/emag = I
|
||||
emag.uses--
|
||||
affecting.sabotaged = 1
|
||||
@@ -224,14 +230,14 @@ emp_act
|
||||
weapon_sharp = 0
|
||||
weapon_edge = 0
|
||||
|
||||
if(armor >= 2) return 0
|
||||
if(!I.force) return 0
|
||||
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
|
||||
if(armor >= 2) return 0
|
||||
if(!effective_force) return 0
|
||||
var/Iforce = effective_force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
|
||||
|
||||
apply_damage(I.force, I.damtype, affecting, armor, sharp=weapon_sharp, edge=weapon_edge, used_weapon=I)
|
||||
apply_damage(effective_force, I.damtype, affecting, armor, sharp=weapon_sharp, edge=weapon_edge, used_weapon=I)
|
||||
|
||||
var/bloody = 0
|
||||
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))
|
||||
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (effective_force * 2)))
|
||||
I.add_blood(src) //Make the weapon bloody, not the person.
|
||||
// if(user.hand) user.update_inv_l_hand() //updates the attacker's overlay for the (now bloodied) weapon
|
||||
// else user.update_inv_r_hand() //removed because weapons don't have on-mob blood overlays
|
||||
@@ -246,36 +252,37 @@ emp_act
|
||||
H.bloody_body(src)
|
||||
H.bloody_hands(src)
|
||||
|
||||
switch(hit_area)
|
||||
if("head")//Harder to score a stun but if you do it lasts a bit longer
|
||||
if(prob(I.force))
|
||||
apply_effect(20, PARALYZE, armor)
|
||||
visible_message("\red <B>[src] has been knocked unconscious!</B>")
|
||||
if(bloody)//Apply blood
|
||||
if(wear_mask)
|
||||
wear_mask.add_blood(src)
|
||||
update_inv_wear_mask(0)
|
||||
if(head)
|
||||
head.add_blood(src)
|
||||
update_inv_head(0)
|
||||
if(glasses && prob(33))
|
||||
glasses.add_blood(src)
|
||||
update_inv_glasses(0)
|
||||
if(!stat)
|
||||
switch(hit_area)
|
||||
if("head")//Harder to score a stun but if you do it lasts a bit longer
|
||||
if(prob(effective_force))
|
||||
apply_effect(20, PARALYZE, armor)
|
||||
visible_message("\red <B>[src] has been knocked unconscious!</B>")
|
||||
if(bloody)//Apply blood
|
||||
if(wear_mask)
|
||||
wear_mask.add_blood(src)
|
||||
update_inv_wear_mask(0)
|
||||
if(head)
|
||||
head.add_blood(src)
|
||||
update_inv_head(0)
|
||||
if(glasses && prob(33))
|
||||
glasses.add_blood(src)
|
||||
update_inv_glasses(0)
|
||||
|
||||
if("chest")//Easier to score a stun but lasts less time
|
||||
if(prob((I.force + 10)))
|
||||
apply_effect(6, WEAKEN, armor)
|
||||
visible_message("\red <B>[src] has been knocked down!</B>")
|
||||
if("chest")//Easier to score a stun but lasts less time
|
||||
if(prob((effective_force + 10)))
|
||||
apply_effect(6, WEAKEN, armor)
|
||||
visible_message("\red <B>[src] has been knocked down!</B>")
|
||||
|
||||
if(bloody)
|
||||
bloody_body(src)
|
||||
if(bloody)
|
||||
bloody_body(src)
|
||||
|
||||
if(Iforce > 10 || Iforce >= 5 && prob(33))
|
||||
forcesay(hit_appends) //forcesay checks stat already
|
||||
|
||||
//Melee weapon embedded object code.
|
||||
if (I && I.damtype == BRUTE && !I.anchored && !I.is_robot_module())
|
||||
var/damage = I.force
|
||||
var/damage = effective_force
|
||||
if (armor)
|
||||
damage /= armor+1
|
||||
|
||||
@@ -327,8 +334,8 @@ emp_act
|
||||
if ((O.thrower != src) && check_shields(throw_damage, "[O]"))
|
||||
return
|
||||
|
||||
var/datum/organ/external/affecting = get_organ(zone)
|
||||
var/hit_area = affecting.display_name
|
||||
var/obj/item/organ/external/affecting = get_organ(zone)
|
||||
var/hit_area = affecting.name
|
||||
|
||||
src.visible_message("\red [src] has been hit in the [hit_area] by [O].")
|
||||
var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].") //I guess "melee" is the best fit here
|
||||
@@ -390,7 +397,7 @@ emp_act
|
||||
/mob/living/carbon/human/embed(var/obj/O, var/def_zone=null)
|
||||
if(!def_zone) ..()
|
||||
|
||||
var/datum/organ/external/affecting = get_organ(def_zone)
|
||||
var/obj/item/organ/external/affecting = get_organ(def_zone)
|
||||
if(affecting)
|
||||
affecting.embed(O)
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
if(istype(buckled, /obj/structure/bed/chair/wheelchair))
|
||||
for(var/organ_name in list("l_hand","r_hand","l_arm","r_arm"))
|
||||
var/datum/organ/external/E = get_organ(organ_name)
|
||||
var/obj/item/organ/external/E = get_organ(organ_name)
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
tally += 4
|
||||
if(E.status & ORGAN_SPLINTED)
|
||||
@@ -40,7 +40,7 @@
|
||||
tally += shoes.slowdown
|
||||
|
||||
for(var/organ_name in list("l_foot","r_foot","l_leg","r_leg"))
|
||||
var/datum/organ/external/E = get_organ(organ_name)
|
||||
var/obj/item/organ/external/E = get_organ(organ_name)
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
tally += 4
|
||||
if(E.status & ORGAN_SPLINTED)
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
/mob/living/carbon/human/proc/update_eyes()
|
||||
if(internal_organs_by_name["eyes"])
|
||||
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
|
||||
eyes.eye_colour = list(r_eyes,g_eyes,b_eyes)
|
||||
regenerate_icons()
|
||||
|
||||
/mob/living/carbon/var/list/internal_organs = list()
|
||||
/mob/living/carbon/human/var/list/organs = list()
|
||||
/mob/living/carbon/human/var/list/organs_by_name = list() // map organ names to organs
|
||||
/mob/living/carbon/human/var/list/internal_organs_by_name = list() // so internal organs have less ickiness too
|
||||
|
||||
// Takes care of organ related updates, such as broken and missing limbs
|
||||
/mob/living/carbon/human/proc/handle_organs()
|
||||
|
||||
number_wounds = 0
|
||||
var/force_process = 0
|
||||
var/damage_this_tick = getBruteLoss() + getFireLoss() + getToxLoss()
|
||||
if(damage_this_tick > last_dam)
|
||||
force_process = 1
|
||||
last_dam = damage_this_tick
|
||||
if(force_process)
|
||||
bad_external_organs.Cut()
|
||||
for(var/obj/item/organ/external/Ex in organs)
|
||||
bad_external_organs |= Ex
|
||||
|
||||
//processing internal organs is pretty cheap, do that first.
|
||||
for(var/obj/item/organ/I in internal_organs)
|
||||
I.process()
|
||||
|
||||
handle_stance()
|
||||
handle_grasp()
|
||||
|
||||
if(!force_process && !bad_external_organs.len)
|
||||
return
|
||||
|
||||
for(var/obj/item/organ/external/E in bad_external_organs)
|
||||
if(!E)
|
||||
continue
|
||||
if(!E.need_process())
|
||||
bad_external_organs -= E
|
||||
continue
|
||||
else
|
||||
E.process()
|
||||
number_wounds += E.number_wounds
|
||||
|
||||
if (!lying && world.time - l_move_time < 15)
|
||||
//Moving around with fractured ribs won't do you any good
|
||||
if (E.is_broken() && E.internal_organs && E.internal_organs.len && prob(15))
|
||||
var/obj/item/organ/I = pick(E.internal_organs)
|
||||
custom_pain("You feel broken bones moving in your [E.name]!", 1)
|
||||
I.take_damage(rand(3,5))
|
||||
|
||||
//Moving makes open wounds get infected much faster
|
||||
if (E.wounds.len)
|
||||
for(var/datum/wound/W in E.wounds)
|
||||
if (W.infection_check())
|
||||
W.germ_level += 1
|
||||
|
||||
/mob/living/carbon/human/proc/handle_stance()
|
||||
// Don't need to process any of this if they aren't standing anyways
|
||||
// unless their stance is damaged, and we want to check if they should stay down
|
||||
if (!stance_damage && (lying || resting) && (life_tick % 4) == 0)
|
||||
return
|
||||
|
||||
stance_damage = 0
|
||||
|
||||
// Buckled to a bed/chair. Stance damage is forced to 0 since they're sitting on something solid
|
||||
if (istype(buckled, /obj/structure/bed))
|
||||
return
|
||||
|
||||
for(var/limb_tag in list("l_leg","r_leg","l_foot","r_foot"))
|
||||
var/obj/item/organ/external/E = organs_by_name[limb_tag]
|
||||
if(!E)
|
||||
stance_damage += 2
|
||||
else if (E.status & ORGAN_DESTROYED)
|
||||
stance_damage += 2 // let it fail even if just foot&leg
|
||||
else if (E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)) || !E.is_usable())
|
||||
stance_damage += 1
|
||||
|
||||
// Canes and crutches help you stand (if the latter is ever added)
|
||||
// One cane mitigates a broken leg+foot, or a missing foot.
|
||||
// Two canes are needed for a lost leg. If you are missing both legs, canes aren't gonna help you.
|
||||
if (l_hand && istype(l_hand, /obj/item/weapon/cane))
|
||||
stance_damage -= 2
|
||||
if (r_hand && istype(r_hand, /obj/item/weapon/cane))
|
||||
stance_damage -= 2
|
||||
|
||||
// standing is poor
|
||||
if(stance_damage >= 4 || (stance_damage >= 2 && prob(5)))
|
||||
if(!(lying || resting))
|
||||
if(species && !(species.flags & NO_PAIN))
|
||||
emote("scream")
|
||||
custom_emote(1, "collapses!")
|
||||
Weaken(5) //can't emote while weakened, apparently.
|
||||
|
||||
/mob/living/carbon/human/proc/handle_grasp()
|
||||
|
||||
if(!l_hand && !r_hand)
|
||||
return
|
||||
|
||||
for (var/obj/item/organ/external/E in organs)
|
||||
if(!E || !E.can_grasp || (E.status & ORGAN_SPLINTED))
|
||||
continue
|
||||
|
||||
if(E.is_broken())
|
||||
if(E.body_part == HAND_LEFT)
|
||||
u_equip(l_hand)
|
||||
else
|
||||
u_equip(r_hand)
|
||||
|
||||
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
|
||||
emote("me", 1, "[(species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [E.name]!")
|
||||
|
||||
else if(E.is_malfunctioning())
|
||||
|
||||
if(E.body_part == HAND_LEFT)
|
||||
u_equip(l_hand)
|
||||
else
|
||||
u_equip(r_hand)
|
||||
|
||||
emote("me", 1, "drops what they were holding, their [E.name] malfunctioning!")
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
spawn(10)
|
||||
del(spark_system)
|
||||
|
||||
//Handles chem traces
|
||||
/mob/living/carbon/human/proc/handle_trace_chems()
|
||||
//New are added for reagents to random organs.
|
||||
for(var/datum/reagent/A in reagents.reagent_list)
|
||||
var/obj/item/organ/O = pick(organs)
|
||||
O.trace_chemicals[A.name] = 100
|
||||
@@ -39,7 +39,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/has_organ(name)
|
||||
var/datum/organ/external/O = organs_by_name[name]
|
||||
var/obj/item/organ/external/O = organs_by_name[name]
|
||||
|
||||
return (O && !(O.status & ORGAN_DESTROYED) )
|
||||
|
||||
@@ -407,7 +407,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
if("splints")
|
||||
var/count = 0
|
||||
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
|
||||
var/datum/organ/external/o = target.organs_by_name[organ]
|
||||
var/obj/item/organ/external/o = target.organs_by_name[organ]
|
||||
if(o.status & ORGAN_SPLINTED)
|
||||
count = 1
|
||||
break
|
||||
@@ -695,7 +695,7 @@ It can still be worn/put on as normal.
|
||||
|
||||
if(can_reach_splints)
|
||||
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
|
||||
var/datum/organ/external/o = target.get_organ(organ)
|
||||
var/obj/item/organ/external/o = target.get_organ(organ)
|
||||
if (o && o.status & ORGAN_SPLINTED)
|
||||
var/obj/item/W = new /obj/item/stack/medical/splint(amount=1)
|
||||
o.status &= ~ORGAN_SPLINTED
|
||||
|
||||
@@ -276,7 +276,7 @@
|
||||
radiation = Clamp(radiation,0,100)
|
||||
|
||||
if (radiation)
|
||||
var/datum/organ/internal/diona/nutrients/rad_organ = locate() in internal_organs
|
||||
var/obj/item/organ/diona/nutrients/rad_organ = locate() in internal_organs
|
||||
if(rad_organ && !rad_organ.is_broken())
|
||||
var/rads = radiation/25
|
||||
radiation -= rads
|
||||
@@ -323,7 +323,7 @@
|
||||
adjustToxLoss(damage * RADIATION_SPEED_COEFFICIENT)
|
||||
updatehealth()
|
||||
if(organs.len)
|
||||
var/datum/organ/external/O = pick(organs)
|
||||
var/obj/item/organ/external/O = pick(organs)
|
||||
if(istype(O)) O.add_autopsy_data("Radiation Poisoning", damage)
|
||||
|
||||
/** breathing **/
|
||||
@@ -388,7 +388,7 @@
|
||||
|
||||
// Lung damage increases the minimum safe pressure.
|
||||
if(species.has_organ["lungs"])
|
||||
var/datum/organ/internal/lungs/L = internal_organs_by_name["lungs"]
|
||||
var/obj/item/organ/lungs/L = internal_organs_by_name["lungs"]
|
||||
if(!L)
|
||||
safe_pressure_min = INFINITY //No lungs, how are you breathing?
|
||||
else if(L.is_broken())
|
||||
@@ -871,7 +871,7 @@
|
||||
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
|
||||
var/datum/organ/internal/diona/node/light_organ = locate() in internal_organs
|
||||
var/obj/item/organ/diona/node/light_organ = locate() in internal_organs
|
||||
if(light_organ && !light_organ.is_broken())
|
||||
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
|
||||
if(isturf(loc)) //else, there's considered to be no light
|
||||
@@ -1503,7 +1503,7 @@
|
||||
if(pulse == PULSE_NONE || !species.has_organ["heart"])
|
||||
return
|
||||
|
||||
var/datum/organ/internal/heart/H = internal_organs_by_name["heart"]
|
||||
var/obj/item/organ/heart/H = internal_organs_by_name["heart"]
|
||||
|
||||
if(!H || H.robotic >=2 )
|
||||
return
|
||||
|
||||
@@ -42,13 +42,13 @@
|
||||
)
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"lungs" = /datum/organ/internal/lungs,
|
||||
"liver" = /datum/organ/internal/liver,
|
||||
"kidneys" = /datum/organ/internal/kidney,
|
||||
"brain" = /datum/organ/internal/brain,
|
||||
"eyes" = /datum/organ/internal/eyes,
|
||||
"stack" = /datum/organ/internal/stack/vox
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"lungs" = /obj/item/organ/lungs,
|
||||
"liver" = /obj/item/organ/liver,
|
||||
"kidneys" = /obj/item/organ/kidney,
|
||||
"brain" = /obj/item/organ/brain,
|
||||
"eyes" = /obj/item/organ/eyes,
|
||||
"stack" = /obj/item/organ/stack/vox
|
||||
)
|
||||
|
||||
/datum/species/vox/get_random_name(var/gender)
|
||||
|
||||
@@ -50,6 +50,7 @@
|
||||
// Death vars.
|
||||
var/meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/human
|
||||
var/gibber_type = /obj/effect/gibspawner/human
|
||||
var/single_gib_type = /obj/effect/decal/cleanable/blood/gibs
|
||||
var/remains_type = /obj/effect/decal/remains/xeno
|
||||
var/gibbed_anim = "gibbed-h"
|
||||
var/dusted_anim = "dust-h"
|
||||
@@ -106,13 +107,27 @@
|
||||
var/rarity_value = 1 // Relative rarity/collector value for this species.
|
||||
// Determines the organs that the species spawns with and
|
||||
var/list/has_organ = list( // which required-organ checks are conducted.
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"lungs" = /datum/organ/internal/lungs,
|
||||
"liver" = /datum/organ/internal/liver,
|
||||
"kidneys" = /datum/organ/internal/kidney,
|
||||
"brain" = /datum/organ/internal/brain,
|
||||
"appendix" = /datum/organ/internal/appendix,
|
||||
"eyes" = /datum/organ/internal/eyes
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"lungs" = /obj/item/organ/lungs,
|
||||
"liver" = /obj/item/organ/liver,
|
||||
"kidneys" = /obj/item/organ/kidney,
|
||||
"brain" = /obj/item/organ/brain,
|
||||
"appendix" = /obj/item/organ/appendix,
|
||||
"eyes" = /obj/item/organ/eyes
|
||||
)
|
||||
|
||||
var/list/has_limbs = list(
|
||||
"chest" = list("path" = /obj/item/organ/external/chest),
|
||||
"groin" = list("path" = /obj/item/organ/external/groin),
|
||||
"head" = list("path" = /obj/item/organ/external/head),
|
||||
"l_arm" = list("path" = /obj/item/organ/external/arm),
|
||||
"r_arm" = list("path" = /obj/item/organ/external/arm/right),
|
||||
"l_leg" = list("path" = /obj/item/organ/external/leg),
|
||||
"r_leg" = list("path" = /obj/item/organ/external/leg/right),
|
||||
"l_hand" = list("path" = /obj/item/organ/external/hand),
|
||||
"r_hand" = list("path" = /obj/item/organ/external/hand/right),
|
||||
"l_foot" = list("path" = /obj/item/organ/external/foot),
|
||||
"r_foot" = list("path" = /obj/item/organ/external/foot/right)
|
||||
)
|
||||
|
||||
// Bump vars
|
||||
@@ -157,7 +172,10 @@
|
||||
|
||||
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
|
||||
|
||||
//Trying to work out why species changes aren't fixing organs properly.
|
||||
for(var/obj/item/organ/organ in H.contents)
|
||||
if((organ in H.organs) || (organ in H.internal_organs))
|
||||
del(organ)
|
||||
|
||||
if(H.organs) H.organs.Cut()
|
||||
if(H.internal_organs) H.internal_organs.Cut()
|
||||
if(H.organs_by_name) H.organs_by_name.Cut()
|
||||
@@ -168,35 +186,28 @@
|
||||
H.organs_by_name = list()
|
||||
H.internal_organs_by_name = list()
|
||||
|
||||
//This is a basic humanoid limb setup.
|
||||
H.organs_by_name["chest"] = new/datum/organ/external/chest()
|
||||
H.organs_by_name["groin"] = new/datum/organ/external/groin(H.organs_by_name["chest"])
|
||||
H.organs_by_name["head"] = new/datum/organ/external/head(H.organs_by_name["chest"])
|
||||
H.organs_by_name["l_arm"] = new/datum/organ/external/l_arm(H.organs_by_name["chest"])
|
||||
H.organs_by_name["r_arm"] = new/datum/organ/external/r_arm(H.organs_by_name["chest"])
|
||||
H.organs_by_name["r_leg"] = new/datum/organ/external/r_leg(H.organs_by_name["groin"])
|
||||
H.organs_by_name["l_leg"] = new/datum/organ/external/l_leg(H.organs_by_name["groin"])
|
||||
H.organs_by_name["l_hand"] = new/datum/organ/external/l_hand(H.organs_by_name["l_arm"])
|
||||
H.organs_by_name["r_hand"] = new/datum/organ/external/r_hand(H.organs_by_name["r_arm"])
|
||||
H.organs_by_name["l_foot"] = new/datum/organ/external/l_foot(H.organs_by_name["l_leg"])
|
||||
H.organs_by_name["r_foot"] = new/datum/organ/external/r_foot(H.organs_by_name["r_leg"])
|
||||
for(var/limb_type in has_limbs)
|
||||
var/list/organ_data = has_limbs[limb_type]
|
||||
var/limb_path = organ_data["path"]
|
||||
var/obj/item/organ/O = new limb_path(H)
|
||||
organ_data["descriptor"] = O.name
|
||||
|
||||
for(var/organ in has_organ)
|
||||
var/organ_type = has_organ[organ]
|
||||
H.internal_organs_by_name[organ] = new organ_type(H)
|
||||
H.internal_organs_by_name[organ] = new organ_type(H,1)
|
||||
|
||||
for(var/name in H.organs_by_name)
|
||||
H.organs += H.organs_by_name[name]
|
||||
H.organs |= H.organs_by_name[name]
|
||||
|
||||
for(var/datum/organ/external/O in H.organs)
|
||||
for(var/obj/item/organ/external/O in H.organs)
|
||||
O.owner = H
|
||||
|
||||
if(flags & IS_SYNTHETIC)
|
||||
for(var/datum/organ/external/E in H.organs)
|
||||
for(var/obj/item/organ/external/E in H.organs)
|
||||
if(E.status & ORGAN_CUT_AWAY || E.status & ORGAN_DESTROYED) continue
|
||||
E.status |= ORGAN_ROBOT
|
||||
for(var/datum/organ/internal/I in H.internal_organs)
|
||||
I.mechanize()
|
||||
E.robotize()
|
||||
for(var/obj/item/organ/I in H.internal_organs)
|
||||
I.robotize()
|
||||
|
||||
/datum/species/proc/hug(var/mob/living/carbon/human/H,var/mob/living/target)
|
||||
|
||||
@@ -268,4 +279,4 @@
|
||||
|
||||
// Called in life() when the mob has no client.
|
||||
/datum/species/proc/handle_npc(var/mob/living/carbon/human/H)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -22,13 +22,13 @@
|
||||
|
||||
/datum/unarmed_attack/claws/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/skill = user.skills["combat"]
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/obj/item/organ/external/affecting = target.get_organ(zone)
|
||||
|
||||
if(!skill) skill = 1
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
if(target == user)
|
||||
user.visible_message("<span class='danger'>[user] [pick(attack_verb)] \himself in the [affecting.display_name]!</span>")
|
||||
user.visible_message("<span class='danger'>[user] [pick(attack_verb)] \himself in the [affecting.name]!</span>")
|
||||
return 0
|
||||
|
||||
switch(zone)
|
||||
@@ -47,9 +47,9 @@
|
||||
else
|
||||
// ----- BODY ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] scratched [target]'s [affecting.display_name]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [pick("", "", "the side of")] [target]'s [affecting.display_name]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] tears \his [pick(attack_noun)] [pick("deep into", "into", "across")] [target]'s [affecting.display_name]!</span>")
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] scratched [target]'s [affecting.name]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [pick("", "", "the side of")] [target]'s [affecting.name]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] tears \his [pick(attack_noun)] [pick("deep into", "into", "across")] [target]'s [affecting.name]!</span>")
|
||||
|
||||
/datum/unarmed_attack/claws/strong
|
||||
attack_verb = list("slashed")
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
flesh_color = "#137E8F"
|
||||
|
||||
has_organ = list(
|
||||
"brain" = /datum/organ/internal/brain/golem
|
||||
"brain" = /obj/item/organ/brain/golem
|
||||
)
|
||||
|
||||
death_message = "becomes completely motionless..."
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
death_message = "rapidly loses cohesion, splattering across the ground..."
|
||||
|
||||
has_organ = list(
|
||||
"brain" = /datum/organ/internal/brain/slime
|
||||
"brain" = /obj/item/organ/brain/slime
|
||||
)
|
||||
|
||||
breath_type = null
|
||||
|
||||
@@ -135,6 +135,7 @@
|
||||
rarity_value = 3
|
||||
hud_type = /datum/hud_data/diona
|
||||
siemens_coefficient = 0.3
|
||||
eyes = "blank_eyes"
|
||||
|
||||
blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \
|
||||
species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \
|
||||
@@ -145,12 +146,26 @@
|
||||
water and other radiation."
|
||||
|
||||
has_organ = list(
|
||||
"nutrient channel" = /datum/organ/internal/diona/nutrients,
|
||||
"neural strata" = /datum/organ/internal/diona/strata,
|
||||
"response node" = /datum/organ/internal/diona/node,
|
||||
"gas bladder" = /datum/organ/internal/diona/bladder,
|
||||
"polyp segment" = /datum/organ/internal/diona/polyp,
|
||||
"anchoring ligament" = /datum/organ/internal/diona/ligament
|
||||
"nutrient channel" = /obj/item/organ/diona/nutrients,
|
||||
"neural strata" = /obj/item/organ/diona/strata,
|
||||
"response node" = /obj/item/organ/diona/node,
|
||||
"gas bladder" = /obj/item/organ/diona/bladder,
|
||||
"polyp segment" = /obj/item/organ/diona/polyp,
|
||||
"anchoring ligament" = /obj/item/organ/diona/ligament
|
||||
)
|
||||
|
||||
has_limbs = list(
|
||||
"chest" = list("path" = /obj/item/organ/external/diona/chest),
|
||||
"groin" = list("path" = /obj/item/organ/external/diona/groin),
|
||||
"head" = list("path" = /obj/item/organ/external/diona/head),
|
||||
"l_arm" = list("path" = /obj/item/organ/external/diona/arm),
|
||||
"r_arm" = list("path" = /obj/item/organ/external/diona/arm/right),
|
||||
"l_leg" = list("path" = /obj/item/organ/external/diona/leg),
|
||||
"r_leg" = list("path" = /obj/item/organ/external/diona/leg/right),
|
||||
"l_hand" = list("path" = /obj/item/organ/external/diona/hand),
|
||||
"r_hand" = list("path" = /obj/item/organ/external/diona/hand/right),
|
||||
"l_foot" = list("path" = /obj/item/organ/external/diona/foot),
|
||||
"r_foot" = list("path" = /obj/item/organ/external/diona/foot/right)
|
||||
)
|
||||
|
||||
warning_low_pressure = 50
|
||||
@@ -166,7 +181,7 @@
|
||||
|
||||
body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP | HAS_EYE_COLOR
|
||||
flags = CAN_JOIN | IS_WHITELISTED | NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP | REGENERATES_LIMBS
|
||||
|
||||
blood_color = "#004400"
|
||||
flesh_color = "#907E4A"
|
||||
|
||||
@@ -108,7 +108,7 @@ Des: Removes all infection images from aliens and places an infection image on a
|
||||
|
||||
for(var/mob/living/carbon/alien in player_list)
|
||||
|
||||
if(!locate(/datum/organ/internal/xenos/hivenode) in alien.internal_organs)
|
||||
if(!locate(/obj/item/organ/xenos/hivenode) in alien.internal_organs)
|
||||
continue
|
||||
|
||||
if(alien.client)
|
||||
@@ -130,7 +130,7 @@ Des: Checks if the passed mob (C) is infected with the alien egg, then gives eac
|
||||
|
||||
for(var/mob/living/carbon/alien in player_list)
|
||||
|
||||
if(!locate(/datum/organ/internal/xenos/hivenode) in alien.internal_organs)
|
||||
if(!locate(/obj/item/organ/xenos/hivenode) in alien.internal_organs)
|
||||
continue
|
||||
|
||||
if(alien.client)
|
||||
@@ -149,7 +149,7 @@ Des: Removes the alien infection image from all aliens in the world located in p
|
||||
|
||||
for(var/mob/living/carbon/alien in player_list)
|
||||
|
||||
if(!locate(/datum/organ/internal/xenos/hivenode) in alien.internal_organs)
|
||||
if(!locate(/obj/item/organ/xenos/hivenode) in alien.internal_organs)
|
||||
continue
|
||||
|
||||
if(alien.client)
|
||||
|
||||
@@ -108,7 +108,7 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
return
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(istype(C) && locate(/datum/organ/internal/xenos/hivenode) in C.internal_organs)
|
||||
if(istype(C) && locate(/obj/item/organ/xenos/hivenode) in C.internal_organs)
|
||||
return
|
||||
|
||||
|
||||
@@ -228,7 +228,7 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(istype(C) && locate(/datum/organ/internal/xenos/hivenode) in C.internal_organs)
|
||||
if(istype(C) && locate(/obj/item/organ/xenos/hivenode) in C.internal_organs)
|
||||
return 0
|
||||
|
||||
if(ishuman(C))
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
/mob/living/carbon/human/proc/gain_plasma(var/amount)
|
||||
|
||||
var/datum/organ/internal/xenos/plasmavessel/I = internal_organs_by_name["plasma vessel"]
|
||||
var/obj/item/organ/xenos/plasmavessel/I = internal_organs_by_name["plasma vessel"]
|
||||
if(!istype(I)) return
|
||||
|
||||
if(amount)
|
||||
@@ -20,13 +20,13 @@
|
||||
|
||||
/mob/living/carbon/human/proc/check_alien_ability(var/cost,var/needs_foundation,var/needs_organ)
|
||||
|
||||
var/datum/organ/internal/xenos/plasmavessel/P = internal_organs_by_name["plasma vessel"]
|
||||
var/obj/item/organ/xenos/plasmavessel/P = internal_organs_by_name["plasma vessel"]
|
||||
if(!istype(P))
|
||||
src << "<span class='danger'>Your plasma vessel has been removed!</span>"
|
||||
return
|
||||
|
||||
if(needs_organ)
|
||||
var/datum/organ/internal/I = internal_organs_by_name[needs_organ]
|
||||
var/obj/item/organ/I = internal_organs_by_name[needs_organ]
|
||||
if(!I)
|
||||
src << "<span class='danger'>Your [needs_organ] has been removed!</span>"
|
||||
return
|
||||
@@ -62,7 +62,7 @@
|
||||
src << "<span class='alium'>You need to be closer.</span>"
|
||||
return
|
||||
|
||||
var/datum/organ/internal/xenos/plasmavessel/I = M.internal_organs_by_name["plasma vessel"]
|
||||
var/obj/item/organ/xenos/plasmavessel/I = M.internal_organs_by_name["plasma vessel"]
|
||||
if(!istype(I))
|
||||
src << "<span class='alium'>Their plasma vessel is missing.</span>"
|
||||
return
|
||||
|
||||
@@ -45,11 +45,11 @@
|
||||
vision_flags = SEE_MOBS
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"brain" = /obj/item/organ/brain/xeno,
|
||||
"plasma vessel" = /obj/item/organ/xenos/plasmavessel,
|
||||
"hive node" = /obj/item/organ/xenos/hivenode,
|
||||
"nutrient vessel" = /obj/item/organ/diona/nutrients
|
||||
)
|
||||
|
||||
bump_flag = ALIEN
|
||||
@@ -93,7 +93,7 @@
|
||||
|
||||
if(environment.gas["phoron"] > 0 || locate(/obj/effect/alien/weeds) in T)
|
||||
if(!regenerate(H))
|
||||
var/datum/organ/internal/xenos/plasmavessel/P = H.internal_organs_by_name["plasma vessel"]
|
||||
var/obj/item/organ/xenos/plasmavessel/P = H.internal_organs_by_name["plasma vessel"]
|
||||
P.stored_plasma += weeds_plasma_rate
|
||||
P.stored_plasma = min(max(P.stored_plasma,0),P.max_plasma)
|
||||
..()
|
||||
@@ -116,7 +116,7 @@
|
||||
return 1
|
||||
|
||||
//next internal organs
|
||||
for(var/datum/organ/internal/I in H.internal_organs)
|
||||
for(var/obj/item/organ/I in H.internal_organs)
|
||||
if(I.damage > 0)
|
||||
I.damage = max(I.damage - heal_rate, 0)
|
||||
if (prob(5))
|
||||
@@ -124,11 +124,11 @@
|
||||
return 1
|
||||
|
||||
//next mend broken bones, approx 10 ticks each
|
||||
for(var/datum/organ/external/E in H.bad_external_organs)
|
||||
for(var/obj/item/organ/external/E in H.bad_external_organs)
|
||||
if (E.status & ORGAN_BROKEN)
|
||||
if (prob(mend_prob))
|
||||
if (E.mend_fracture())
|
||||
H << "<span class='alium'>You feel something mend itself inside your [E.display_name].</span>"
|
||||
H << "<span class='alium'>You feel something mend itself inside your [E.name].</span>"
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -153,13 +153,13 @@
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_drone.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/queen,
|
||||
"acid gland" = /datum/organ/internal/xenos/acidgland,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"resin spinner" = /datum/organ/internal/xenos/resinspinner,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"brain" = /obj/item/organ/brain/xeno,
|
||||
"plasma vessel" = /obj/item/organ/xenos/plasmavessel/queen,
|
||||
"acid gland" = /obj/item/organ/xenos/acidgland,
|
||||
"hive node" = /obj/item/organ/xenos/hivenode,
|
||||
"resin spinner" = /obj/item/organ/xenos/resinspinner,
|
||||
"nutrient vessel" = /obj/item/organ/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
@@ -192,11 +192,11 @@
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_hunter.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/hunter,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"brain" = /obj/item/organ/brain/xeno,
|
||||
"plasma vessel" = /obj/item/organ/xenos/plasmavessel/hunter,
|
||||
"hive node" = /obj/item/organ/xenos/hivenode,
|
||||
"nutrient vessel" = /obj/item/organ/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
@@ -220,12 +220,12 @@
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_sentinel.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/sentinel,
|
||||
"acid gland" = /datum/organ/internal/xenos/acidgland,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"brain" = /obj/item/organ/brain/xeno,
|
||||
"plasma vessel" = /obj/item/organ/xenos/plasmavessel/sentinel,
|
||||
"acid gland" = /obj/item/organ/xenos/acidgland,
|
||||
"hive node" = /obj/item/organ/xenos/hivenode,
|
||||
"nutrient vessel" = /obj/item/organ/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
@@ -252,14 +252,14 @@
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_queen.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"egg sac" = /datum/organ/internal/xenos/eggsac,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/queen,
|
||||
"acid gland" = /datum/organ/internal/xenos/acidgland,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"resin spinner" = /datum/organ/internal/xenos/resinspinner,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"brain" = /obj/item/organ/brain/xeno,
|
||||
"egg sac" = /obj/item/organ/xenos/eggsac,
|
||||
"plasma vessel" = /obj/item/organ/xenos/plasmavessel/queen,
|
||||
"acid gland" = /obj/item/organ/xenos/acidgland,
|
||||
"hive node" = /obj/item/organ/xenos/hivenode,
|
||||
"resin spinner" = /obj/item/organ/xenos/resinspinner,
|
||||
"nutrient vessel" = /obj/item/organ/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
return 0
|
||||
|
||||
// Check if they have a functioning hand.
|
||||
var/datum/organ/external/E = user.organs_by_name["l_hand"]
|
||||
var/obj/item/organ/external/E = user.organs_by_name["l_hand"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
@@ -74,8 +74,8 @@
|
||||
target.apply_effect(3, WEAKEN, armour)
|
||||
|
||||
/datum/unarmed_attack/proc/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
user.visible_message("<span class='warning'>[user] [pick(attack_verb)] [target] in the [affecting.display_name]!</span>")
|
||||
var/obj/item/organ/external/affecting = target.get_organ(zone)
|
||||
user.visible_message("<span class='warning'>[user] [pick(attack_verb)] [target] in the [affecting.name]!</span>")
|
||||
playsound(user.loc, attack_sound, 25, 1, -1)
|
||||
|
||||
/datum/unarmed_attack/bite
|
||||
@@ -100,8 +100,8 @@
|
||||
damage = 0
|
||||
|
||||
/datum/unarmed_attack/punch/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.display_name
|
||||
var/obj/item/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.name
|
||||
|
||||
attack_damage = Clamp(attack_damage, 1, 5) // We expect damage input of 1 to 5 for this proc. But we leave this check juuust in case.
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
if(!(zone in list("l_leg", "r_leg", "l_foot", "r_foot", "groin")))
|
||||
return 0
|
||||
|
||||
var/datum/organ/external/E = user.organs_by_name["l_foot"]
|
||||
var/obj/item/organ/external/E = user.organs_by_name["l_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
@@ -171,8 +171,8 @@
|
||||
return damage + (shoes ? shoes.force : 0)
|
||||
|
||||
/datum/unarmed_attack/kick/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.display_name
|
||||
var/obj/item/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.name
|
||||
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
@@ -198,7 +198,7 @@
|
||||
if (!user.lying && (target.lying || (zone in list("l_foot", "r_foot"))))
|
||||
if(target.grabbed_by == user && target.lying)
|
||||
return 0
|
||||
var/datum/organ/external/E = user.organs_by_name["l_foot"]
|
||||
var/obj/item/organ/external/E = user.organs_by_name["l_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
@@ -213,8 +213,8 @@
|
||||
return damage + (shoes ? shoes.force : 0)
|
||||
|
||||
/datum/unarmed_attack/stomp/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.display_name
|
||||
var/obj/item/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.name
|
||||
var/obj/item/clothing/shoes = user.shoes
|
||||
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
@@ -182,7 +182,9 @@ var/global/list/damage_icon_parts = list()
|
||||
// first check whether something actually changed about damage appearance
|
||||
var/damage_appearance = ""
|
||||
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.is_stump())
|
||||
continue
|
||||
if(O.status & ORGAN_DESTROYED) damage_appearance += "d"
|
||||
else
|
||||
damage_appearance += O.damage_state
|
||||
@@ -198,7 +200,9 @@ var/global/list/damage_icon_parts = list()
|
||||
var/image/standing_image = new /image("icon" = standing)
|
||||
|
||||
// blend the individual damage states with our icons
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.is_stump())
|
||||
continue
|
||||
if(!(O.status & ORGAN_DESTROYED))
|
||||
O.update_icon()
|
||||
if(O.damage_state == "00") continue
|
||||
@@ -223,7 +227,6 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
var/husk_color_mod = rgb(96,88,80)
|
||||
var/hulk_color_mod = rgb(48,224,40)
|
||||
var/necrosis_color_mod = rgb(10,50,0)
|
||||
|
||||
var/husk = (HUSK in src.mutations)
|
||||
var/fat = (FAT in src.mutations)
|
||||
@@ -231,7 +234,6 @@ var/global/list/damage_icon_parts = list()
|
||||
var/skeleton = (SKELETON in src.mutations)
|
||||
|
||||
var/g = (gender == FEMALE ? "f" : "m")
|
||||
var/has_head = 0
|
||||
|
||||
//CACHING: Generate an index key from visible bodyparts.
|
||||
//0 = destroyed, 1 = normal, 2 = robotic, 3 = necrotic.
|
||||
@@ -239,19 +241,14 @@ var/global/list/damage_icon_parts = list()
|
||||
//Create a new, blank icon for our mob to use.
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
|
||||
stand_icon = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi',"blank")
|
||||
|
||||
var/icon_key = "[species.race_key][g][s_tone]"
|
||||
for(var/datum/organ/external/part in organs)
|
||||
|
||||
if(istype(part,/datum/organ/external/head) && !(part.status & ORGAN_DESTROYED))
|
||||
has_head = 1
|
||||
|
||||
if(part.status & ORGAN_DESTROYED)
|
||||
for(var/obj/item/organ/external/part in organs)
|
||||
if(part.is_stump() || (part.status & ORGAN_DESTROYED))
|
||||
icon_key = "[icon_key]0"
|
||||
else if(part.status & ORGAN_ROBOT)
|
||||
icon_key = "[icon_key]2"
|
||||
icon_key = "[icon_key]2[part.model ? "-[part.model]": ""]"
|
||||
else if(part.status & ORGAN_DEAD)
|
||||
icon_key = "[icon_key]3"
|
||||
else
|
||||
@@ -261,69 +258,31 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
var/icon/base_icon
|
||||
if(human_icon_cache[icon_key])
|
||||
//Icon is cached, use existing icon.
|
||||
base_icon = human_icon_cache[icon_key]
|
||||
|
||||
//log_debug("Retrieved cached mob icon ([icon_key] \icon[human_icon_cache[icon_key]]) for [src].")
|
||||
|
||||
else
|
||||
//BEGIN CACHED ICON GENERATION.
|
||||
var/obj/item/organ/external/chest = get_organ("chest")
|
||||
base_icon = chest.get_icon()
|
||||
|
||||
//BEGIN CACHED ICON GENERATION.
|
||||
var/race_icon = (skeleton ? 'icons/mob/human_races/r_skeleton.dmi' : species.icobase)
|
||||
var/deform_icon = (skeleton ? 'icons/mob/human_races/r_skeleton.dmi' : species.icobase)
|
||||
|
||||
//Robotic limbs are handled in get_icon() so all we worry about are missing or dead limbs.
|
||||
//No icon stored, so we need to start with a basic one.
|
||||
var/datum/organ/external/chest = get_organ("chest")
|
||||
base_icon = chest.get_icon(race_icon,deform_icon,g)
|
||||
|
||||
if(chest.status & ORGAN_DEAD)
|
||||
base_icon.ColorTone(necrosis_color_mod)
|
||||
base_icon.SetIntensity(0.7)
|
||||
|
||||
for(var/datum/organ/external/part in organs)
|
||||
|
||||
var/icon/temp //Hold the bodypart icon for processing.
|
||||
|
||||
if(part.status & ORGAN_DESTROYED)
|
||||
continue
|
||||
|
||||
if (istype(part, /datum/organ/external/groin) || istype(part, /datum/organ/external/head))
|
||||
temp = part.get_icon(race_icon,deform_icon,g)
|
||||
else
|
||||
temp = part.get_icon(race_icon,deform_icon)
|
||||
|
||||
if(part.status & ORGAN_DEAD)
|
||||
temp.ColorTone(necrosis_color_mod)
|
||||
temp.SetIntensity(0.7)
|
||||
|
||||
for(var/obj/item/organ/external/part in organs)
|
||||
var/icon/temp = part.get_icon(skeleton)
|
||||
//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
|
||||
//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
|
||||
if(part.icon_position&(LEFT|RIGHT))
|
||||
|
||||
var/icon/temp2 = new('icons/mob/human.dmi',"blank")
|
||||
|
||||
temp2.Insert(new/icon(temp,dir=NORTH),dir=NORTH)
|
||||
temp2.Insert(new/icon(temp,dir=SOUTH),dir=SOUTH)
|
||||
|
||||
if(!(part.icon_position & LEFT))
|
||||
temp2.Insert(new/icon(temp,dir=EAST),dir=EAST)
|
||||
|
||||
if(!(part.icon_position & RIGHT))
|
||||
temp2.Insert(new/icon(temp,dir=WEST),dir=WEST)
|
||||
|
||||
base_icon.Blend(temp2, ICON_OVERLAY)
|
||||
|
||||
if(part.icon_position & LEFT)
|
||||
temp2.Insert(new/icon(temp,dir=EAST),dir=EAST)
|
||||
|
||||
if(part.icon_position & RIGHT)
|
||||
temp2.Insert(new/icon(temp,dir=WEST),dir=WEST)
|
||||
|
||||
base_icon.Blend(temp2, ICON_UNDERLAY)
|
||||
|
||||
else
|
||||
|
||||
base_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
if(!skeleton)
|
||||
@@ -334,46 +293,18 @@ var/global/list/damage_icon_parts = list()
|
||||
base_icon.MapColors(rgb(tone[1],0,0),rgb(0,tone[2],0),rgb(0,0,tone[3]))
|
||||
|
||||
//Handle husk overlay.
|
||||
if(husk && ("overlay_husk" in icon_states(race_icon)))
|
||||
if(husk && ("overlay_husk" in icon_states(species.icobase)))
|
||||
var/icon/mask = new(base_icon)
|
||||
var/icon/husk_over = new(race_icon,"overlay_husk")
|
||||
var/icon/husk_over = new(species.icobase,"overlay_husk")
|
||||
mask.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,0)
|
||||
husk_over.Blend(mask, ICON_ADD)
|
||||
base_icon.Blend(husk_over, ICON_OVERLAY)
|
||||
|
||||
|
||||
//Skin tone.
|
||||
if(!husk && !hulk)
|
||||
if(species.flags & HAS_SKIN_TONE)
|
||||
if(s_tone >= 0)
|
||||
base_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
base_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
|
||||
human_icon_cache[icon_key] = base_icon
|
||||
|
||||
//log_debug("Generated new cached mob icon ([icon_key] \icon[human_icon_cache[icon_key]]) for [src]. [human_icon_cache.len] cached mob icons.")
|
||||
|
||||
//END CACHED ICON GENERATION.
|
||||
|
||||
stand_icon.Blend(base_icon,ICON_OVERLAY)
|
||||
|
||||
//Skin colour. Not in cache because highly variable (and relatively benign).
|
||||
if (species.flags & HAS_SKIN_COLOR)
|
||||
stand_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
|
||||
|
||||
if(has_head)
|
||||
//Eyes
|
||||
if(!skeleton)
|
||||
var/icon/eyes = new/icon('icons/mob/human_face.dmi', species.eyes)
|
||||
if (species.flags & HAS_EYE_COLOR)
|
||||
eyes.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
stand_icon.Blend(eyes, ICON_OVERLAY)
|
||||
|
||||
//Mouth (lipstick!)
|
||||
if(lip_style && (species && species.flags & HAS_LIPS)) //skeletons are allowed to wear lipstick no matter what you think, agouri.
|
||||
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
|
||||
|
||||
//Underwear
|
||||
if(underwear && species.flags & HAS_UNDERWEAR)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', underwear), ICON_OVERLAY)
|
||||
@@ -392,7 +323,7 @@ var/global/list/damage_icon_parts = list()
|
||||
//Reset our hair
|
||||
overlays_standing[HAIR_LAYER] = null
|
||||
|
||||
var/datum/organ/external/head/head_organ = get_organ("head")
|
||||
var/obj/item/organ/external/head/head_organ = get_organ("head")
|
||||
if( !head_organ || (head_organ.status & ORGAN_DESTROYED) )
|
||||
if(update_icons) update_icons()
|
||||
return
|
||||
@@ -925,48 +856,13 @@ var/global/list/damage_icon_parts = list()
|
||||
/mob/living/carbon/human/proc/update_surgery(var/update_icons=1)
|
||||
overlays_standing[SURGERY_LEVEL] = null
|
||||
var/image/total = new
|
||||
for(var/datum/organ/external/E in organs)
|
||||
for(var/obj/item/organ/external/E in organs)
|
||||
if(E.open)
|
||||
var/image/I = image("icon"='icons/mob/surgery.dmi', "icon_state"="[E.name][round(E.open)]", "layer"=-SURGERY_LEVEL)
|
||||
total.overlays += I
|
||||
overlays_standing[SURGERY_LEVEL] = total
|
||||
if(update_icons) update_icons()
|
||||
|
||||
// Used mostly for creating head items
|
||||
/mob/living/carbon/human/proc/generate_head_icon()
|
||||
//gender no longer matters for the mouth, although there should probably be seperate base head icons.
|
||||
// var/g = "m"
|
||||
// if (gender == FEMALE) g = "f"
|
||||
|
||||
//base icons
|
||||
var/icon/face_lying = new /icon('icons/mob/human_face.dmi',"bald_l")
|
||||
|
||||
if(f_style)
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
|
||||
if(facial_hair_style)
|
||||
var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
|
||||
facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
face_lying.Blend(facial_l, ICON_OVERLAY)
|
||||
|
||||
if(h_style)
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
|
||||
if(hair_style)
|
||||
var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
|
||||
hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
face_lying.Blend(hair_l, ICON_OVERLAY)
|
||||
|
||||
//Eyes
|
||||
// Note: These used to be in update_face(), and the fact they're here will make it difficult to create a disembodied head
|
||||
var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l")
|
||||
eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
face_lying.Blend(eyes_l, ICON_OVERLAY)
|
||||
|
||||
if(lip_style)
|
||||
face_lying.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY)
|
||||
|
||||
var/image/face_lying_image = new /image(icon = face_lying)
|
||||
return face_lying_image
|
||||
|
||||
//Human Overlays Indexes/////////
|
||||
#undef MUTATIONS_LAYER
|
||||
#undef DAMAGE_LAYER
|
||||
|
||||
@@ -35,11 +35,9 @@
|
||||
// broken or ripped off organs will add quite a bit of pain
|
||||
if(istype(src,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = src
|
||||
for(var/datum/organ/external/organ in M.organs)
|
||||
for(var/obj/item/organ/external/organ in M.organs)
|
||||
if (!organ)
|
||||
continue
|
||||
if((organ.status & ORGAN_DESTROYED) && !organ.amputated)
|
||||
src.traumatic_shock += 60
|
||||
else if(organ.status & ORGAN_BROKEN || organ.open)
|
||||
src.traumatic_shock += 30
|
||||
if(organ.status & ORGAN_SPLINTED)
|
||||
|
||||
@@ -169,7 +169,7 @@ default behaviour is:
|
||||
var/mob/living/carbon/human/H = src //make this damage method divide the damage to be done among all the body parts, then burn each body part for that much damage. will have better effect then just randomly picking a body part
|
||||
var/divided_damage = (burn_amount)/(H.organs.len)
|
||||
var/extradam = 0 //added to when organ is at max dam
|
||||
for(var/datum/organ/external/affecting in H.organs)
|
||||
for(var/obj/item/organ/external/affecting in H.organs)
|
||||
if(!affecting) continue
|
||||
if(affecting.take_damage(0, divided_damage+extradam)) //TODO: fix the extradam stuff. Or, ebtter yet...rewrite this entire proc ~Carn
|
||||
H.UpdateDamageIcon()
|
||||
@@ -339,7 +339,7 @@ default behaviour is:
|
||||
var/t = shooter:zone_sel.selecting
|
||||
if ((t in list( "eyes", "mouth" )))
|
||||
t = "head"
|
||||
var/datum/organ/external/def_zone = ran_zone(t)
|
||||
var/obj/item/organ/external/def_zone = ran_zone(t)
|
||||
return def_zone
|
||||
|
||||
|
||||
|
||||
@@ -65,9 +65,9 @@
|
||||
var/list/damaged = H.get_damaged_organs(1,1)
|
||||
user.show_message("\blue Localized Damage, Brute/Electronics:",1)
|
||||
if(length(damaged)>0)
|
||||
for(var/datum/organ/external/org in damaged)
|
||||
for(var/obj/item/organ/external/org in damaged)
|
||||
user.show_message(text("\blue \t []: [] - []", \
|
||||
capitalize(org.display_name), \
|
||||
capitalize(org.name), \
|
||||
(org.brute_dam > 0) ? "\red [org.brute_dam]" :0, \
|
||||
(org.burn_dam > 0) ? "<font color='#FFA500'>[org.burn_dam]</font>" :0),1)
|
||||
else
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
|
||||
if(istype(host,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = host
|
||||
var/datum/organ/external/head = H.get_organ("head")
|
||||
var/obj/item/organ/external/head = H.get_organ("head")
|
||||
head.implants -= src
|
||||
|
||||
controlling = 0
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
var/datum/organ/external/E = H.organs_by_name["head"]
|
||||
var/obj/item/organ/external/E = H.organs_by_name["head"]
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
src << "\The [H] does not have a head!"
|
||||
|
||||
@@ -115,12 +115,12 @@
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/internal/I = H.internal_organs_by_name["brain"]
|
||||
var/obj/item/organ/I = H.internal_organs_by_name["brain"]
|
||||
if(!I) // No brain organ, so the borer moves in and replaces it permanently.
|
||||
replace_brain()
|
||||
else
|
||||
// If they're in normally, implant removal can get them out.
|
||||
var/datum/organ/external/head = H.get_organ("head")
|
||||
var/obj/item/organ/external/head = H.get_organ("head")
|
||||
head.implants += src
|
||||
|
||||
return
|
||||
@@ -183,11 +183,11 @@
|
||||
|
||||
H.ChangeToHusk()
|
||||
|
||||
var/datum/organ/internal/borer/B = new(H)
|
||||
var/obj/item/organ/borer/B = new(H)
|
||||
H.internal_organs_by_name["brain"] = B
|
||||
H.internal_organs |= B
|
||||
|
||||
var/datum/organ/external/affecting = H.get_organ("head")
|
||||
var/obj/item/organ/external/affecting = H.get_organ("head")
|
||||
affecting.implants -= src
|
||||
|
||||
var/s2h_id = src.computer_id
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
if(ishuman(target_mob))
|
||||
var/mob/living/carbon/human/H = target_mob
|
||||
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
|
||||
var/datum/organ/external/affecting = H.get_organ(ran_zone(dam_zone))
|
||||
var/obj/item/organ/external/affecting = H.get_organ(ran_zone(dam_zone))
|
||||
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"), sharp=1, edge=1)
|
||||
return H
|
||||
else if(isliving(target_mob))
|
||||
|
||||
@@ -475,7 +475,7 @@
|
||||
|
||||
if(ishuman(parrot_interest))
|
||||
var/mob/living/carbon/human/H = parrot_interest
|
||||
var/datum/organ/external/affecting = H.get_organ(ran_zone(pick(parrot_dam_zone)))
|
||||
var/obj/item/organ/external/affecting = H.get_organ(ran_zone(pick(parrot_dam_zone)))
|
||||
|
||||
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"), sharp=1)
|
||||
visible_emote(pick("pecks [H]'s [affecting].", "cuts [H]'s [affecting] with its talons."))
|
||||
|
||||
@@ -589,8 +589,8 @@ var/list/slot_equipment_priority = list( \
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.health - H.halloss <= config.health_threshold_softcrit)
|
||||
for(var/name in H.organs_by_name)
|
||||
var/datum/organ/external/e = H.organs_by_name[name]
|
||||
if(H.lying)
|
||||
var/obj/item/organ/external/e = H.organs_by_name[name]
|
||||
if(e && H.lying)
|
||||
if(((e.status & ORGAN_BROKEN && !(e.status & ORGAN_SPLINTED)) || e.status & ORGAN_BLEEDING) && (H.getBruteLoss() + H.getFireLoss() >= 100))
|
||||
return 1
|
||||
break
|
||||
@@ -1101,7 +1101,7 @@ mob/proc/yank_out_object()
|
||||
else
|
||||
U << "<span class='warning'>You attempt to get a good grip on [selection] in [S]'s body.</span>"
|
||||
|
||||
if(!do_after(U, 80))
|
||||
if(!do_after(U, 30))
|
||||
return
|
||||
if(!selection || !S || !U)
|
||||
return
|
||||
@@ -1116,9 +1116,9 @@ mob/proc/yank_out_object()
|
||||
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
var/datum/organ/external/affected
|
||||
var/obj/item/organ/external/affected
|
||||
|
||||
for(var/datum/organ/external/organ in H.organs) //Grab the organ holding the implant.
|
||||
for(var/obj/item/organ/external/organ in H.organs) //Grab the organ holding the implant.
|
||||
for(var/obj/item/O in organ.implants)
|
||||
if(O == selection)
|
||||
affected = organ
|
||||
@@ -1137,6 +1137,8 @@ mob/proc/yank_out_object()
|
||||
human_user.bloody_hands(H)
|
||||
|
||||
selection.loc = get_turf(src)
|
||||
if(!(U.l_hand && U.r_hand))
|
||||
U.put_in_hands(selection)
|
||||
|
||||
for(var/obj/item/weapon/O in pinned)
|
||||
if(O == selection)
|
||||
|
||||
@@ -125,7 +125,7 @@ proc/isobserver(A)
|
||||
return 0
|
||||
|
||||
proc/isorgan(A)
|
||||
if(istype(A, /datum/organ/external))
|
||||
if(istype(A, /obj/item/organ/external))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -140,7 +140,7 @@ proc/isnewplayer(A)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/hasorgans(A)
|
||||
proc/hasorgans(A) // Fucking really??
|
||||
return ishuman(A)
|
||||
|
||||
proc/iscuffed(A)
|
||||
|
||||
@@ -289,8 +289,8 @@
|
||||
else if(istype(mob.buckled, /obj/structure/bed/chair/wheelchair))
|
||||
if(ishuman(mob.buckled))
|
||||
var/mob/living/carbon/human/driver = mob.buckled
|
||||
var/datum/organ/external/l_hand = driver.get_organ("l_hand")
|
||||
var/datum/organ/external/r_hand = driver.get_organ("r_hand")
|
||||
var/obj/item/organ/external/l_hand = driver.get_organ("l_hand")
|
||||
var/obj/item/organ/external/r_hand = driver.get_organ("r_hand")
|
||||
if((!l_hand || (l_hand.status & ORGAN_DESTROYED)) && (!r_hand || (r_hand.status & ORGAN_DESTROYED)))
|
||||
return // No hands to drive your chair? Tough luck!
|
||||
//drunk wheelchair driving
|
||||
|
||||
@@ -200,12 +200,13 @@ datum/preferences
|
||||
|
||||
for(var/name in list("r_arm","r_hand","r_leg","r_foot","l_leg","l_foot","l_arm","l_hand"))
|
||||
if(organ_data[name] == "amputated") continue
|
||||
|
||||
var/icon/temp = new /icon(icobase, "[name]")
|
||||
if(organ_data[name] == "cyborg")
|
||||
temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
var/datum/robolimb/R
|
||||
if(rlimb_data[name]) R = all_robolimbs[rlimb_data[name]]
|
||||
if(!R) R = basic_robolimb
|
||||
preview_icon.Blend(icon(R.icon, "[name]"), ICON_OVERLAY) // This doesn't check gendered_icon. Not an issue while only limbs can be robotic.
|
||||
continue
|
||||
preview_icon.Blend(new /icon(icobase, "[name]"), ICON_OVERLAY)
|
||||
|
||||
//Tail
|
||||
if(current_species && (current_species.tail))
|
||||
|
||||
Reference in New Issue
Block a user