Removes a bunch of old, unused code

This commit is contained in:
Yoshax
2016-05-02 14:13:50 +01:00
parent 5824f0a7c1
commit 6072ad758a
+1 -55
View File
@@ -226,7 +226,7 @@ steam.start() -- spawns the effect
/obj/effect/effect/smoke/bad
time_to_live = 200
var/list/projectiles
//var/list/projectiles
/obj/effect/effect/smoke/bad/Move()
..()
@@ -256,52 +256,6 @@ steam.start() -- spawns the effect
projectiles -= proj
*/
/////////////////////////////////////////////
// Sleep smoke
/////////////////////////////////////////////
/obj/effect/effect/smoke/sleepy
/obj/effect/effect/smoke/sleepy/Move()
..()
for(var/mob/living/carbon/M in get_turf(src))
affect(M)
/obj/effect/effect/smoke/sleepy/affect(mob/living/carbon/M as mob )
if (!..())
return 0
M.drop_item()
M:sleeping += 1
if(prob(20))
M.emote("cough")
/////////////////////////////////////////////
// Mustard Gas
/////////////////////////////////////////////
/obj/effect/effect/smoke/mustard
name = "mustard gas"
icon_state = "mustard"
/obj/effect/effect/smoke/mustard/Move()
..()
for(var/mob/living/carbon/human/M in get_turf(src))
affect(M)
/obj/effect/effect/smoke/mustard/affect(var/mob/living/carbon/human/M)
if (!..())
return 0
if (M.wear_suit != null)
return 0
M.burn_skin(0.75)
if(prob(20))
M.emote("cough")
M.emote("gasp")
M.updatehealth()
return
/////////////////////////////////////////////
// Smoke spread
/////////////////////////////////////////////
@@ -351,14 +305,6 @@ steam.start() -- spawns the effect
/datum/effect/effect/system/smoke_spread/bad
smoke_type = /obj/effect/effect/smoke/bad
/datum/effect/effect/system/smoke_spread/sleepy
smoke_type = /obj/effect/effect/smoke/sleepy
/datum/effect/effect/system/smoke_spread/mustard
smoke_type = /obj/effect/effect/smoke/mustard
/////////////////////////////////////////////
//////// Attach an Ion trail to any object, that spawns when it moves (like for the jetpack)
/// just pass in the object to attach it to in set_up