From 60764d014fe50e636ceb20cdf54ec65b2fa35594 Mon Sep 17 00:00:00 2001 From: Datraen Date: Mon, 30 Nov 2015 17:14:29 -0500 Subject: [PATCH] Makes fake-walls not air tight once opened. Fake walls continue to not be air tight after being closed. --- code/game/turfs/simulated/wall_attacks.dm | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/code/game/turfs/simulated/wall_attacks.dm b/code/game/turfs/simulated/wall_attacks.dm index cd3397858b2..50f4ecf504a 100644 --- a/code/game/turfs/simulated/wall_attacks.dm +++ b/code/game/turfs/simulated/wall_attacks.dm @@ -11,6 +11,9 @@ density = 0 update_icon() set_light(0) + src.blocks_air = 0 + for(var/turf/simulated/turf in loc) + air_master.mark_for_update(turf) else can_open = WALL_OPENING //flick("[material.icon_base]fwall_closing", src) @@ -18,6 +21,9 @@ update_icon() sleep(15) set_light(1) + src.blocks_air = 1 + for(var/turf/simulated/turf in loc) + air_master.mark_for_update(turf) can_open = WALL_CAN_OPEN update_icon() @@ -313,3 +319,4 @@ else if(!istype(W,/obj/item/weapon/rcd) && !istype(W, /obj/item/weapon/reagent_containers)) return attack_hand(user) +