Fixes fever temperature not being reached

This commit is contained in:
mwerezak
2014-07-23 22:34:04 -04:00
parent 61d38a3e86
commit 60c6a2ea92
+4 -4
View File
@@ -393,10 +393,10 @@ Note that amputating the affected organ does in fact remove the infection from t
if(germ_level >= INFECTION_LEVEL_ONE)
//having an infection raises your body temperature
var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/(INFECTION_LEVEL_ONE+300), 1) + owner.species.body_temperature
if (owner.bodytemperature < fever_temperature)
//world << "fever: [owner.bodytemperature] < [fever_temperature], raising temperature."
owner.bodytemperature++
var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/(INFECTION_LEVEL_TWO), 1) + owner.species.body_temperature
if (fever_temperature > owner.bodytemperature)
//need to make sure we raise temperature fast enough to get around environmental cooling preventing us from reaching fever_temperature
owner.bodytemperature += (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1
if(prob(round(germ_level/10)))
if (antibiotics < 5)