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Chemical splash fixes, distillery fix, and syringe gun fix. (#19219)
* Fixes distillery always using atmos air Distillery did not have a return_air() proc, so it would default to the atmos air even when piped. This fixes that. * Fixes syringe guns allowing loading of multiple syringes * Affect_touch changes * Some more changes * Reworks cyanide
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@@ -19,6 +19,9 @@
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/obj/item/syringe_cartridge/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/reagent_containers/syringe))
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if(syringe)
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to_chat(user, span_warning("[src] already has a syringe loaded!"))
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return
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syringe = I
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to_chat(user, span_notice("You carefully insert [syringe] into [src]."))
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user.remove_from_mob(syringe)
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