mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 03:27:46 +01:00
@@ -9,7 +9,6 @@ LINEN BINS
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desc = "A surprisingly soft linen bedsheet."
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icon = 'icons/obj/items.dmi'
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icon_state = "sheet"
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item_state = "bedsheet"
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slot_flags = SLOT_BACK
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layer = 4.0
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throwforce = 1
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@@ -39,75 +38,59 @@ LINEN BINS
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/obj/item/weapon/bedsheet/blue
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icon_state = "sheetblue"
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item_state = "sheetblue"
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/obj/item/weapon/bedsheet/green
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icon_state = "sheetgreen"
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item_state = "sheetgreen"
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/obj/item/weapon/bedsheet/orange
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icon_state = "sheetorange"
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item_state = "sheetorange"
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/obj/item/weapon/bedsheet/purple
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icon_state = "sheetpurple"
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item_state = "sheetpurple"
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/obj/item/weapon/bedsheet/rainbow
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icon_state = "sheetrainbow"
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item_state = "sheetrainbow"
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/obj/item/weapon/bedsheet/red
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icon_state = "sheetred"
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item_state = "sheetred"
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/obj/item/weapon/bedsheet/yellow
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icon_state = "sheetyellow"
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item_state = "sheetyellow"
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/obj/item/weapon/bedsheet/mime
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icon_state = "sheetmime"
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item_state = "sheetmime"
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/obj/item/weapon/bedsheet/clown
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icon_state = "sheetclown"
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item_state = "sheetclown"
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item_state = "sheetrainbow"
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/obj/item/weapon/bedsheet/captain
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icon_state = "sheetcaptain"
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item_state = "sheetcaptain"
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/obj/item/weapon/bedsheet/rd
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icon_state = "sheetrd"
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item_state = "sheetrd"
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/obj/item/weapon/bedsheet/medical
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icon_state = "sheetmedical"
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item_state = "sheetmedical"
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/obj/item/weapon/bedsheet/hos
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icon_state = "sheethos"
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item_state = "sheethos"
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/obj/item/weapon/bedsheet/hop
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icon_state = "sheethop"
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item_state = "sheethop"
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/obj/item/weapon/bedsheet/ce
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icon_state = "sheetce"
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item_state = "sheetce"
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/obj/item/weapon/bedsheet/brown
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icon_state = "sheetbrown"
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item_state = "sheetbrown"
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/obj/item/weapon/bedsheet/ian
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icon_state = "sheetian"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/double
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icon_state = "doublesheet"
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item_state = "bedsheet"
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item_state = "sheet"
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/obj/item/weapon/bedsheet/bluedouble
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icon_state = "doublesheetblue"
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@@ -125,54 +108,53 @@ LINEN BINS
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icon_state = "doublesheetpurple"
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item_state = "sheetpurple"
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/obj/item/weapon/bedsheet/doublerainbow //all the way across the sky.
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/obj/item/weapon/bedsheet/rainbowdouble //all the way across the sky.
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icon_state = "doublesheetrainbow"
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item_state = "sheetrainbow"
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/obj/item/weapon/bedsheet/doublered
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/obj/item/weapon/bedsheet/reddouble
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icon_state = "doublesheetred"
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item_state = "sheetred"
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/obj/item/weapon/bedsheet/doubleyellow
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/obj/item/weapon/bedsheet/yellowdouble
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icon_state = "doublesheetyellow"
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item_state = "sheetyellow"
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/obj/item/weapon/bedsheet/doublemime
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/obj/item/weapon/bedsheet/mimedouble
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icon_state = "doublesheetmime"
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item_state = "sheetmime"
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/obj/item/weapon/bedsheet/doubleclown
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/obj/item/weapon/bedsheet/clowndouble
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icon_state = "doublesheetclown"
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item_state = "sheetclown"
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item_state = "sheetrainbow"
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/obj/item/weapon/bedsheet/doublecaptain
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/obj/item/weapon/bedsheet/captaindouble
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icon_state = "doublesheetcaptain"
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item_state = "sheetcaptain"
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/obj/item/weapon/bedsheet/doublerd
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/obj/item/weapon/bedsheet/rddouble
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icon_state = "doublesheetrd"
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item_state = "sheetrd"
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/obj/item/weapon/bedsheet/doublehos
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/obj/item/weapon/bedsheet/hosdouble
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icon_state = "doublesheethos"
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item_state = "sheethos"
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/obj/item/weapon/bedsheet/doublehop
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/obj/item/weapon/bedsheet/hopdouble
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icon_state = "doublesheethop"
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item_state = "sheethop"
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/obj/item/weapon/bedsheet/doublece
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/obj/item/weapon/bedsheet/cedouble
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icon_state = "doublesheetce"
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item_state = "sheetce"
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/obj/item/weapon/bedsheet/doublebrown
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/obj/item/weapon/bedsheet/browndouble
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icon_state = "doublesheetbrown"
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item_state = "sheetbrown"
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/obj/item/weapon/bedsheet/doubleian
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/obj/item/weapon/bedsheet/iandouble
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icon_state = "doublesheetian"
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item_state = "bedsheet"
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item_state = "sheetian"
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/obj/structure/bedsheetbin
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name = "linen bin"
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@@ -328,9 +328,6 @@
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desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "rubberducky"
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item_state = "rubberducky"
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/obj/structure/sink
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name = "sink"
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@@ -388,7 +385,6 @@
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for(var/mob/V in viewers(src, null))
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V.show_message("<span class='notice'>[user] washes their hands using \the [src].</span>")
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/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
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if(busy)
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user << "<span class='warning'>Someone's already washing here.</span>"
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@@ -444,7 +440,6 @@
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"<span class='notice'>[user] washes \a [I] using \the [src].</span>", \
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"<span class='notice'>You wash \a [I] using \the [src].</span>")
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/obj/structure/sink/kitchen
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name = "kitchen sink"
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icon_state = "sink_alt"
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