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Unified radiation system
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@@ -396,17 +396,13 @@
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/obj/machinery/power/port_gen/pacman/super/UseFuel()
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//produces a tiny amount of radiation when in use
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if (prob(2*power_output))
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for (var/mob/living/L in range(src, 5))
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L.apply_effect(1, IRRADIATE) //should amount to ~5 rads per minute at max safe power
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radiation_repository.radiate(src, 4)
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..()
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/obj/machinery/power/port_gen/pacman/super/explode()
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//a nice burst of radiation
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var/rads = 50 + (sheets + sheet_left)*1.5
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for (var/mob/living/L in range(src, 10))
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//should really fall with the square of the distance, but that makes the rads value drop too fast
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//I dunno, maybe physics works different when you live in 2D -- SM radiation also works like this, apparently
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L.apply_effect(max(20, round(rads/get_dist(L,src))), IRRADIATE)
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radiation_repository.radiate(src, (max(20, rads)))
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explosion(src.loc, 3, 3, 5, 3)
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qdel(src)
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@@ -31,6 +31,11 @@ var/global/list/rad_collectors = list()
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last_power_new = 0
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var/turf/T = get_turf(src)
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if(T in radiation_repository.irradiated_turfs)
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receive_pulse((radiation_repository.irradiated_turfs[T] * 5)) //Maths is hard
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if(P)
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if(P.air_contents.gas["phoron"] == 0)
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investigate_log("<font color='red'>out of fuel</font>.","singulo")
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@@ -406,15 +406,13 @@
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var/toxrange = 10
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var/toxdamage = 4
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var/radiation = 15
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var/radiationmin = 3
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if (src.energy>200)
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toxdamage = round(((src.energy-150)/50)*4,1)
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radiation = round(((src.energy-150)/50)*5,1)
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radiationmin = round((radiation/5),1)//
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radiation_repository.radiate(src, radiation) //Always radiate at max, so a decent dose of radiation is applied
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for(var/mob/living/M in view(toxrange, src.loc))
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if(M.status_flags & GODMODE)
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continue
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M.apply_effect(rand(radiationmin,radiation), IRRADIATE)
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toxdamage = (toxdamage - (toxdamage*M.getarmor(null, "rad")))
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M.apply_effect(toxdamage, TOX)
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return
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@@ -448,13 +446,13 @@
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/obj/singularity/proc/smwave()
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for(var/mob/living/M in view(10, src.loc))
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if(prob(67))
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M.apply_effect(rand(energy), IRRADIATE)
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M << "<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>"
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M << "<span class=\"notice\">Miraculously, it fails to kill you.</span>"
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to_chat(M, "<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
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to_chat(M, "<span class=\"notice\">Miraculously, it fails to kill you.</span>")
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else
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M << "<span class=\"danger\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>"
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M << "<span class=\"danger\">You don't even have a moment to react as you are reduced to ashes by the intense radiation.</span>"
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M.dust()
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radiation_repository.radiate(src, rand(energy))
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return
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/obj/singularity/proc/pulse()
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