Comments out clothing coverage.

Comments out the slot_is_accessible flag.
This commit is contained in:
Mark9013100
2015-10-30 13:45:43 -04:00
parent b50b5508ab
commit 61f9608324
3 changed files with 12 additions and 10 deletions
+2 -2
View File
@@ -57,11 +57,11 @@ var/list/slot_equipment_priority = list( \
slot_l_store,\
slot_r_store\
)
/*
//Checks if a given slot can be accessed at this time, either to equip or unequip I
/mob/proc/slot_is_accessible(var/slot, var/obj/item/I, mob/user=null)
return 1
*/
//puts the item "W" into an appropriate slot in a human's inventory
//returns 0 if it cannot, 1 if successful
/mob/proc/equip_to_appropriate_slot(obj/item/W)
@@ -314,7 +314,7 @@ This saves us from having to call add_fingerprint() any time something is put in
update_action_buttons()
return 1
/*
//Checks if a given slot can be accessed at this time, either to equip or unequip I
/mob/living/carbon/human/slot_is_accessible(var/slot, var/obj/item/I, mob/user=null)
var/obj/item/covering = null
@@ -334,7 +334,7 @@ This saves us from having to call add_fingerprint() any time something is put in
user << "<span class='warning'>\The [covering] is in the way.</span>"
return 0
return 1
*/
/mob/living/carbon/human/get_equipped_item(var/slot)
switch(slot)
if(slot_back) return back