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Comments out clothing coverage.
Comments out the slot_is_accessible flag.
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@@ -57,11 +57,11 @@ var/list/slot_equipment_priority = list( \
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slot_l_store,\
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slot_r_store\
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)
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/*
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//Checks if a given slot can be accessed at this time, either to equip or unequip I
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/mob/proc/slot_is_accessible(var/slot, var/obj/item/I, mob/user=null)
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return 1
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*/
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//puts the item "W" into an appropriate slot in a human's inventory
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//returns 0 if it cannot, 1 if successful
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/mob/proc/equip_to_appropriate_slot(obj/item/W)
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@@ -314,7 +314,7 @@ This saves us from having to call add_fingerprint() any time something is put in
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update_action_buttons()
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return 1
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/*
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//Checks if a given slot can be accessed at this time, either to equip or unequip I
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/mob/living/carbon/human/slot_is_accessible(var/slot, var/obj/item/I, mob/user=null)
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var/obj/item/covering = null
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@@ -334,7 +334,7 @@ This saves us from having to call add_fingerprint() any time something is put in
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user << "<span class='warning'>\The [covering] is in the way.</span>"
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return 0
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return 1
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*/
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/mob/living/carbon/human/get_equipped_item(var/slot)
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switch(slot)
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if(slot_back) return back
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