diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 91b5ff60278..0f9aa738a13 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -334,26 +334,27 @@ src.welding = !( src.welding ) if (src.welding) if (remove_fuel(1)) - usr << "\blue You switch the [src] on." + usr << "You switch the [src] on." src.force = 15 src.damtype = "fire" src.icon_state = "welder1" src.w_class = 4 processing_objects.Add(src) else - usr << "\blue Need more fuel!" + usr << "You need more fuel!" src.welding = 0 - return else if(!message) - usr << "\blue You switch the [src] off." + usr << "You switch \the [src] off." else - usr << "\blue The [src] shuts off!" + usr << "\The [src] shuts off!" src.force = 3 src.damtype = "brute" src.icon_state = "welder" src.welding = 0 src.w_class = initial(src.w_class) + usr.update_inv_l_hand() + usr.update_inv_r_hand() //Decides whether or not to damage a player's eyes based on what they're wearing as protection //Note: This should probably be moved to mob