diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm
index 91b5ff60278..0f9aa738a13 100644
--- a/code/game/objects/items/weapons/tools.dm
+++ b/code/game/objects/items/weapons/tools.dm
@@ -334,26 +334,27 @@
src.welding = !( src.welding )
if (src.welding)
if (remove_fuel(1))
- usr << "\blue You switch the [src] on."
+ usr << "You switch the [src] on."
src.force = 15
src.damtype = "fire"
src.icon_state = "welder1"
src.w_class = 4
processing_objects.Add(src)
else
- usr << "\blue Need more fuel!"
+ usr << "You need more fuel!"
src.welding = 0
- return
else
if(!message)
- usr << "\blue You switch the [src] off."
+ usr << "You switch \the [src] off."
else
- usr << "\blue The [src] shuts off!"
+ usr << "\The [src] shuts off!"
src.force = 3
src.damtype = "brute"
src.icon_state = "welder"
src.welding = 0
src.w_class = initial(src.w_class)
+ usr.update_inv_l_hand()
+ usr.update_inv_r_hand()
//Decides whether or not to damage a player's eyes based on what they're wearing as protection
//Note: This should probably be moved to mob