diff --git a/code/game/objects/effects/map_effects/portal.dm b/code/game/objects/effects/map_effects/portal.dm index 094de59e2af..9f40c87f1b6 100644 --- a/code/game/objects/effects/map_effects/portal.dm +++ b/code/game/objects/effects/map_effects/portal.dm @@ -50,8 +50,8 @@ when portals are shortly lived, or when portals are made to be obvious with spec opacity = TRUE plane = TURF_PLANE layer = ABOVE_TURF_LAYER - appearance_flags = PIXEL_SCALE|KEEP_TOGETHER // Removed TILE_BOUND so things not visible on the other side stay hidden from the viewer. - + appearance_flags = NONE + var/obj/effect/map_effect/portal/counterpart = null // The portal line or master that this is connected to, on the 'other side'. // Information used to apply `pixel_[x|y]` offsets so that the visuals line up.