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Fixed the overlay issue for now. This will need replacing.
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@@ -162,11 +162,6 @@ Deep minerals:
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target_turf = locate(tx+j, ty+i, asteroid_z)
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//Very shitty fix for the asteroid turf overlays being screwy.
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if(target_turf && istype(target_turf,/turf/simulated/floor/plating/airless/asteroid))
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var/turf/simulated/floor/plating/airless/asteroid/T = target_turf
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T.updateMineralOverlays()
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if(target_turf && target_turf.has_resources)
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target_turf.resources = list()
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target_turf.resources["silicates"] = rand(3,5)
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