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Fixes #8986, one less object verb
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@@ -38,22 +38,36 @@
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pressure_setting = N
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usr << "You dial the pressure valve to [pressure_setting]%."
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/obj/item/weapon/gun/launcher/pneumatic/verb/eject_tank() //Remove the tank.
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set name = "Eject Tank"
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set category = "Object"
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set src in range(0)
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/obj/item/weapon/gun/launcher/pneumatic/proc/eject_tank(mob/user) //Remove the tank.
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if(!tank)
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user << "There's no tank in [src]."
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return
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user << "You twist the valve and pop the tank out of [src]."
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user.put_in_hands(tank)
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tank = null
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icon_state = "pneumatic"
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item_state = "pneumatic"
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if (ismob(src.loc))
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var/mob/M = src.loc
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M.update_inv_r_hand()
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M.update_inv_l_hand()
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if(tank)
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usr << "You twist the valve and pop the tank out of [src]."
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tank.loc = usr.loc
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tank = null
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icon_state = "pneumatic"
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item_state = "pneumatic"
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if (ismob(src.loc))
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var/mob/M = src.loc
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M.update_icons()
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/obj/item/weapon/gun/launcher/pneumatic/proc/unload_hopper(mob/user)
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if(item_storage.contents.len > 0)
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var/obj/item/removing = item_storage.contents[item_storage.contents.len]
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item_storage.remove_from_storage(removing, src.loc)
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user.put_in_hands(removing)
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user << "You remove [removing] from the hopper."
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else
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usr << "There's no tank in [src]."
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user << "There is nothing to remove in \the [src]."
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/obj/item/weapon/gun/launcher/pneumatic/attack_hand(mob/user as mob)
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if(user.get_inactive_hand() == src)
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unload_hopper(user)
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else
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return ..()
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/obj/item/weapon/gun/launcher/pneumatic/attackby(obj/item/W as obj, mob/user as mob)
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if(!tank && istype(W,/obj/item/weapon/tank))
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@@ -67,14 +81,7 @@
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item_storage.handle_item_insertion(W)
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/obj/item/weapon/gun/launcher/pneumatic/attack_self(mob/user as mob)
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if(item_storage.contents.len > 0)
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var/obj/item/removing = item_storage.contents[item_storage.contents.len]
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item_storage.remove_from_storage(removing, src.loc)
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user.put_in_hands(removing)
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user << "You remove [removing] from the hopper."
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else
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user << "There is nothing to remove in \the [src]."
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return
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eject_tank(user)
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/obj/item/weapon/gun/launcher/pneumatic/consume_next_projectile(mob/user=null)
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if(!item_storage.contents.len)
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@@ -90,7 +97,7 @@
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if(environment)
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environment_pressure = environment.return_pressure()
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var/fire_pressure = (tank.air_contents.return_pressure() - environment_pressure)*pressure_setting/100
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fire_pressure = (tank.air_contents.return_pressure() - environment_pressure)*pressure_setting/100
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if(fire_pressure < 10)
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user << "There isn't enough gas in the tank to fire [src]."
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return null
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