I think I've spotted that fucking bug that was plaguing me.

This commit is contained in:
Screemonster
2018-02-19 14:30:28 +00:00
parent 635bbb7a73
commit 6769c04a44
@@ -158,7 +158,7 @@
if(handling_hal) return //avoid conflict with actual hallucinations
handling_hal = 1
if(client && feral) // largely a copy of handle_hallucinations() without the fake attackers. Unlike hallucinations, only fires once - if they're still feral they'll get hit again anyway.
if(client && feral >= 10) // largely a copy of handle_hallucinations() without the fake attackers. Unlike hallucinations, only fires once - if they're still feral they'll get hit again anyway.
sleep(rand(200,500)/(feral/10))
var/halpick = rand(1,100)
switch(halpick)