diff --git a/code/game/objects/effects/temporary_visuials/miscellaneous.dm b/code/game/objects/effects/temporary_visuials/miscellaneous.dm deleted file mode 100644 index b68c9c96c6c..00000000000 --- a/code/game/objects/effects/temporary_visuials/miscellaneous.dm +++ /dev/null @@ -1,46 +0,0 @@ -/obj/effect/temp_visual/decoy - desc = "It's a decoy!" - duration = 15 - -/obj/effect/temp_visual/decoy/initialize(mapload, atom/mimiced_atom, var/customappearance) - . = ..() - alpha = initial(alpha) - if(mimiced_atom) - name = mimiced_atom.name - appearance = mimiced_atom.appearance - set_dir(mimiced_atom.dir) - mouse_opacity = 0 - if(customappearance) - appearance = customappearance - -/obj/effect/temp_visual/decoy/fading/initialize(mapload, atom/mimiced_atom) - . = ..() - animate(src, alpha = 0, time = duration) - -/obj/effect/temp_visual/decoy/fading/fivesecond - duration = 50 - -/obj/effect/temp_visual/small_smoke - icon_state = "smoke" - duration = 50 - -// VOREStation Add - Used by Kinetic Accelerator -/obj/effect/temp_visual/kinetic_blast - name = "kinetic explosion" - icon = 'icons/obj/projectiles_vr.dmi' - icon_state = "kinetic_blast" - layer = ABOVE_MOB_LAYER - duration = 4 - -/obj/effect/temp_visual/explosion - name = "explosion" - icon = 'icons/effects/96x96_vr.dmi' - icon_state = "explosion" - pixel_x = -32 - pixel_y = -32 - duration = 8 - -/obj/effect/temp_visual/explosion/fast - icon_state = "explosionfast" - duration = 4 -// VOREStation Add End diff --git a/code/game/objects/effects/temporary_visuials/temproary_visual.dm b/code/game/objects/effects/temporary_visuials/temproary_visual.dm deleted file mode 100644 index 979647e2ad9..00000000000 --- a/code/game/objects/effects/temporary_visuials/temproary_visual.dm +++ /dev/null @@ -1,36 +0,0 @@ -//temporary visual effects -/obj/effect/temp_visual - icon = 'icons/effects/effects.dmi' - icon_state = "nothing" - anchored = TRUE - layer = ABOVE_MOB_LAYER - mouse_opacity = 0 - var/duration = 10 //in deciseconds - var/randomdir = TRUE - -/obj/effect/temp_visual/Initialize(mapload) - . = ..() - if(randomdir) - set_dir(pick(GLOB.cardinal)) - - spawn(duration) - qdel(src) - -/obj/effect/temp_visual/singularity_act() - return - -/obj/effect/temp_visual/singularity_pull() - return - -/obj/effect/temp_visual/ex_act() - return - -/* -/obj/effect/temp_visual/dir_setting - randomdir = FALSE - -/obj/effect/temp_visual/dir_setting/Initialize(mapload, set_dir) - if(set_dir) - setDir(set_dir) - . = ..() -*/ //More tg stuff that might be useful later