Might Fix Resource Lag

Removes the dynamic setting of preload_rsc, because BYOND does not appear to respect it if it's not compiled in, and the dynamic nature of it is unused to my knowledge. If you need to change it, you can change a define in _compile_options.dm
This should now properly set it to '1', which should load all the resources at once, which might make some significant slowdown when first connecting, but should be preferable to constantly getting mini-lags when moving to new areas or hearing new sounds (like when getting shot at!).
This commit is contained in:
Neerti
2017-12-29 03:58:25 -05:00
parent 03ee7c69ca
commit 68a4ea95ba
3 changed files with 10 additions and 8 deletions
+3 -2
View File
@@ -49,6 +49,7 @@
var/related_accounts_ip = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip
var/related_accounts_cid = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this computer id
preload_rsc = 0 // This is 0 so we can set it to an URL once the player logs in and have them download the resources from a different server.
preload_rsc = PRELOAD_RSC
var/global/obj/screen/click_catcher/void
-5
View File
@@ -105,11 +105,6 @@
del(src)
return
// Change the way they should download resources.
if(config.resource_urls)
src.preload_rsc = pick(config.resource_urls)
else src.preload_rsc = 1 // If config.resource_urls is not set, preload like normal.
src << "<font color='red'>If the title screen is black, resources are still downloading. Please be patient until the title screen appears.</font>"