cleans up the storage defines properly (#18373)

* cleans up the storage  defines properly

* fix that shit

* .
This commit is contained in:
Kashargul
2025-08-30 04:38:25 +02:00
committed by GitHub
parent d693dda461
commit 68ae666b21
3 changed files with 17 additions and 14 deletions
@@ -270,8 +270,9 @@ var/list/toxic_reagents = list(TOXIN_PATH)
var/atom/bumped = args[2]
var/warn = FALSE
for(var/datum/artifact_effect/my_effect in my_effects)
if(istype(bumped,/obj))
if(bumped:throwforce >= 10)
if(isitem(bumped))
var/obj/item/bumped_item = bumped
if(bumped_item.throwforce >= 10)
if(my_effect.trigger == TRIGGER_FORCE)
my_effect.ToggleActivate()
@@ -293,8 +294,9 @@ var/list/toxic_reagents = list(TOXIN_PATH)
var/atom/movable/M = args[2]
var/warn = FALSE
for(var/datum/artifact_effect/my_effect in my_effects)
if(istype(M,/obj))
if(M:throwforce >= 10)
if(isitem(M))
var/obj/item/bumped_item = M
if(bumped_item.throwforce >= 10)
if(my_effect.trigger == TRIGGER_FORCE)
my_effect.ToggleActivate()