mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-24 04:28:12 +01:00
@@ -204,4 +204,338 @@
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/area/redgate/hotsprings/house/succcave
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name = "tiny cave"
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icon_state = "hotsprings_succcave"
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icon_state = "hotsprings_succcave"
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// City areas, there are soooo many
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/area/redgate/city
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name = "rain city"
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icon_state = "red"
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requires_power = 0
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/area/redgate/city/streets
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name = "streets"
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icon_state = "red"
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forced_ambience = list('sound/effects/weather/acidrain_mid.ogg')
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/area/redgate/city/science
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name = "science facility"
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icon_state = "purple"
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/area/redgate/city/hospital
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name = "hospital"
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icon_state = "green"
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/area/redgate/city/casino
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name = "casino"
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icon_state = "yellow"
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/area/redgate/city/comms
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name = "radio tower"
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icon_state = "yellow"
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/area/redgate/city/check1
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name = "checkpoint"
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icon_state = "purple"
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/area/redgate/city/check2
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name = "checkpoint"
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icon_state = "purple"
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/area/redgate/city/apartments
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name = "apartments"
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icon_state = "bluenew"
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/area/redgate/city/warehouse
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name = "warehouse"
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icon_state = "green"
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/area/redgate/city/corporation
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name = "corporation"
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icon_state = "yellow"
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/area/redgate/city/pool
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name = "pool"
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icon_state = "bluenew"
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/area/redgate/city/morgue
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name = "funeral home"
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icon_state = "green"
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/area/redgate/city/dealership
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name = "car dealership"
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icon_state = "yellow"
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/area/redgate/city/hotel
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name = "hotel"
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icon_state = "purple"
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/area/redgate/city/police
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name = "police station"
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icon_state = "green"
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/area/redgate/city/church
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name = "church"
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icon_state = "yellow"
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/area/redgate/city/bar1
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name = "dance bar"
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icon_state = "green"
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/area/redgate/city/bar2
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name = "abandoned bar"
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icon_state = "green"
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/area/redgate/city/lasertag
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name = "laser tag"
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icon_state = "purple"
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/area/redgate/city/gym
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name = "gym"
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icon_state = "green"
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/area/redgate/city/scughouse
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name = "abandoned house"
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icon_state = "bluenew"
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/area/redgate/city/parkinglot
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name = "parking lot"
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icon_state = "green"
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/area/redgate/city/supermarket
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name = "supermarket"
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icon_state = "green"
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/area/redgate/city/nifshop
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name = "NIF store"
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icon_state = "bluenew"
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/area/redgate/city/clotheshop
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name = "unclothe"
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icon_state = "yellow"
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/area/redgate/city/toys
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name = "toystore"
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icon_state = "green"
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/area/redgate/city/offlicense
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name = "off-license"
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icon_state = "green"
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/area/redgate/city/cafe
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name = "cafe"
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icon_state = "purple"
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/area/redgate/city/restaurant
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name = "restaurant"
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icon_state = "green"
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/area/redgate/city/laundry
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name = "laundromat"
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icon_state = "green"
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/area/redgate/city/wiz
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name = "wizard store"
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icon_state = "bluenew"
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/area/redgate/city/altevian
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name = "altevian imports"
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icon_state = "yellow"
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/area/redgate/city/pizza
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name = "pizza place"
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icon_state = "green"
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/area/redgate/city/pharmacy
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name = "pharmacy"
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icon_state = "green"
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/area/redgate/city/costumes
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name = "costume store"
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icon_state = "purple"
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/area/redgate/city/stripclub
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name = "strip club"
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icon_state = "party"
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/area/redgate/city/cards
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name = "card game stadium"
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icon_state = "purple"
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/area/redgate/city/waterworks
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name = "water treatment plant"
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icon_state = "green"
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/area/redgate/city/workshop
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name = "ship hanger"
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icon_state = "purple"
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/area/redgate/city/ripper
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name = "prosthetic lab"
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icon_state = "purple"
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/area/redgate/city/engine
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name = "singularity power station"
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icon_state = "green"
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/area/redgate/city/spa
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name = "spa"
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icon_state = "purple"
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/area/redgate/city/library
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name = "library"
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icon_state = "bluenew"
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/area/redgate/city/teppi
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name = "farm"
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icon_state = "purple"
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/area/redgate/city/gallery
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name = "art gallery"
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icon_state = "green"
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/area/redgate/city/theatre
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name = "theatre"
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icon_state = "purple"
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/area/redgate/city/doctor
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name = "back alley doctor"
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icon_state = "bluenew"
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/area/redgate/city/sims
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name = "weird pool"
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icon_state = "bluenew"
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/area/redgate/city/weretiger
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name = "back alley home"
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icon_state = "purple"
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/area/redgate/city/dump
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name = "trash pile"
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icon_state = "purple"
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/area/redgate/city/succ
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name = "alien home"
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icon_state = "green"
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/area/redgate/city/chopshop
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name = "back alley workshop"
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icon_state = "yellow"
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/area/redgate/city/crates
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name = "empty building"
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icon_state = "purple"
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/area/redgate/city/drugden
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name = "back alley home"
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icon_state = "purple"
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/area/redgate/city/gamblingden
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name = "gambling den"
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icon_state = "yellow"
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/area/redgate/city/tarot
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name = "tarot card reading"
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icon_state = "green"
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/area/redgate/city/fightclub
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name = "empty back-alley house"
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icon_state = "purple"
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/area/redgate/city/rats
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name = "rat infested house"
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icon_state = "bluenew"
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/area/redgate/city/shooting
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name = "shooting gallery"
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icon_state = "green"
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/area/redgate/city/storage
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name = "storage units"
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icon_state = "bluenew"
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/area/redgate/city/cardmon
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name = "back-alley home"
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icon_state = "green"
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/area/redgate/city/conveyors
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name = "conveyor building"
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icon_state = "bluenew"
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/area/redgate/city/dodgypharmacy
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name = "back-alley pharmacy"
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icon_state = "purple"
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/area/redgate/city/house1
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name = "house"
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icon_state = "green"
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/area/redgate/city/house2
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name = "house"
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icon_state = "green"
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/area/redgate/city/house3
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name = "house"
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icon_state = "green"
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/area/redgate/city/house4
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name = "house"
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icon_state = "green"
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/area/redgate/city/house5
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name = "house"
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icon_state = "green"
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/area/redgate/city/house6
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name = "house"
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icon_state = "green"
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/area/redgate/city/house7
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name = "house"
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icon_state = "green"
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/area/redgate/city/house8
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name = "house"
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icon_state = "green"
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/area/redgate/city/house9
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name = "house"
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icon_state = "green"
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/area/redgate/city/house10
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name = "house"
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icon_state = "green"
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/area/redgate/city/house11
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name = "house"
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icon_state = "green"
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/area/redgate/city/house12
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name = "house"
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icon_state = "green"
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/area/redgate/city/house13
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name = "house"
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icon_state = "green"
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/area/redgate/city/house14
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name = "house"
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icon_state = "green"
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/area/redgate/city/house15
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name = "house"
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icon_state = "green"
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/area/redgate/city/house16
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name = "house"
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icon_state = "green"
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/area/redgate/city/house17
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name = "house"
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icon_state = "green"
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/area/redgate/city/house18
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name = "house"
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icon_state = "green"
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@@ -0,0 +1,183 @@
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//Coloured lights
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/obj/item/weapon/light/bulb/neon/red
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brightness_range = 4
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color = "#da0205"
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brightness_color = "#da0205"
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init_brightness_range = 4
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/obj/item/weapon/light/bulb/neon/blue
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brightness_range = 4
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color = "#0048ff"
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brightness_color = "#0048ff"
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init_brightness_range = 4
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/obj/item/weapon/light/bulb/neon/green
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brightness_range = 4
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color = "#00ff15"
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brightness_color = "#00ff15"
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init_brightness_range = 4
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/obj/item/weapon/light/bulb/neon/pink
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brightness_range = 4
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color = "#ff00ee"
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brightness_color = "#ff00ee"
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init_brightness_range = 4
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/obj/item/weapon/light/bulb/neon/yellow
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brightness_range = 4
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color = "#fff200"
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brightness_color = "#fff200"
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init_brightness_range = 4
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/obj/item/weapon/light/bulb/neon/purple
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brightness_range = 4
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color = "#6200ff"
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brightness_color = "#6200ff"
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init_brightness_range = 4
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/obj/item/weapon/light/bulb/neon/orange
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brightness_range = 4
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color = "#ff8000"
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brightness_color = "#ff8000"
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init_brightness_range = 4
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/obj/machinery/light/small/neon
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icon = 'icons/obj/lighting_neon.dmi'
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name = "Neon Sign"
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icon_state = "GenericGreen1"
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base_state = "GenericGreen"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/green
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shows_alerts = FALSE
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anchored = TRUE
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plane = ABOVE_MOB_PLANE
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layer = ABOVE_MOB_LAYER
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construct_type = null
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overlay_color = LIGHT_COLOR_INCANDESCENT_BULB
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overlay_above_everything = TRUE
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//Generic Signs
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/obj/machinery/light/small/neon/generic_green
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||||
icon_state = "GenericGreen1"
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||||
base_state = "GenericGreen"
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||||
desc = "A bright neon wall sign."
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||||
light_type = /obj/item/weapon/light/bulb/neon/green
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||||
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/obj/machinery/light/small/neon/generic_yellow
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||||
icon_state = "GenericYellow1"
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||||
base_state = "GenericYellow"
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||||
desc = "A bright neon wall sign."
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||||
light_type = /obj/item/weapon/light/bulb/neon/yellow
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||||
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||||
/obj/machinery/light/small/neon/generic_red
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||||
icon_state = "GenericRed1"
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||||
base_state = "GenericRed"
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||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/red
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||||
|
||||
/obj/machinery/light/small/neon/generic_blue
|
||||
icon_state = "GenericBlue1"
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||||
base_state = "GenericBlue"
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||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/blue
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||||
|
||||
/obj/machinery/light/small/neon/generic_orange
|
||||
icon_state = "GenericOrange1"
|
||||
base_state = "GenericOrange"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/orange
|
||||
|
||||
/obj/machinery/light/small/neon/generic_pink
|
||||
icon_state = "GenericPink1"
|
||||
base_state = "GenericPink"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/pink
|
||||
|
||||
/obj/machinery/light/small/neon/generic_purple
|
||||
icon_state = "GenericPurple1"
|
||||
base_state = "GenericPurple"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/purple
|
||||
|
||||
|
||||
// Specific locations
|
||||
|
||||
/obj/machinery/light/small/neon/booze1
|
||||
icon_state = "Booze1"
|
||||
base_state = "Booze"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/green
|
||||
|
||||
/obj/machinery/light/small/neon/booze2
|
||||
icon_state = "BoozeWord1"
|
||||
base_state = "BoozeWord"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/green
|
||||
|
||||
/obj/machinery/light/small/neon/looktoucheat
|
||||
icon_state = "LookTouchEat1"
|
||||
base_state = "LookTouchEat"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/pink
|
||||
|
||||
/obj/machinery/light/small/neon/pharmacy
|
||||
icon_state = "Pharmacy1"
|
||||
base_state = "Pharmacy"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/green
|
||||
|
||||
/obj/machinery/light/small/neon/altevian
|
||||
icon_state = "Altevian1"
|
||||
base_state = "Altevian"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/orange
|
||||
|
||||
/obj/machinery/light/small/neon/nif1
|
||||
icon_state = "NIF1"
|
||||
base_state = "NIF"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/blue
|
||||
|
||||
/obj/machinery/light/small/neon/nif2
|
||||
icon_state = "NIFpic1"
|
||||
base_state = "NIFpic"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/blue
|
||||
|
||||
/obj/machinery/light/small/neon/redcross
|
||||
icon_state = "RedCross1"
|
||||
base_state = "RedCross"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/red
|
||||
|
||||
/obj/machinery/light/small/neon/bar
|
||||
icon_state = "Bar1"
|
||||
base_state = "Bar"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/purple
|
||||
|
||||
/obj/machinery/light/small/neon/unclothe
|
||||
icon_state = "Unclothe1"
|
||||
base_state = "Unclothe"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/orange
|
||||
|
||||
/obj/machinery/light/small/neon/import
|
||||
icon_state = "Import1"
|
||||
base_state = "Import"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/yellow
|
||||
|
||||
/obj/machinery/light/small/neon/police
|
||||
icon_state = "Police1"
|
||||
base_state = "Police"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/pink
|
||||
|
||||
/obj/machinery/light/small/neon/dice
|
||||
icon_state = "Dice1"
|
||||
base_state = "Dice"
|
||||
desc = "A bright neon wall sign."
|
||||
light_type = /obj/item/weapon/light/bulb/neon/yellow
|
||||
@@ -188,6 +188,19 @@
|
||||
qdel(overlay_layer)
|
||||
overlay_layer = null
|
||||
|
||||
/obj/machinery/light/lamppost
|
||||
icon = 'icons/obj/lighting32x64.dmi'
|
||||
icon_state = "lamppost1"
|
||||
base_state = "lamppost"
|
||||
desc = "A tall lampost that extends over an area"
|
||||
light_type = /obj/item/weapon/light/bulb
|
||||
shows_alerts = FALSE
|
||||
anchored = TRUE
|
||||
plane = ABOVE_MOB_PLANE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
construct_type = null
|
||||
overlay_color = LIGHT_COLOR_INCANDESCENT_BULB
|
||||
overlay_above_everything = TRUE
|
||||
|
||||
/*
|
||||
/obj/machinery/light_construct/bigfloorlamp
|
||||
|
||||
Reference in New Issue
Block a user