diff --git a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm index 4cf3829c87..3845b9ad61 100644 --- a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm +++ b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm @@ -104,7 +104,7 @@ var/datum/gas_mixture/environment = loc.return_air() if(scrubbing) - if((environment.phoron>0) || (environment.carbon_dioxide>0) || (environment.trace_gases.len>0)) + if((environment.phoron>0.001) || (environment.carbon_dioxide>0.001) || (environment.trace_gases.len>0)) var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles() //Take a gas sample diff --git a/code/ATMOSPHERICS/datum_pipe_network.dm b/code/ATMOSPHERICS/datum_pipe_network.dm index b7f1734865..168e5521b6 100644 --- a/code/ATMOSPHERICS/datum_pipe_network.dm +++ b/code/ATMOSPHERICS/datum_pipe_network.dm @@ -54,8 +54,6 @@ datum/pipe_network for(var/datum/pipeline/line_member in giver.line_members) line_member.network = src - del(giver) - update_network_gases() return 1 diff --git a/code/WorkInProgress/Ported/Bureaucracy/filing.dm b/code/WorkInProgress/Ported/Bureaucracy/filing.dm index 9e5a990f55..bf01c6dd27 100644 --- a/code/WorkInProgress/Ported/Bureaucracy/filing.dm +++ b/code/WorkInProgress/Ported/Bureaucracy/filing.dm @@ -8,7 +8,7 @@ /obj/structure/filingcabinet/attackby(obj/item/weapon/paper/P,mob/M) if(istype(P)) - M << "You put the [P] in the [src]." + M << "You put \the [P] in the [src]." M.drop_item() P.loc = src else diff --git a/code/ZAS/Turf.dm b/code/ZAS/Turf.dm index 3c5843830f..162939baa9 100644 --- a/code/ZAS/Turf.dm +++ b/code/ZAS/Turf.dm @@ -173,7 +173,6 @@ if(connections) connections.update_all() /turf/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air - del(giver) return 0 /turf/return_air() diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 4c98bf3aab..2b6bdf207e 100755 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -5,7 +5,7 @@ //BIG NOTE: Don't add living things to crates, that's bad, it will break the shuttle. //NEW NOTE: Do NOT set the price of any crates below 7 points. Doing so allows infinite points. -var/list/all_supply_groups = list("Operations","Security","Hospitality","Engineering","Medical / Science","Hydroponics") +var/list/all_supply_groups = list("Operations","Security","Hospitality","Engineering","Medical / Science","Hydroponics", "Supply", "Miscellaneous") /datum/supply_packs var/name = null @@ -44,7 +44,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee hidden = 1 /datum/supply_packs/food - name = "Food crate" + name = "Kitchen supply crate" contains = list(/obj/item/weapon/reagent_containers/food/snacks/flour, /obj/item/weapon/reagent_containers/food/snacks/flour, /obj/item/weapon/reagent_containers/food/snacks/flour, @@ -61,7 +61,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee cost = 10 containertype = /obj/structure/closet/crate/freezer containername = "Food crate" - group = "Hospitality" + group = "Supply" /datum/supply_packs/monkey name = "Monkey crate" @@ -113,7 +113,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee group = "Security" /datum/supply_packs/toner - name = "Toner Cartridges" + name = "Toner cartridges" contains = list(/obj/item/device/toner, /obj/item/device/toner, /obj/item/device/toner, @@ -122,8 +122,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/device/toner) cost = 10 containertype = /obj/structure/closet/crate - containername = "Toner Cartridges" - group = "Operations" + containername = "Toner cartridges" + group = "Supply" /datum/supply_packs/party name = "Party equipment" @@ -176,7 +176,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/clothing/mask/gas) cost = 35 containertype = /obj/structure/closet/crate/internals - containername = "Emergency Crate" + containername = "Emergency crate" group = "Engineering" /datum/supply_packs/evacuation @@ -208,7 +208,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee cost = 10 containertype = /obj/structure/closet/crate containername = "Janitorial supplies" - group = "Operations" + group = "Supply" /datum/supply_packs/lightbulbs name = "Replacement lights" @@ -229,7 +229,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee cost = 20 containertype = /obj/structure/closet/crate containername = "Wizard costume crate" - group = "Operations" + group = "Miscellaneous" /datum/supply_packs/mule name = "MULEbot Crate" @@ -266,38 +266,39 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee //farm animals - useless and annoying, but potentially a good source of food /datum/supply_packs/cow - name = "Cow Crate" + name = "Cow crate" cost = 30 containertype = /obj/structure/largecrate/cow - containername = "Cow Crate" + containername = "Cow crate" access = access_hydroponics + group = "Hydroponics" /datum/supply_packs/goat - name = "Goat Crate" + name = "Goat crate" cost = 25 containertype = /obj/structure/largecrate/goat - containername = "Goat Crate" + containername = "Goat crate" access = access_hydroponics group = "Hydroponics" /datum/supply_packs/chicken - name = "Chicken Crate" + name = "Chicken crate" cost = 20 containertype = /obj/structure/largecrate/chick - containername = "Chicken Crate" + containername = "Chicken crate" access = access_hydroponics group = "Hydroponics" /datum/supply_packs/lisa - name = "Corgi Crate" + name = "Corgi crate" contains = list() cost = 50 containertype = /obj/structure/largecrate/lisa - containername = "Corgi Crate" + containername = "Corgi crate" group = "Hydroponics" /datum/supply_packs/seeds - name = "Seeds Crate" + name = "Seeds crate" contains = list(/obj/item/seeds/chiliseed, /obj/item/seeds/berryseed, /obj/item/seeds/cornseed, @@ -322,7 +323,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee group = "Hydroponics" /datum/supply_packs/weedcontrol - name = "Weed Control Crate" + name = "Weed control crate" contains = list(/obj/item/weapon/scythe, /obj/item/clothing/mask/gas, /obj/item/weapon/grenade/chem_grenade/antiweed, @@ -334,7 +335,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee group = "Hydroponics" /datum/supply_packs/exoticseeds - name = "Exotic Seeds Crate" + name = "Exotic seeds crate" contains = list(/obj/item/seeds/nettleseed, /obj/item/seeds/replicapod, /obj/item/seeds/replicapod, @@ -373,7 +374,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee group = "Medical / Science" /datum/supply_packs/virus - name = "Virus crate" + name = "Virus sample crate" /* contains = list(/obj/item/weapon/reagent_containers/glass/bottle/flu_virion, /obj/item/weapon/reagent_containers/glass/bottle/cold, /obj/item/weapon/reagent_containers/glass/bottle/epiglottis_virion, @@ -392,12 +393,12 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/weapon/virusdish/random) cost = 25 containertype = "/obj/structure/closet/crate/secure" - containername = "Virus crate" + containername = "Virus sample crate" access = access_cmo group = "Medical / Science" /datum/supply_packs/metal50 - name = "50 Metal Sheets" + name = "50 metal sheets" contains = list(/obj/item/stack/sheet/metal) amount = 50 cost = 10 @@ -406,7 +407,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee group = "Engineering" /datum/supply_packs/glass50 - name = "50 Glass Sheets" + name = "50 glass sheets" contains = list(/obj/item/stack/sheet/glass) amount = 50 cost = 10 @@ -415,7 +416,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee group = "Engineering" /datum/supply_packs/wood50 - name = "50 Wooden Planks" + name = "50 wooden planks" contains = list(/obj/item/stack/sheet/wood) amount = 50 cost = 10 @@ -506,7 +507,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/weapon/paper/solar) cost = 20 containertype = /obj/structure/closet/crate - containername = "solar pack crate" + containername = "Solar pack crate" group = "Engineering" /datum/supply_packs/engine @@ -582,7 +583,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /datum/supply_packs/robotics - name = "Robotics Assembly Crate" + name = "Robotics assembly crate" contains = list(/obj/item/device/assembly/prox_sensor, /obj/item/device/assembly/prox_sensor, /obj/item/device/assembly/prox_sensor, @@ -595,7 +596,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/weapon/cell/high) cost = 10 containertype = /obj/structure/closet/crate/secure/gear - containername = "Robotics Assembly" + containername = "Robotics assembly" access = access_robotics group = "Engineering" @@ -764,14 +765,14 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee group = "Security" /datum/supply_packs/securitybarriers - name = "Security Barriers" + name = "Security barrier crate" contains = list(/obj/machinery/deployable/barrier, /obj/machinery/deployable/barrier, /obj/machinery/deployable/barrier, /obj/machinery/deployable/barrier) cost = 20 containertype = /obj/structure/closet/crate/secure/gear - containername = "Security Barriers crate" + containername = "Security barrier crate" group = "Security" /datum/supply_packs/securitybarriers @@ -812,7 +813,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee cost = 200 containertype = /obj/structure/closet/crate containername = "Collectable hats crate! Brought to you by Bass.inc!" - group = "Operations" + group = "Miscellaneous" /datum/supply_packs/randomised/New() manifest += "Contains any [num_contained] of:" @@ -858,7 +859,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee group = "Operations" /datum/supply_packs/boxes - name = "Empty Box supplies" + name = "Empty boxes" contains = list(/obj/item/weapon/storage/box, /obj/item/weapon/storage/box, /obj/item/weapon/storage/box, @@ -871,8 +872,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/weapon/storage/box) cost = 10 containertype = "/obj/structure/closet/crate" - containername = "Empty Box crate" - group = "Operations" + containername = "Empty box crate" + group = "Supply" /datum/supply_packs/surgery name = "Surgery crate" @@ -910,7 +911,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/pizzabox/mushroom, /obj/item/pizzabox/meat, /obj/item/pizzabox/vegetable) - name = "Surprise pack of five dozen pizzas" + name = "Surprise pack of five pizzas" cost = 15 containertype = /obj/structure/closet/crate/freezer containername = "Pizza crate" @@ -950,7 +951,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee containertype = /obj/structure/closet/crate/secure containername = "Actor Costumes" access = access_theatre - group = "Operations" + group = "Miscellaneous" /datum/supply_packs/formal_wear contains = list(/obj/item/clothing/head/bowler, @@ -971,7 +972,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee cost = 30 containertype = /obj/structure/closet containername = "Formalwear for the best occasions." - group = "Operations" + group = "Miscellaneous" /datum/supply_packs/rust_injector contains = list(/obj/machinery/power/rust_fuel_injector) @@ -1052,7 +1053,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee cost = 10 containertype = /obj/structure/closet/crate containername = "EFTPOS crate" - group = "Operations" + group = "Miscellaneous" /datum/supply_packs/teg contains = list(/obj/machinery/power/generator) @@ -1091,7 +1092,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee access = access_atmospherics /datum/supply_packs/bee_keeper - name = "Beekeeping Crate" + name = "Beekeeping crate" contains = list(/obj/item/beezeez, /obj/item/weapon/bee_net, /obj/item/apiary, diff --git a/code/defines/obj/hydro.dm b/code/defines/obj/hydro.dm index 9357b7f308..443ba95b09 100644 --- a/code/defines/obj/hydro.dm +++ b/code/defines/obj/hydro.dm @@ -1167,7 +1167,7 @@ attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || (istype(W, /obj/item/weapon/twohanded/fireaxe) && W:wielded) || istype(W, /obj/item/weapon/melee/energy)) - user.show_message("You make planks out of the [src]!", 1) + user.show_message("You make planks out of \the [src]!", 1) for(var/i=0,i<2,i++) var/obj/item/stack/sheet/wood/NG = new (user.loc) for (var/obj/item/stack/sheet/wood/G in user.loc) diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 0799d9faa0..917ecfe9a3 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -44,7 +44,6 @@ /atom/proc/assume_air(datum/gas_mixture/giver) - del(giver) return null /atom/proc/remove_air(amount) diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index 9652a90978..fb01c76588 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -57,7 +57,7 @@ return if(changeling.geneticdamage > max_genetic_damage) - src << "Our geneomes are still reassembling. We need time to recover first." + src << "Our genomes are still reassembling. We need time to recover first." return return changeling diff --git a/code/game/gamemodes/changeling/modularchangling.dm b/code/game/gamemodes/changeling/modularchangling.dm index 8c65605cbc..9d1d94adf3 100644 --- a/code/game/gamemodes/changeling/modularchangling.dm +++ b/code/game/gamemodes/changeling/modularchangling.dm @@ -119,11 +119,11 @@ var/list/datum/power/changeling/powerinstances = list() genomecost = 10 verbpath = /mob/proc/changeling_DEATHsting -/datum/power/changeling/unfat_sting - name = "Unfat Sting" - desc = "We silently sting a human, forcing them to rapidly metobolize their fat." - genomecost = 1 - verbpath = /mob/proc/changeling_unfat_sting +///datum/power/changeling/unfat_sting +// name = "Unfat Sting" +// desc = "We silently sting a human, forcing them to rapidly metabolize their fat." +// genomecost = 1 +// verbpath = /mob/proc/changeling_unfat_sting /datum/power/changeling/boost_range name = "Boost Range" diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index fdc669a0c4..a9217cd00f 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -811,7 +811,7 @@ var/list/sacrificed = list() if (cultist == user) //just to be sure. return if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/structure/closet))) - user << "\red You cannot summon the [cultist], for his shackles of blood are strong" + user << "\red You cannot summon \the [cultist], for his shackles of blood are strong." return fizzle() cultist.loc = src.loc cultist.lying = 1 diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index 565edc8e17..6a65e4812a 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -16,7 +16,7 @@ var/global/list/autolathe_recipes = list( \ new /obj/item/weapon/stock_parts/console_screen(), \ new /obj/item/weapon/airlock_electronics(), \ new /obj/item/weapon/airalarm_electronics(), \ - new /obj/item/weapon/firealarm_electronics(), \ + new /obj/item/weapon/firealarm_electronics(), \ new /obj/item/weapon/module/power_control(), \ new /obj/item/stack/sheet/metal(), \ new /obj/item/stack/sheet/glass(), \ @@ -262,9 +262,42 @@ var/global/list/autolathe_recipes_hidden = list( \ if (!busy) if(href_list["make"]) var/turf/T = get_step(src.loc, get_dir(src,usr)) - var/obj/template = locate(href_list["make"]) + + // critical exploit fix start -walter0o + var/obj/item/template = null + var/attempting_to_build = locate(href_list["make"]) + + if(!attempting_to_build) + return + + if(locate(attempting_to_build, src.L) || locate(attempting_to_build, src.LL)) // see if the requested object is in one of the construction lists, if so, it is legit -walter0o + template = attempting_to_build + + else // somebody is trying to exploit, alert admins -walter0o + + var/turf/LOC = get_turf(usr) + message_admins("[key_name_admin(usr)] tried to exploit an autolathe to duplicate [attempting_to_build] ! ([LOC ? "JMP" : "null"])", 0) + log_admin("EXPLOIT : [key_name(usr)] tried to exploit an autolathe to duplicate [attempting_to_build] !") + return + + // now check for legit multiplier, also only stacks should pass with one to prevent raw-materials-manipulation -walter0o + var/multiplier = text2num(href_list["multiplier"]) + if (!multiplier) multiplier = 1 + var/max_multiplier = 1 + + if(istype(template, /obj/item/stack)) // stacks are the only items which can have a multiplier higher than 1 -walter0o + var/obj/item/stack/S = template + max_multiplier = min(S.max_amount, S.m_amt?round(m_amount/S.m_amt):INFINITY, S.g_amt?round(g_amount/S.g_amt):INFINITY) // pasta from regular_win() to make sure the numbers match -walter0o + + if( (multiplier > max_multiplier) || (multiplier <= 0) ) // somebody is trying to exploit, alert admins-walter0o + + var/turf/LOC = get_turf(usr) + message_admins("[key_name_admin(usr)] tried to exploit an autolathe with multiplier set to [multiplier] on [template] ! ([LOC ? "JMP" : "null"])" , 0) + log_admin("EXPLOIT : [key_name(usr)] tried to exploit an autolathe with multiplier set to [multiplier] on [template] !") + return + var/power = max(2000, (template.m_amt+template.g_amt)*multiplier/5) if(src.m_amount >= template.m_amt*multiplier && src.g_amount >= template.g_amt*multiplier) busy = 1 diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm index e02d0de1f0..f4a80c0a41 100644 --- a/code/game/machinery/computer/HolodeckControl.dm +++ b/code/game/machinery/computer/HolodeckControl.dm @@ -315,7 +315,7 @@ if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve return for(var/mob/M in range(3,src)) - M.show_message("\b ERROR. Recalibrating projetion apparatus.") + M.show_message("\b ERROR. Recalibrating projection apparatus.") last_change = world.time return @@ -447,6 +447,8 @@ if(isrobot(user)) return + + ..() /obj/structure/table/holotable/wood name = "table" @@ -489,7 +491,7 @@ damtype = HALLOSS /obj/item/weapon/holo/esword - desc = "May the force be within you. Sorta" + desc = "May the force be within you. Sorta." icon_state = "sword0" force = 3.0 throw_speed = 1 @@ -607,11 +609,11 @@ power_channel = ENVIRON /obj/machinery/readybutton/attack_ai(mob/user as mob) - user << "The station AI is not to interact with these devices" + user << "The station AI is not to interact with these devices!" return /obj/machinery/readybutton/attack_paw(mob/user as mob) - user << "You are too primitive to use this device" + user << "You are too primitive to use this device." return /obj/machinery/readybutton/New() diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 05d0ccea8d..d2bf8a1661 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -180,7 +180,7 @@ /obj/machinery/computer/security/telescreen/entertainment name = "entertainment monitor" - desc = "Damn, they better have /tg/thechannel on these things." + desc = "Damn, why do they never have anything interesting on these things?" icon = 'icons/obj/status_display.dmi' icon_state = "entertainment" @@ -206,4 +206,4 @@ name = "Mission Monitor" desc = "Used to access the built-in cameras in helmets." icon_state = "syndicam" - network = list("NUKE") \ No newline at end of file + network = list("NUKE") diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index 1d724b83cd..74c6d3f8e7 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -255,7 +255,7 @@ if (authenticated) var/t1 = href_list["assign_target"] if(t1 == "Custom") - var/temp_t = copytext(sanitize(input("Enter a custom job assignment.","Assignment")),1,MAX_MESSAGE_LEN) + var/temp_t = copytext(sanitize(input("Enter a custom job assignment.","Assignment")),1,45) //let custom jobs function as an impromptu alt title, mainly for sechuds if(temp_t && modify) modify.assignment = temp_t diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 70010a74d5..42b23c5d7f 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -68,11 +68,11 @@ for reference: attackby(obj/item/W as obj, mob/user as mob) if (istype(W, /obj/item/stack/sheet/wood)) if (src.health < src.maxhealth) - visible_message("\red [user] begins to repair the [src]!") + visible_message("\red [user] begins to repair \the [src]!") if(do_after(user,20)) src.health = src.maxhealth W:use(1) - visible_message("\red [user] repairs the [src]!") + visible_message("\red [user] repairs \the [src]!") return else return @@ -181,7 +181,7 @@ for reference: if (src.emagged == 0) src.emagged = 1 src.req_access = null - user << "You break the ID authentication lock on the [src]." + user << "You break the ID authentication lock on \the [src]." var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 1, src) s.start() @@ -189,7 +189,7 @@ for reference: return else if (src.emagged == 1) src.emagged = 2 - user << "You short out the anchoring mechanism on the [src]." + user << "You short out the anchoring mechanism on \the [src]." var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 1, src) s.start() @@ -200,12 +200,12 @@ for reference: src.health = src.maxhealth src.emagged = 0 src.req_access = list(access_security) - visible_message("\red [user] repairs the [src]!") + visible_message("\red [user] repairs \the [src]!") return else if (src.emagged > 0) src.emagged = 0 src.req_access = list(access_security) - visible_message("\red [user] repairs the [src]!") + visible_message("\red [user] repairs \the [src]!") return return else diff --git a/code/game/machinery/hydroponics.dm b/code/game/machinery/hydroponics.dm index 97621cd30a..ef86fa4c3b 100644 --- a/code/game/machinery/hydroponics.dm +++ b/code/game/machinery/hydroponics.dm @@ -783,6 +783,15 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob) del(src) return +/obj/machinery/hydroponics/attack_tk(mob/user as mob) + if(harvest) + myseed.harvest(src) + else if(dead) + planted = 0 + dead = 0 + usr << text("You remove the dead plant from the [src].") + del(myseed) + updateicon() /obj/machinery/hydroponics/attack_hand(mob/user as mob) if(istype(usr,/mob/living/silicon)) //How does AI know what plant is? diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index d358e39c67..8364a5a666 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -8,7 +8,7 @@ var/list/obj/machinery/requests_console/allConsoles = list() /obj/machinery/requests_console name = "Requests Console" - desc = "A console intended to send requests to diferent departments on the station." + desc = "A console intended to send requests to different departments on the station." anchored = 1 icon = 'icons/obj/terminals.dmi' icon_state = "req_comp0" diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 972066d1fb..439d31d57d 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -48,7 +48,7 @@ if (src.health <= 0) - visible_message("\blue The [src] dissapates") + visible_message("\blue The [src] dissipates!") del(src) return @@ -61,7 +61,7 @@ src.health -= max_health*0.75 //3/4 health as damage if(src.health <= 0) - visible_message("\blue The [src] dissapates") + visible_message("\blue The [src] dissipates!") del(src) return @@ -73,7 +73,7 @@ health -= Proj.damage ..() if(health <=0) - visible_message("\blue The [src] dissapates") + visible_message("\blue The [src] dissipates!") del(src) return opacity = 1 @@ -122,7 +122,7 @@ //Handle the destruction of the shield if (src.health <= 0) - visible_message("\blue The [src] dissapates") + visible_message("\blue The [src] dissipates!") del(src) return @@ -500,7 +500,7 @@ else src.add_fingerprint(user) - visible_message("\red The [src.name] has been hit with the [W.name] by [user.name]!") + visible_message("\red The [src.name] has been hit with \the [W.name] by [user.name]!") /obj/machinery/shieldwallgen/proc/cleanup(var/NSEW) var/obj/machinery/shieldwall/F diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 66cc973754..f4cd695ca8 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -648,7 +648,7 @@ /obj/machinery/vending/snack name = "Getmore Chocolate Corp" - desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars" + desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars." product_slogans = "Try our new nougat bar!;Twice the calories for half the price!" product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!" icon_state = "snack" @@ -681,7 +681,7 @@ //This one's from bay12 /obj/machinery/vending/cart name = "PTech" - desc = "Cartridges for PDAs" + desc = "Cartridges for PDAs." product_slogans = "Carts to go!" icon_state = "cart" icon_deny = "cart-deny" @@ -692,7 +692,7 @@ /obj/machinery/vending/cigarette name = "Cigarette machine" //OCD had to be uppercase to look nice with the new formating - desc = "If you want to get cancer, might as well do it in style" + desc = "If you want to get cancer, might as well do it in style!" product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!" product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs." vend_delay = 34 @@ -750,7 +750,7 @@ /obj/machinery/vending/security name = "SecTech" - desc = "A security equipment vendor" + desc = "A security equipment vendor." product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?" icon_state = "sec" icon_deny = "sec-deny" @@ -761,7 +761,7 @@ /obj/machinery/vending/hydronutrients name = "NutriMax" - desc = "A plant nutrients vendor" + desc = "A plant nutrients vendor." product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!" product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..." icon_state = "nutri" @@ -800,7 +800,7 @@ /obj/machinery/vending/dinnerware name = "Dinnerware" - desc = "A kitchen and restaurant equipment vendor" + desc = "A kitchen and restaurant equipment vendor." product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..." icon_state = "dinnerware" products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/kitchen/utensil/fork = 6,/obj/item/weapon/kitchenknife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2) @@ -808,7 +808,7 @@ /obj/machinery/vending/sovietsoda name = "BODA" - desc = "Old sweet water vending machine" + desc = "An old sweet water vending machine,how did this end up here?" icon_state = "sovietsoda" product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem." products = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda = 30) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 77807c2ca1..53bf77ce57 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -628,7 +628,7 @@ /obj/mecha/proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob) src.log_message("Attacked by [W]. Attacker - [user]") if(prob(src.deflect_chance)) - user << "\red The [W] bounces off [src.name] armor." + user << "\red \The [W] bounces off [src.name]." src.log_append_to_last("Armor saved.") /* for (var/mob/V in viewers(src)) diff --git a/code/game/objects/closets/walllocker.dm b/code/game/objects/closets/walllocker.dm index abf2288ae7..2f5715288e 100644 --- a/code/game/objects/closets/walllocker.dm +++ b/code/game/objects/closets/walllocker.dm @@ -15,17 +15,17 @@ /obj/structure/closet/walllocker/emerglocker name = "emergency locker" - desc = "A wall mounted locker with emergency supplies" + desc = "A wall mounted locker with emergency supplies." var/list/spawnitems = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath) var/amount = 2 // spawns each items X times. icon_state = "emerg" /obj/structure/closet/walllocker/emerglocker/toggle(mob/user as mob) src.attack_hand(user) - return + return /obj/structure/closet/walllocker/emerglocker/attackby(obj/item/weapon/W as obj, mob/user as mob) - return + return /obj/structure/closet/walllocker/emerglocker/attack_hand(mob/user as mob) if (istype(user, /mob/living/silicon/ai)) //Added by Strumpetplaya - AI shouldn't be able to diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index d0afa8a576..f2b5e850f4 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -237,6 +237,18 @@ /obj/item/proc/equipped(var/mob/user, var/slot) return +//returns 1 if the item is equipped by a mob, 0 otherwise. +//This might need some error trapping, not sure if get_equipped_items() is safe for non-human mobs. +/obj/item/proc/is_equipped() + if(!ismob(loc)) + return 0 + + var/mob/M = loc + if(src in M.get_equipped_items()) + return 1 + else + return 0 + //the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't. //If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen. //Set disable_warning to 1 if you wish it to not give you outputs. diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm index 24a999cb69..e0963d08cc 100644 --- a/code/game/objects/items/stacks/tiles/tile_types.dm +++ b/code/game/objects/items/stacks/tiles/tile_types.dm @@ -11,7 +11,7 @@ /obj/item/stack/tile/grass name = "grass tile" singular_name = "grass floor tile" - desc = "A patch of grass like they often use on golf courses" + desc = "A patch of grass like they often use on golf courses." icon_state = "tile_grass" w_class = 3.0 force = 1.0 @@ -28,7 +28,7 @@ /obj/item/stack/tile/wood name = "wood floor tile" singular_name = "wood floor tile" - desc = "an easy to fit wood floor tile" + desc = "An easy to fit wooden floor tile." icon_state = "tile-wood" w_class = 3.0 force = 1.0 @@ -44,7 +44,7 @@ /obj/item/stack/tile/carpet name = "carpet" singular_name = "carpet" - desc = "A piece of carpet. It is the same size as a floor tile" + desc = "A piece of carpet. It is the same size as a normal floor tile!" icon_state = "tile-carpet" w_class = 3.0 force = 1.0 @@ -52,4 +52,4 @@ throw_speed = 5 throw_range = 20 flags = FPRINT | TABLEPASS | CONDUCT - max_amount = 60 + max_amount = 60 diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index 070e296412..423c508f6e 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -201,9 +201,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/clothing/mask/cigarette/cigar name = "premium cigar" desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!" - icon_state = "cigaroff" - icon_on = "cigaron" - icon_off = "cigaroff" + icon_state = "cigar2off" + icon_on = "cigar2on" + icon_off = "cigar2off" type_butt = /obj/item/weapon/cigbutt/cigarbutt throw_speed = 0.5 item_state = "cigaroff" @@ -219,7 +219,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/clothing/mask/cigarette/cigar/havana name = "premium Havanian cigar" - desc = "A cigar fit for only the best for the best." + desc = "A cigar fit for only the best of the best." icon_state = "cigar2off" icon_on = "cigar2on" icon_off = "cigar2off" @@ -247,10 +247,33 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/clothing/mask/cigarette/cigar/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/match)) - ..() - else - user << "\The [src] straight out REFUSES to be lit by such uncivilized means." + if(istype(W, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = W + if(WT.isOn()) + light("[user] insults [name] by lighting it with [W].") + + else if(istype(W, /obj/item/weapon/lighter/zippo)) + var/obj/item/weapon/lighter/zippo/Z = W + if(Z.lit) + light("With a flick of their wrist, [user] lights their [name] with their [W].") + + else if(istype(W, /obj/item/weapon/lighter)) + var/obj/item/weapon/lighter/L = W + if(L.lit) + light("[user] manages to offend their [name] by lighting it with [W].") + + else if(istype(W, /obj/item/weapon/match)) + var/obj/item/weapon/match/M = W + if(M.lit) + light("[user] lights their [name] with their [W].") + + else if(istype(W, /obj/item/weapon/melee/energy/sword)) + var/obj/item/weapon/melee/energy/sword/S = W + if(S.active) + light("[user] swings their [W], barely missing their nose. They light their [name] in the process.") + + else if(istype(W, /obj/item/device/assembly/igniter)) + light("[user] fiddles with [W], and manages to light their [name] with the power of science.") ///////////////// //SMOKING PIPES// @@ -306,10 +329,28 @@ CIGARETTE PACKETS ARE IN FANCY.DM return /obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/match)) - ..() - else - user << "\The [src] straight out REFUSES to be lit by such means." + if(istype(W, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = W + if(WT.isOn())// + light("[user] recklessly lights [name] with [W].") + + else if(istype(W, /obj/item/weapon/lighter/zippo)) + var/obj/item/weapon/lighter/zippo/Z = W + if(Z.lit) + light("With much care, [user] lights their [name] with their [W].") + + else if(istype(W, /obj/item/weapon/lighter)) + var/obj/item/weapon/lighter/L = W + if(L.lit) + light("[user] manages to light their [name] with [W].") + + else if(istype(W, /obj/item/weapon/match)) + var/obj/item/weapon/match/M = W + if(M.lit) + light("[user] lights their [name] with their [W].") + + else if(istype(W, /obj/item/device/assembly/igniter)) + light("[user] fiddles with [W], and manages to light their [name] with the power of science.") /obj/item/clothing/mask/cigarette/pipe/cobpipe name = "corn cob pipe" @@ -423,4 +464,4 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(lit) user.SetLuminosity(user.luminosity-2) SetLuminosity(2) - return + return diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index 3ad8b79e49..8bdae5d853 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -10,12 +10,7 @@ /obj/item/weapon/storage/belt/proc/can_use() - if(!ismob(loc)) return 0 - var/mob/M = loc - if(src in M.get_equipped_items()) - return 1 - else - return 0 + return is_equipped() /obj/item/weapon/storage/belt/MouseDrop(obj/over_object as obj, src_location, over_location) diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm index 9ad77255dc..1831309b97 100644 --- a/code/game/objects/items/weapons/storage/storage.dm +++ b/code/game/objects/items/weapons/storage/storage.dm @@ -261,7 +261,7 @@ if(!prevent_warning && !istype(W, /obj/item/weapon/gun/energy/crossbow)) for(var/mob/M in viewers(usr, null)) if (M == usr) - usr << "You put the [W] into [src]." + usr << "You put \the [W] into [src]." else if (M in range(1)) //If someone is standing close enough, they can tell what it is... M.show_message("[usr] puts [W] into [src].") else if (W && W.w_class >= 3.0) //Otherwise they can only see large or normal items from a distance... @@ -449,6 +449,10 @@ del(src) //BubbleWrap END - +/obj/item/weapon/storage/hear_talk(mob/M as mob, text) + for (var/atom/A in src) + if(istype(A,/obj/)) + var/obj/O = A + O.hear_talk(M, text) diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 6c308caf99..954d4de898 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -16,7 +16,7 @@ */ /obj/item/weapon/wrench name = "wrench" - desc = "A wrench with common uses. Can be found in your hand." + desc = "A wrench with many common uses. Can be usually found in your hand." icon = 'icons/obj/items.dmi' icon_state = "wrench" flags = FPRINT | TABLEPASS| CONDUCT @@ -428,7 +428,7 @@ /obj/item/weapon/crowbar name = "crowbar" - desc = "Used to hit floors" + desc = "Used to remove floors and to pry open doors." icon = 'icons/obj/items.dmi' icon_state = "crowbar" flags = FPRINT | TABLEPASS| CONDUCT diff --git a/code/game/objects/random/random.dm b/code/game/objects/random/random.dm index 26b4307d77..e8daca1fbb 100644 --- a/code/game/objects/random/random.dm +++ b/code/game/objects/random/random.dm @@ -5,7 +5,7 @@ icon_state = "rup" var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything - + // creates a new object and deletes itself /obj/random/New() ..() @@ -37,8 +37,8 @@ /obj/item/weapon/crowbar,\ /obj/item/weapon/wrench,\ /obj/item/device/flashlight) - - + + /obj/random/technology_scanner name = "Random Scanner" desc = "This is a random technology scanner." @@ -46,10 +46,10 @@ icon_state = "atmos" item_to_spawn() return pick(prob(5);/obj/item/device/t_scanner,\ - prob(2);/obj/item/device/radio/intercom,\ + prob(2);/obj/item/device/radio,\ prob(5);/obj/item/device/analyzer) - - + + /obj/random/powercell name = "Random Powercell" desc = "This is a random powercell." @@ -61,8 +61,8 @@ prob(40);/obj/item/weapon/cell/high,\ prob(9);/obj/item/weapon/cell/super,\ prob(1);/obj/item/weapon/cell/hyper) - - + + /obj/random/bomb_supply name = "Bomb Supply" desc = "This is a random bomb supply." @@ -71,7 +71,8 @@ item_to_spawn() return pick(/obj/item/device/assembly/igniter,\ /obj/item/device/assembly/prox_sensor,\ - /obj/item/device/assembly/signaler) + /obj/item/device/assembly/signaler,\ + /obj/item/device/multitool) /obj/random/toolbox @@ -83,8 +84,8 @@ return pick(prob(3);/obj/item/weapon/storage/toolbox/mechanical,\ prob(2);/obj/item/weapon/storage/toolbox/electrical,\ prob(1);/obj/item/weapon/storage/toolbox/emergency) - - + + /obj/random/tech_supply name = "Random Tech Supply" desc = "This is a random piece of technology supplies." diff --git a/code/game/objects/storage/coat.dm b/code/game/objects/storage/coat.dm index e5151ae5de..e7457e2497 100644 --- a/code/game/objects/storage/coat.dm +++ b/code/game/objects/storage/coat.dm @@ -217,8 +217,12 @@ O.emp_act(severity) ..() +/* + /obj/item/clothing/suit/hear_talk(mob/M, var/msg) for (var/atom/A in src) if(istype(A,/obj/)) var/obj/O = A - O.hear_talk(M, msg) \ No newline at end of file + O.hear_talk(M, msg) + +*/ \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 0e2a4e3b04..129171a435 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -284,4 +284,10 @@ if(welded) overlays += "welded" else - icon_state = icon_opened \ No newline at end of file + icon_state = icon_opened + +/obj/structure/closet/hear_talk(mob/M as mob, text) + for (var/atom/A in src) + if(istype(A,/obj/)) + var/obj/O = A + O.hear_talk(M, text) \ No newline at end of file diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 0096d763ea..bfdad4e2bc 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -41,7 +41,7 @@ if(HULK in user.mutations) health -= 5 else - health -= 3 + health -= 1 healthcheck() /obj/structure/grille/attack_alien(mob/user as mob) @@ -215,4 +215,4 @@ if(exposed_temperature > T0C + 1500) health -= 1 healthcheck() - ..() \ No newline at end of file + ..() diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm index 7e894c1359..388dcf41b3 100644 --- a/code/game/objects/structures/signs.dm +++ b/code/game/objects/structures/signs.dm @@ -82,57 +82,57 @@ /obj/structure/sign/biohazard name = "\improper BIOHAZARD" - desc = "A warning sign which reads 'BIOHAZARD'" + desc = "A warning sign which reads 'BIOHAZARD'." icon_state = "bio" /obj/structure/sign/electricshock name = "\improper HIGH VOLTAGE" - desc = "A warning sign which reads 'HIGH VOLTAGE'" + desc = "A warning sign which reads 'HIGH VOLTAGE'." icon_state = "shock" /obj/structure/sign/examroom name = "\improper EXAM" - desc = "A guidance sign which reads 'EXAM ROOM'" + desc = "A guidance sign which reads 'EXAM ROOM'." icon_state = "examroom" /obj/structure/sign/vacuum name = "\improper HARD VACUUM AHEAD" - desc = "A warning sign which reads 'HARD VACUUM AHEAD'" + desc = "A warning sign which reads 'HARD VACUUM AHEAD'." icon_state = "space" /obj/structure/sign/deathsposal name = "\improper DISPOSAL LEADS TO SPACE" - desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'" + desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'." icon_state = "deathsposal" /obj/structure/sign/pods name = "\improper ESCAPE PODS" - desc = "A warning sign which reads 'ESCAPE PODS'" + desc = "A warning sign which reads 'ESCAPE PODS'." icon_state = "pods" /obj/structure/sign/fire name = "\improper DANGER: FIRE" - desc = "A warning sign which reads 'DANGER: FIRE'" + desc = "A warning sign which reads 'DANGER: FIRE'." icon_state = "fire" /obj/structure/sign/nosmoking_1 name = "\improper NO SMOKING" - desc = "A warning sign which reads 'NO SMOKING'" + desc = "A warning sign which reads 'NO SMOKING'." icon_state = "nosmoking" /obj/structure/sign/nosmoking_2 name = "\improper NO SMOKING" - desc = "A warning sign which reads 'NO SMOKING'" + desc = "A warning sign which reads 'NO SMOKING'." icon_state = "nosmoking2" /obj/structure/sign/redcross name = "medbay" - desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'" + desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here." icon_state = "redcross" /obj/structure/sign/greencross name = "medbay" - desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'" + desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here." icon_state = "greencross" /obj/structure/sign/goldenplaque @@ -162,40 +162,40 @@ /obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map name = "\improper SCIENCE!" - desc = "A warning sign which reads 'SCIENCE!'" + desc = "A warning sign which reads 'SCIENCE!'." icon_state = "science1" /obj/structure/sign/chemistry name = "\improper CHEMISTRY" - desc = "A warning sign which reads 'CHEMISTRY'" + desc = "A warning sign which reads 'CHEMISTRY'." icon_state = "chemistry1" /obj/structure/sign/botany name = "\improper HYDROPONICS" - desc = "A warning sign which reads 'HYDROPONICS'" + desc = "A warning sign which reads 'HYDROPONICS'." icon_state = "hydro1" /obj/structure/sign/directions/science name = "\improper Science department" - desc = "A direction sign, pointing out which way Science department is." + desc = "A direction sign, pointing out which way the Science department is." icon_state = "direction_sci" /obj/structure/sign/directions/engineering name = "\improper Engineering department" - desc = "A direction sign, pointing out which way Engineering department is." + desc = "A direction sign, pointing out which way the Engineering department is." icon_state = "direction_eng" /obj/structure/sign/directions/security name = "\improper Security department" - desc = "A direction sign, pointing out which way Security department is." + desc = "A direction sign, pointing out which way the Security department is." icon_state = "direction_sec" /obj/structure/sign/directions/medical name = "\improper Medical Bay" - desc = "A direction sign, pointing out which way Meducal Bay is." + desc = "A direction sign, pointing out which way the Medical Bay is." icon_state = "direction_med" /obj/structure/sign/directions/evac name = "\improper Escape Arm" - desc = "A direction sign, pointing out which way escape shuttle dock is." + desc = "A direction sign, pointing out which way the escape shuttle dock is." icon_state = "direction_evac" diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index f18b944b60..4f3112cb35 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -155,7 +155,7 @@ if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src)))) if(!ishuman(usr)) return if(buckled_mob) return 0 - visible_message("[usr] collapses \the [src.name]") + visible_message("[usr] collapses \the [src.name].") new/obj/item/roller(get_turf(src)) spawn(0) del(src) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 6f4cf813fd..7ea112b94a 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -154,7 +154,7 @@ attack_generic(user, rand(10, 15)) -/obj/structure/window/attackby(obj/item/weapon/W as obj, mob/user as mob) +/obj/structure/window/attackby(obj/item/W as obj, mob/user as mob) if(!istype(W)) return//I really wish I did not need this if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2) diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index 3191614b09..8ae0d2aa63 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -25,13 +25,13 @@ /obj/item/clothing/glasses/science name = "Science Goggles" - desc = "nothing" + desc = "The goggles do nothing!" icon_state = "purple" item_state = "glasses" /obj/item/clothing/glasses/night name = "Night Vision Goggles" - desc = "You can totally see in the dark now!." + desc = "You can totally see in the dark now!" icon_state = "night" item_state = "glasses" origin_tech = "magnets=2" @@ -112,13 +112,13 @@ src.flags |= GLASSESCOVERSEYES flags_inv |= HIDEEYES icon_state = initial(icon_state) - usr << "You flip the [src] down to protect your eyes." + usr << "You flip \the [src] down to protect your eyes." else src.up = !src.up src.flags &= ~HEADCOVERSEYES flags_inv &= ~HIDEEYES icon_state = "[initial(icon_state)]up" - usr << "You push the [src] up out of your face." + usr << "You push \the [src] up out of your face." usr.update_inv_glasses() diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm index 07602471f4..282a967ef5 100644 --- a/code/modules/clothing/shoes/magboots.dm +++ b/code/modules/clothing/shoes/magboots.dm @@ -4,30 +4,25 @@ icon_state = "magboots0" species_restricted = null var/magpulse = 0 + icon_action_button = "action_blank" + action_button_name = "Toggle the magboots" // flags = NOSLIP //disabled by default - - verb/toggle() - set name = "Toggle Magboots" - set category = "Object" - set src in usr - if(usr.stat) - return - if(src.magpulse) - src.flags &= ~NOSLIP - src.slowdown = SHOES_SLOWDOWN - src.magpulse = 0 + attack_self(mob/user) + if(magpulse) + flags &= ~NOSLIP + slowdown = SHOES_SLOWDOWN + magpulse = 0 icon_state = "magboots0" - usr << "You disable the mag-pulse traction system." + user << "You disable the mag-pulse traction system." else - src.flags |= NOSLIP - src.slowdown = 2 - src.magpulse = 1 + flags |= NOSLIP + slowdown = 2 + magpulse = 1 icon_state = "magboots1" - usr << "You enable the mag-pulse traction system." - usr.update_inv_shoes() //so our mob-overlays update - - + user << "You enable the mag-pulse traction system." + user.update_inv_shoes() //so our mob-overlays update + examine() set src in view() ..() diff --git a/code/modules/clothing/spacesuits/alien.dm b/code/modules/clothing/spacesuits/alien.dm index 77c8d10ef1..f038aa4456 100644 --- a/code/modules/clothing/spacesuits/alien.dm +++ b/code/modules/clothing/spacesuits/alien.dm @@ -192,28 +192,44 @@ /obj/item/clothing/shoes/magboots/vox desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor." - name = "vox boots" + name = "vox magclaws" item_state = "boots-vox" icon_state = "boots-vox" species_restricted = list("Vox") + action_button_name = "Toggle the magclaws" - toggle() - //set name = "Toggle Floor Grip" - if(usr.stat) +/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user) + if(src.magpulse) + flags &= ~NOSLIP + magpulse = 0 + canremove = 1 + user << "You relax your deathgrip on the flooring." + else + //make sure these can only be used when equipped. + if (!is_equipped()) + user << "You will have to put on the [src] before you can do that." return - if(src.magpulse) - src.flags &= ~NOSLIP - src.magpulse = 0 - usr << "You relax your deathgrip on the flooring." - else - src.flags |= NOSLIP - src.magpulse = 1 - usr << "You dig your claws deeply into the flooring, bracing yourself." + + flags |= NOSLIP + magpulse = 1 + canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly. + user << "You dig your claws deeply into the flooring, bracing yourself." + user << "It would be hard to take off the [src] without relaxing your grip first." +//In case they somehow come off while enabled. +/obj/item/clothing/shoes/magboots/vox/dropped(mob/user as mob) + ..() + if(src.magpulse) + user.visible_message("The [src] go limp as they are removed from [usr]'s feet.", "The [src] go limp as they are removed from your feet.") + flags &= ~NOSLIP + magpulse = 0 + canremove = 1 - examine() - set src in view() - ..() +/obj/item/clothing/shoes/magboots/vox/examine() + set src in view() + ..() + if (magpulse) + usr << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped. //Species-specific Syndicate rigs. diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index 502b0e772d..3c65c78dd5 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -159,5 +159,5 @@ comment = "tails" else if(result == 2) comment = "heads" - user.visible_message("[user] has thrown the [src]. It lands on [comment]! ", \ - "You throw the [src]. It lands on [comment]! ") + user.visible_message("[user] has thrown \the [src]. It lands on [comment]! ", \ + "You throw \the [src]. It lands on [comment]! ") diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 3f7bd7c02d..e64f2ca019 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -330,10 +330,10 @@ var/list/department_radio_keys = list( P.speech_buffer.Remove(pick(P.speech_buffer)) P.speech_buffer.Add(message) - if(istype(A, /obj/)) //radio in pocket could work, radio in backpack wouldn't --rastaf0 + if(istype(A, /obj/)) //radios in pockets and backpacks work var/obj/O = A spawn (0) - if(O && !istype(O.loc, /obj/item/weapon/storage)) + if(O) O.hear_talk(src, message) diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index a299599812..3b025cf895 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -23,9 +23,9 @@ var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it. //Interaction - var/response_help = "You try to help" - var/response_disarm = "You try to disarm" - var/response_harm = "You try to hurt" + var/response_help = "tries to help" + var/response_disarm = "tries to disarm" + var/response_harm = "tries to hurt" var/harm_intent_damage = 3 //Temperature effect diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 45cfbe1a6e..7f3b7b1070 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -382,8 +382,8 @@ item_state = "paper" /obj/item/weapon/paper/sop - name = "Standard Operating Procedure" - info = "Alert Levels:
\nBlue- Emergency
\n\t1. Caused by fire
\n\t2. Caused by manual interaction
\n\tAction:
\n\t\tClose all fire doors. These can only be opened by reseting the alarm
\nRed- Ejection/Self Destruct
\n\t1. Caused by module operating computer.
\n\tAction:
\n\t\tAfter the specified time the module will eject completely.
\n
\nEngine Maintenance Instructions:
\n\tShut off ignition systems:
\n\tActivate internal power
\n\tActivate orbital balance matrix
\n\tRemove volatile liquids from area
\n\tWear a fire suit
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nToxin Laboratory Procedure:
\n\tWear a gas mask regardless
\n\tGet an oxygen tank.
\n\tActivate internal atmosphere
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nDisaster Procedure:
\n\tFire:
\n\t\tActivate sector fire alarm.
\n\t\tMove to a safe area.
\n\t\tGet a fire suit
\n\t\tAfter:
\n\t\t\tAssess Damage
\n\t\t\tRepair damages
\n\t\t\tIf needed, Evacuate
\n\tMeteor Shower:
\n\t\tActivate fire alarm
\n\t\tMove to the back of ship
\n\t\tAfter
\n\t\t\tRepair damage
\n\t\t\tIf needed, Evacuate
\n\tAccidental Reentry:
\n\t\tActivate fire alrms in front of ship.
\n\t\tMove volatile matter to a fire proof area!
\n\t\tGet a fire suit.
\n\t\tStay secure until an emergency ship arrives.
\n
\n\t\tIf ship does not arrive-
\n\t\t\tEvacuate to a nearby safe area!" + name = "paper- 'Standard Operating Procedure'" + info = "Alert Levels:
\nBlue- Emergency
\n\t1. Caused by fire
\n\t2. Caused by manual interaction
\n\tAction:
\n\t\tClose all fire doors. These can only be opened by reseting the alarm
\nRed- Ejection/Self Destruct
\n\t1. Caused by module operating computer.
\n\tAction:
\n\t\tAfter the specified time the module will eject completely.
\n
\nEngine Maintenance Instructions:
\n\tShut off ignition systems:
\n\tActivate internal power
\n\tActivate orbital balance matrix
\n\tRemove volatile liquids from area
\n\tWear a fire suit
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nToxin Laboratory Procedure:
\n\tWear a gas mask regardless
\n\tGet an oxygen tank.
\n\tActivate internal atmosphere
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nDisaster Procedure:
\n\tFire:
\n\t\tActivate sector fire alarm.
\n\t\tMove to a safe area.
\n\t\tGet a fire suit
\n\t\tAfter:
\n\t\t\tAssess Damage
\n\t\t\tRepair damages
\n\t\t\tIf needed, Evacuate
\n\tMeteor Shower:
\n\t\tActivate fire alarm
\n\t\tMove to the back of ship
\n\t\tAfter
\n\t\t\tRepair damage
\n\t\t\tIf needed, Evacuate
\n\tAccidental Reentry:
\n\t\tActivate fire alarms in front of ship.
\n\t\tMove volatile matter to a fire proof area!
\n\t\tGet a fire suit.
\n\t\tStay secure until an emergency ship arrives.
\n
\n\t\tIf ship does not arrive-
\n\t\t\tEvacuate to a nearby safe area!" /obj/item/weapon/paper/crumpled name = "paper scrap" diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index cd761499fe..d0025b0232 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -2,7 +2,7 @@ /obj/machinery/power/emitter name = "Emitter" - desc = "A heavy duty industrial laser" + desc = "It is a heavy duty industrial laser." icon = 'icons/obj/singularity.dmi' icon_state = "emitter" anchored = 0 diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index 7a6132d3ed..00fd886f3d 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -43,7 +43,7 @@ damage = 10 damage_type = TOX nodamage = 0 - weaken = 10 + agony = 40 stutter = 10 diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm index 3f2f90ff06..f73c55db1e 100644 --- a/code/modules/reagents/reagent_containers/food/snacks.dm +++ b/code/modules/reagents/reagent_containers/food/snacks.dm @@ -1227,7 +1227,7 @@ bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/spagetti - name = "Spagetti" + name = "Spaghetti" desc = "A bundle of raw spaghetti." icon_state = "spagetti" filling_color = "#EDDD00" @@ -1807,7 +1807,7 @@ bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/boiledspagetti - name = "Boiled Spagetti" + name = "Boiled Spaghetti" desc = "A plain dish of noodles, this sucks." icon_state = "spagettiboiled" trash = /obj/item/trash/plate @@ -1843,7 +1843,7 @@ bitesize = 2 /obj/item/weapon/reagent_containers/food/snacks/pastatomato - name = "Spagetti" + name = "Spaghetti" desc = "Spaghetti and crushed tomatoes. Just like your abusive father used to make!" icon_state = "pastatomato" trash = /obj/item/trash/plate @@ -1856,7 +1856,7 @@ bitesize = 4 /obj/item/weapon/reagent_containers/food/snacks/meatballspagetti - name = "Spagetti & Meatballs" + name = "Spaghetti & Meatballs" desc = "Now thats a nic'e meatball!" icon_state = "meatballspagetti" trash = /obj/item/trash/plate diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index bc5f7a5b97..0cee2ee027 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -184,7 +184,7 @@ /obj/structure/reagent_dispensers/water_cooler name = "Water-Cooler" - desc = "A machine that dispenses water to drink" + desc = "A machine that dispenses water to drink." amount_per_transfer_from_this = 5 icon = 'icons/obj/vending.dmi' icon_state = "water_cooler" diff --git a/code/modules/research/rd-readme.dm b/code/modules/research/rd-readme.dm index 4d279cabba..92e2c5b28e 100644 --- a/code/modules/research/rd-readme.dm +++ b/code/modules/research/rd-readme.dm @@ -121,7 +121,7 @@ When thinking about new stuff, check here to see if there are any slots unfilled 20 | //BIOTECH -1 | Bruise Pack, Scalple +1 | Bruise Pack, Scalpel 2 | PANDEMIC Board, Mass Spectrometer 3 | AI Core, Brains (MMI) 4 | MMI+Radio diff --git a/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm b/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm index 6539f3d183..05e6d02d35 100644 --- a/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm +++ b/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm @@ -2,7 +2,7 @@ //changes: rad protection up to 100 from 20/50 respectively /obj/item/clothing/suit/bio_suit/anomaly name = "Anomaly suit" - desc = "A sealed bio suit capable of insulating against exotic alien energies" + desc = "A sealed bio suit capable of insulating against exotic alien energies." icon_state = "engspace_suit" item_state = "engspace_suit" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100) diff --git a/html/changelog.html b/html/changelog.html index 1d5921782c..e967dd8a18 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,11 +56,23 @@ should be listed in the changelog upon commit though. Thanks. --> +
+

11 April 2014

+

Jarcolr updated:

+
+ + +
-

30 March 2014

+

6 April 2014

RavingManiac updated:

diff --git a/icons/mob/screen1_White.dmi b/icons/mob/screen1_White.dmi index 0472e1a0b7..4b0a1a4a07 100644 Binary files a/icons/mob/screen1_White.dmi and b/icons/mob/screen1_White.dmi differ diff --git a/maps/tgstation2.dmm b/maps/tgstation2.dmm index 2ebacd3ca6..b681ca7eeb 100644 --- a/maps/tgstation2.dmm +++ b/maps/tgstation2.dmm @@ -145,10758 +145,10766 @@ "acO" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) "acP" = (/obj/machinery/door/window/eastleft,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) "acQ" = (/obj/machinery/atmospherics/unary/vent_scrubber,/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acR" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/brig) -"acT" = (/turf/simulated/wall/r_wall,/area) -"acU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/lobby) -"acV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/security/lobby) -"acW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/security/lobby) -"acX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/brig) -"acY" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acZ" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"ada" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adb" = (/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/structure/table/reinforced,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range) -"adc" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/range) -"add" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "red"},/area/security/range) -"ade" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/range) -"adf" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range) -"adg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera{c_tag = "Brig West"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/brig) -"adh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/security/brig) -"adi" = (/obj/structure/closet/secure_closet/injection,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adj" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adk" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adl" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adm" = (/obj/structure/grille,/obj/structure/window/reinforced/tinted,/obj/structure/window/reinforced/tinted{dir = 1},/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/brig) -"adn" = (/obj/structure/table/reinforced,/obj/structure/table/reinforced{icon_state = "table_horizontal"; dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/southright,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor,/area/security/lobby) -"ado" = (/obj/structure/table/reinforced{icon_state = "table_horizontal"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/window/southright,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor,/area/security/lobby) -"adp" = (/obj/structure/stool/bed/chair,/obj/item/device/radio/intercom{frequency = 1449; pixel_x = 27},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) -"adq" = (/obj/machinery/camera{c_tag = "Prison Solitary Confinement"; dir = 2; network = list("SS13","Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plating,/area/security/prison) -"adr" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/turf/simulated/floor/plating,/area/security/prison) -"ads" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adt" = (/obj/structure/rack,/obj/item/weapon/storage/box/trackimp,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adu" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adv" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/turf/simulated/floor,/area/security/range) -"adw" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_CO2 = 0; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/security/range) -"adx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/range) -"ady" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/security/range) -"adz" = (/obj/machinery/power/apc{cell_type = 2500; name = "Firing Range APC"; pixel_y = -28},/obj/structure/cable,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range) -"adA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/brig) -"adB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/security/brig) -"adC" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/machinery/camera{c_tag = "Brig Execution Chamber"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adD" = (/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adE" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/prison) -"adF" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"adG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/security/brig) -"adH" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"adI" = (/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"adJ" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison) -"adK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/security/brig) -"adL" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/lobby) -"adM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/lobby) -"adN" = (/obj/item/device/radio/intercom{pixel_x = -27},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/brig) -"adO" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range) -"adP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/security/brig) -"adQ" = (/obj/structure/stool/bed/chair,/obj/machinery/door_control{desc = "A remote control switch for the brig foyer."; id = "BrigFoyer"; name = "Brig Foyer Doors"; normaldoorcontrol = 1; pixel_x = 16; pixel_y = -25; range = 10},/obj/machinery/door_control{desc = "A remote control switch for the brig doors leading to cells 1 and 2."; id = "BrigEast"; name = "Brig Cells 1-2 Hallway Doors"; normaldoorcontrol = 1; pixel_x = 5; pixel_y = -25; range = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/lobby) -"adR" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) -"adS" = (/obj/machinery/photocopier,/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_y = 30},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) -"adT" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/brig) -"adU" = (/obj/item/device/radio/intercom{pixel_x = 27},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/security/brig) -"adV" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/main) -"adW" = (/turf/simulated/wall/r_wall,/area/security/hos) -"adX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) -"adY" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/security{name = "Interrogation Observervation"; req_access = null; req_access_txt = "63"},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"adZ" = (/obj/structure/table,/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 10},/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 6},/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 2},/obj/machinery/light/small,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"aea" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"aeb" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/glass_security{id_tag = "BrigEast"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/brig) -"aec" = (/obj/machinery/door/window/brigdoor{dir = 1; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/lobby) -"aed" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/glass_security{id_tag = "BrigWest"; layer = 2.8; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor,/area/security/brig) -"aee" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/cable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/security/lobby) -"aef" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; layer = 2.8; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/lobby) -"aeg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Detective"; req_access_txt = "4"},/turf/simulated/floor,/area/security/detectives_office) -"aeh" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor/plating,/area/security/prison) -"aei" = (/obj/structure/stool/bed,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison) -"aej" = (/obj/structure/rack,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/item/weapon/gun/energy/ionrifle,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"aek" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{id_tag = "BrigWest"; layer = 2.8; name = "Brig"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"ael" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) -"aem" = (/obj/structure/rack,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 2; pixel_y = -2},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"aen" = (/turf/simulated/wall,/area/security/warden) -"aeo" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) -"aep" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/security/range) -"aeq" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) -"aer" = (/obj/machinery/computer/security,/turf/simulated/floor,/area/security/main) -"aes" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Security Officer"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/security/main) -"aet" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/main) -"aeu" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/brig) -"aev" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/security/brig) -"aew" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j2s"; sortType = 7},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/main) -"aex" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/security/hos) -"aey" = (/obj/machinery/disposal,/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/obj/structure/disposalpipe/trunk,/obj/machinery/requests_console{announcementConsole = 1; department = "Head of Security's Desk"; departmentType = 5; name = "Head of Security RC"; pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aez" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/security/brig) -"aeA" = (/obj/structure/table/woodentable,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aeB" = (/obj/structure/closet/secure_closet/hos,/obj/machinery/power/apc{dir = 4; name = "Head of Security Office APC"; pixel_x = 27; pixel_y = 2},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aeC" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"aeD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/brig) -"aeE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/brig) -"aeF" = (/turf/simulated/wall,/area/security/brig) -"aeG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/brig) -"aeH" = (/obj/machinery/door/airlock/highsecurity{name = "Secure Armoury Section"; req_access_txt = "3"},/turf/simulated/floor,/area/security/warden) -"aeI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/security/brig) -"aeJ" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera{c_tag = "Security Equipment North"; dir = 4; network = list("SS13")},/obj/machinery/recharger/wallcharger{pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/main) -"aeK" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor,/area/security/brig) -"aeL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/security/brig) -"aeM" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/airlock/glass_security{name = "Security Office"; req_access_txt = "1"},/turf/simulated/floor,/area/security/main) -"aeN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/security/brig) -"aeO" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/security/brig) -"aeP" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) -"aeQ" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) -"aeR" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) -"aeS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) -"aeT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) -"aeU" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) -"aeV" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) -"aeW" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aeX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"aeY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aeZ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"afa" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/obj/item/weapon/cartridge/detective,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"afb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/hos) -"afc" = (/turf/space,/area/vox_station/northwest_solars) -"afd" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent{filled = 0.2},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/security/prison) -"afe" = (/obj/machinery/atmospherics/portables_connector,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/security/prison) -"aff" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"afg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"afh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"afi" = (/obj/structure/filingcabinet/filingcabinet,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"afj" = (/obj/structure/closet{name = "Evidence Closet"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/brig) -"afk" = (/obj/machinery/deployable/barrier,/obj/machinery/power/apc{cell_type = 5000; dir = 8; name = "Armory APC"; pixel_x = -24; pixel_y = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) -"afl" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"afm" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/warden) -"afn" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"afo" = (/obj/structure/closet/l3closet/security,/obj/machinery/light{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) -"afp" = (/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"afq" = (/obj/structure/closet/wardrobe/red,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/main) -"afr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/security/main) -"afs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"aft" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"afu" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"afv" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"afw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"afx" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"afy" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 100; on = 1; pressure_checks = 1},/turf/simulated/floor,/area/security/main) -"afz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; 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name = "Prison Monitor"; network = list("Prison"); pixel_x = -30; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"afH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"afI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/disposalpipe/junction{icon_state = "pipe-y"; dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"afJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/prison) -"afK" = (/obj/structure/disposalpipe/segment{dir = 2; 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4 Portable Flashers + Wrench
3 Sets of Riot Armor
1 Bulletproof Vest
1 Ablative Vest
1 Bomb Suit
1 Biohazard Suit
1 Chemical Implant Kit
1 Tracking Implant Kit
1 Loyalty Implant Kit
1 Box of Spare Handcuffs
1 Box of flashbangs
1 Box of spare R.O.B.U.S.T. cartridges
3 Riot shields
3 Stun Batons
3 Energy Guns
3 Laser Rifles
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Hopefully TG4407 model can live up to your fame and fortune.\" Scratched in beneath that is a crude image of a meteor and a spaceman. The spaceman is laughing. 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info = "
To the incoming CMO of Exodus:


I wish you and your crew well. Do take note:


The Medical Emergency Red Phone system has proven itself well. Take care to keep the phones in their designated places as they have been optimised for broadcast. The two handheld green radios (I have left one in this office, and one near the Emergency Entrance) are free to be used. The system has proven effective at alerting Medbay of important details, especially during power outages.

I think I may have left the toilet cubicle doors shut. It might be a good idea to open them so the staff and patients know they are not engaged.

The new syringe gun has been stored in secondary storage. I tend to prefer it stored in my office, but 'guidelines' are 'guidelines'.

Also in secondary storage is the grenade equipment crate. I've just realised I've left it open - you may wish to shut it.

There were a few problems with their installation, but the Medbay Quarantine shutters should now be working again - they lock down the Emergency and Main entrances to prevent travel in and out. Pray you shan't have to use them.

The new version of the Medical Diagnostics Manual arrived. I distributed them to the shelf in the staff break room, and one on the table in the corner of this room.

The exam/triage room has the walking canes in it. I'm not sure why we'd need them - but there you have it.

Emergency Cryo bags are beside the emergency entrance, along with a kit.

Spare paper cups for the reception are on the left side of the reception desk.

I've fed Runtime. She should be fine.


That should be all. Good luck!
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dir = 5},/area/djstation) -"dfw" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 1; dir = 8; freerange = 1; listening = 0; name = "Pirate Radio Broadcast Channel"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dfx" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!

You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.