diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 99cf57522e..34826e24d9 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -60,7 +60,7 @@ datum/preferences var/r_synth //Used with synth_color to color synth parts that normaly can't be colored. var/g_synth //Same as above var/b_synth //Same as above - var/synth_markings = 0 //Enable/disable markings on synth parts. + var/synth_markings = 1 //VOREStation edit. Enable/disable markings on synth parts. //Some faction information. var/home_system = "Unset" //System of birth. diff --git a/code/modules/organs/organ_icon.dm b/code/modules/organs/organ_icon.dm index 71adba5b11..c3e39a513c 100644 --- a/code/modules/organs/organ_icon.dm +++ b/code/modules/organs/organ_icon.dm @@ -185,7 +185,7 @@ var/global/list/limb_icon_cache = list() var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"] var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]") mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode) // VOREStation edit - overlays |= mark_s //So when it's not on your body, it has icons + add_overlay(mark_s) //So when it's not on your body, it has icons mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons icon_cache_key += "[M][markings[M]["color"]]"