diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 3db1a97d7e..9ebd8a6687 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -23,6 +23,11 @@ var/list/robot_verbs_default = list( var/integrated_light_power = 6 var/datum/wires/robot/wires +//Icon stuff + + var/icontype //Persistent icontype tracking allows for cleaner icon updates + var/module_sprites[0] //Used to store the associations between sprite names and sprite index. + //Hud stuff var/obj/screen/cells = null @@ -109,6 +114,8 @@ var/list/robot_verbs_default = list( robot_modules_background.icon_state = "block" robot_modules_background.layer = 19 //Objects that appear on screen are on layer 20, UI should be just below it. ident = rand(1, 999) + module_sprites["Basic"] = "robot" + icontype = "Default" updatename("Default") updateicon() @@ -208,11 +215,10 @@ var/list/robot_verbs_default = list( modules+="Combat" modtype = input("Please, select a module!", "Robot", null, null) in modules - var/module_sprites[0] //Used to store the associations between sprite names and sprite index. - if(module) return + module_sprites = list() switch(modtype) if("Standard") module = new /obj/item/weapon/robot_module/standard(src) @@ -966,7 +972,7 @@ var/list/robot_verbs_default = list( if(stat == 0) overlays += "eyes" overlays.Cut() - overlays += "eyes-[icon_state]" + overlays += "eyes-[module_sprites[icontype]]" else overlays -= "eyes" @@ -987,15 +993,13 @@ var/list/robot_verbs_default = list( overlays += "ov-openpanel -c" if(module_active && istype(module_active,/obj/item/borg/combat/shield)) - overlays += "[icon_state]-shield" + overlays += "[module_sprites[icontype]]-shield" if(modtype == "Combat") - var/base_icon = "" - base_icon = icon_state if(module_active && istype(module_active,/obj/item/borg/combat/mobility)) - icon_state = "[icon_state]-roll" + icon_state = "[module_sprites[icontype]]-roll" else - icon_state = base_icon + icon_state = module_sprites[icontype] return //Call when target overlay should be added/removed @@ -1228,8 +1232,6 @@ var/list/robot_verbs_default = list( else triesleft-- - var/icontype - if (custom_sprite == 1) icontype = "Custom" triesleft = 0