Rig glovefix and Clothing protection fix (#17118)

* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-03-01 11:56:30 -05:00
committed by GitHub
parent 0c0ee1ca0d
commit 6a157d8614
121 changed files with 810 additions and 679 deletions
@@ -171,9 +171,9 @@
"cowboy boots, black"=/obj/item/clothing/shoes/boots/cowboy/black,
"cowboy boots, white"=/obj/item/clothing/shoes/boots/cowboy/white,
"cowboy boots, fancy"=/obj/item/clothing/shoes/boots/cowboy/fancy,
"cowboy boots, snakeskin"=/obj/item/clothing/shoes/boots/cowboy/snakeskin,
"cowboy boots, green"=/obj/item/clothing/shoes/boots/cowboy/green,
"cowboy boots, blue"=/obj/item/clothing/shoes/boots/cowboy/blue
"cowboy boots, snakeskin"=/obj/item/clothing/shoes/boots/cowboy/snakeskin
//"cowboy boots, green"=/obj/item/clothing/shoes/boots/cowboy/green,
//"cowboy boots, blue"=/obj/item/clothing/shoes/boots/cowboy/blue
)
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(selector_uniforms))
@@ -39,7 +39,7 @@
..()
var/list/selector_uniforms = list(
"classic"=/obj/item/clothing/suit/storage/toggle/bomber,
"classic alternative"=/obj/item/clothing/suit/storage/bomber/alt,
"classic alternative"=/obj/item/clothing/suit/storage/bomber,
"retro"=/obj/item/clothing/suit/storage/toggle/bomber/retro
)
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(selector_uniforms))