diff --git a/code/__defines/items_clothing.dm b/code/__defines/items_clothing.dm
index eb572aa0e2..0a8598d21f 100644
--- a/code/__defines/items_clothing.dm
+++ b/code/__defines/items_clothing.dm
@@ -33,7 +33,7 @@
#define PROXMOVE 0x80 // Does this object require proximity checking in Enter()?
//Flags for items (equipment)
-#define THICKMATERIAL 0x1 // Prevents syringes, parapens and hyposprays if equiped to slot_suit or slot_head.
+#define THICKMATERIAL 0x1 // Prevents syringes, parapens and hyposprays if equipped to slot_suit or slot_head.
#define STOPPRESSUREDAMAGE 0x2 // Counts towards pressure protection. Note that like temperature protection, body_parts_covered is considered here as well.
#define AIRTIGHT 0x4 // Functions with internals.
#define NOSLIP 0x8 // Prevents from slipping on wet floors, in space, etc.
diff --git a/code/modules/clothing/under/accessories/holster.dm b/code/modules/clothing/under/accessories/holster.dm
index a68605ff91..5d734c9d95 100644
--- a/code/modules/clothing/under/accessories/holster.dm
+++ b/code/modules/clothing/under/accessories/holster.dm
@@ -107,7 +107,7 @@
if(!H.holstered)
var/obj/item/W = usr.get_active_hand()
if(!istype(W, /obj/item))
- usr << "You need your gun equiped to holster it."
+ usr << "You need your gun equipped to holster it."
return
H.holster(W, usr)
else