Ports Iconforge, uses for kitchen recipes (#16747)

* Port iconforge

* Convert kitchen_icons for the microwave to iconforge

* Fix to pass lint

* brings thsoe back

* Re-enable cross round caching for normal spritesheets

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
ShadowLarkens
2024-12-29 05:39:40 -08:00
committed by GitHub
parent 845d0caffe
commit 6ab8ea768d
23 changed files with 838 additions and 153 deletions
+11 -5
View File
@@ -28,22 +28,28 @@
///pass in a valid file_hash if you have one to save it from needing to do it again.
///pass in a valid dmi file path string e.g. "icons/path/to/dmi_file.dmi" to make generating the hash less expensive
/datum/asset_cache_item/New(name, file, file_hash, dmi_file_path)
if (!isfile(file))
if(!isfile(file))
file = fcopy_rsc(file)
hash = file_hash
if(length(file) == 0)
log_asset("WARNING: [name] is an empty file, this is almost certainly not intended and could indicate a bad boot!")
message_admins("ASSET WARNING: [name] is an empty file, this is almost certainly not intended and could indicate a bad boot!")
hash = file_hash
//the given file is directly from a dmi file and is thus in the rsc already, we know that its file_hash will be correct
if(!hash)
if(dmi_file_path)
hash = md5(file)
else
hash = md5asfile(file) //icons sent to the rsc md5 incorrectly when theyre given incorrect data
if (!hash)
CRASH("invalid asset sent to asset cache")
if(!hash)
hash = md5(fcopy_rsc(file))
if (!hash)
CRASH("invalid asset sent to asset cache")
log_debug("asset cache unexpected success of second fcopy_rsc")
src.name = name
var/extstart = findlasttext(name, ".")
if (extstart)
if(extstart)
ext = ".[copytext(name, extstart+1)]"
resource = file
+154 -119
View File
@@ -1,5 +1,3 @@
#define ASSET_CROSS_ROUND_CACHE_DIRECTORY "cache/assets"
//These datums are used to populate the asset cache, the proc "register()" does this.
//Place any asset datums you create in asset_list_items.dm
@@ -20,15 +18,15 @@ GLOBAL_LIST_EMPTY(asset_datums)
var/cached_serialized_url_mappings
var/cached_serialized_url_mappings_transport_type
/// Whether or not this asset should be loaded in the "early assets" SS
var/early = FALSE
/// Whether or not this asset can be cached across rounds of the same commit under the `CACHE_ASSETS` config.
/// This is not a *guarantee* the asset will be cached. Not all asset subtypes respect this field, and the
/// config can, of course, be disabled.
/// Disable this if your asset can change between rounds on the same exact version of the code.
var/cross_round_cachable = FALSE
/// Whether or not this asset should be loaded in the "early assets" SS
var/early = FALSE
/datum/asset/New()
GLOB.asset_datums[type] = src
register()
@@ -63,6 +61,19 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/proc/should_refresh()
return !cross_round_cachable || !CONFIG_GET(flag/cache_assets)
/// Immediately regenerate the asset, overwriting any cache.
/datum/asset/proc/regenerate()
SHOULD_CALL_PARENT(FALSE)
unregister()
cached_serialized_url_mappings = null
cached_serialized_url_mappings_transport_type = null
register()
/// Unregisters any assets from the transport.
/datum/asset/proc/unregister()
SHOULD_CALL_PARENT(FALSE)
CRASH("unregister() not implemented for asset [type]!")
/// Simply takes any generated file and saves it to the round-specific /logs folder. Useful for debugging potential issues with spritesheet generation/display.
/// Only called when the SAVE_SPRITESHEETS config option is uncommented.
/datum/asset/proc/save_to_logs(file_name, file_location)
@@ -86,12 +97,12 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/simple/register()
for(var/asset_name in assets)
var/datum/asset_cache_item/ACI = SSassets.transport.register_asset(asset_name, assets[asset_name])
if (!ACI)
if(!istype(ACI))
log_asset("ERROR: Invalid asset: [type]:[asset_name]:[ACI]")
continue
if (legacy)
if(legacy)
ACI.legacy = legacy
if (keep_local_name)
if(keep_local_name)
ACI.keep_local_name = keep_local_name
assets[asset_name] = ACI
@@ -103,6 +114,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
for (var/asset_name in assets)
.[asset_name] = SSassets.transport.get_asset_url(asset_name, assets[asset_name])
// For registering or sending multiple others at once
/datum/asset/group
_abstract = /datum/asset/group
@@ -123,6 +135,11 @@ GLOBAL_LIST_EMPTY(asset_datums)
var/datum/asset/A = get_asset_datum(type)
. += A.get_url_mappings()
/datum/asset/group/unregister()
for(var/type in children)
var/datum/asset/A = get_asset_datum(type)
A.unregister()
// spritesheet implementation - coalesces various icons into a single .png file
// and uses CSS to select icons out of that file - saves on transferring some
// 1400-odd individual PNG files
@@ -147,9 +164,10 @@ GLOBAL_LIST_EMPTY(asset_datums)
/// If this asset should be fully loaded on new
/// Defaults to false so we can process this stuff nicely
var/load_immediately = FALSE
VAR_PRIVATE
// Kept in state so that the result is the same, even when the files are created, for this run
should_refresh = null
/// Allows resizing all icons it comes across by a multiplier (32x32 * 2 = 64x64)
var/resize = 1
/// If this asset should CRASH or ignore when duplicate sprite keys are added
var/duplicates_allowed = FALSE
/datum/asset/spritesheet/proc/should_load_immediately()
#ifdef DO_NOT_DEFER_ASSETS
@@ -158,28 +176,58 @@ GLOBAL_LIST_EMPTY(asset_datums)
return load_immediately
#endif
/datum/asset/spritesheet/should_refresh()
if (..())
return TRUE
// Static so that the result is the same, even when the files are created, for this run
var/static/should_refresh = null
if (isnull(should_refresh))
// `fexists` seems to always fail on static-time
should_refresh = !fexists(css_cache_filename()) || !fexists(data_cache_filename())
should_refresh = !fexists("[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name].css")
return should_refresh
/datum/asset/spritesheet/unregister()
SSassets.transport.unregister_asset("spritesheet_[name].css")
if(length(sizes))
for(var/size_id in sizes)
SSassets.transport.unregister_asset("[name]_[size_id].png")
else
for(var/sheet in cached_spritesheets_needed)
SSassets.transport.unregister_asset(sheet)
/datum/asset/spritesheet/regenerate()
unregister()
sprites = list()
fdel("[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name].css")
for(var/sheet in cached_spritesheets_needed)
fdel("[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[sheet].png")
fdel("data/spritesheets/spritesheet_[name].css")
for(var/size_id in sizes)
fdel("data/spritesheets/[name]_[size_id].png")
sizes = list()
to_generate = list()
cached_serialized_url_mappings = null
cached_serialized_url_mappings_transport_type = null
fully_generated = FALSE
var/old_load = load_immediately
load_immediately = TRUE
create_spritesheets()
realize_spritesheets(yield = FALSE)
load_immediately = old_load
/datum/asset/spritesheet/register()
SHOULD_NOT_OVERRIDE(TRUE)
if (!name)
if(!name)
CRASH("spritesheet [type] cannot register without a name")
if (!should_refresh() && read_from_cache())
if(!should_refresh() && read_from_cache())
fully_generated = TRUE
return
// If it's cached, may as well load it now, while the loading is cheap
if(CONFIG_GET(flag/cache_assets) && cross_round_cachable)
load_immediately = TRUE
@@ -202,17 +250,19 @@ GLOBAL_LIST_EMPTY(asset_datums)
ensure_stripped()
for(var/size_id in sizes)
var/size = sizes[size_id]
SSassets.transport.register_asset("[name]_[size_id].png", size[SPRSZ_STRIPPED])
var/css_name = "spritesheet_[name].css"
var/file_directory = "data/spritesheets/[css_name]"
fdel(file_directory)
text2file(generate_css(), file_directory)
SSassets.transport.register_asset(css_name, fcopy_rsc(file_directory))
var/file_path = size[SPRSZ_STRIPPED]
var/file_hash = rustg_hash_file("md5", file_path)
SSassets.transport.register_asset("[name]_[size_id].png", file_path, file_hash=file_hash)
var/res_name = "spritesheet_[name].css"
var/fname = "data/spritesheets/[res_name]"
fdel(fname)
var/css = generate_css()
rustg_file_write(css, fname)
var/css_hash = rustg_hash_string("md5", css)
SSassets.transport.register_asset(res_name, fcopy_rsc(fname), file_hash=css_hash)
if(CONFIG_GET(flag/save_spritesheets))
save_to_logs(file_name = css_name, file_location = file_directory)
fdel(file_directory)
save_to_logs(file_name = res_name, file_location = fname)
fdel(fname)
if (CONFIG_GET(flag/cache_assets) && cross_round_cachable)
write_to_cache()
@@ -229,10 +279,10 @@ GLOBAL_LIST_EMPTY(asset_datums)
return ..()
/datum/asset/spritesheet/send(client/client)
if (!name)
if(!name)
return
if (!should_refresh())
if(!should_refresh())
return send_from_cache(client)
var/all = list("spritesheet_[name].css")
@@ -254,33 +304,46 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes)
for(var/size_id in sizes_to_strip)
var/size = sizes[size_id]
if (size[SPRSZ_STRIPPED])
if(size[SPRSZ_STRIPPED])
continue
// save flattened version
var/png_name = "[name]_[size_id].png"
var/file_directory = "data/spritesheets/[png_name]"
fcopy(size[SPRSZ_ICON], file_directory)
var/error = rustg_dmi_strip_metadata(file_directory)
var/fname = "data/spritesheets/[name]_[size_id].png"
fcopy(size[SPRSZ_ICON], fname)
var/error = rustg_dmi_strip_metadata(fname)
if(length(error))
stack_trace("Failed to strip [png_name]: [error]")
size[SPRSZ_STRIPPED] = icon(file_directory)
stack_trace("Failed to strip [name]_[size_id].png: [error]")
// Difference from Beestation: Resizing handling
var/icon/stripped = icon(fname)
if(resize != 1)
var/new_width = round(stripped.Width() * resize)
var/new_height = round(stripped.Height() * resize)
// Note: arguments MUST be strings or they don't make it past ffi
var/error_two = rustg_dmi_resize_png(fname, "[new_width]", "[new_height]", "nearest")
if(error_two)
stack_trace("Failed to resize [name]_[size_id].png to [new_width]x[new_height]: [error_two]")
size[SPRSZ_STRIPPED] = icon(fname)
else
size[SPRSZ_STRIPPED] = stripped
// this is useful here for determining if weird sprite issues (like having a white background) are a cause of what we're doing DM-side or not since we can see the full flattened thing at-a-glance.
if(CONFIG_GET(flag/save_spritesheets))
save_to_logs(file_name = png_name, file_location = file_directory)
save_to_logs(file_name = "[name]_[size_id].png", file_location = fname)
fdel(file_directory)
fdel(fname)
/datum/asset/spritesheet/proc/generate_css()
var/list/out = list()
for (var/size_id in sizes)
for(var/size_id in sizes)
var/size = sizes[size_id]
var/icon/tiny = size[SPRSZ_ICON]
out += ".[name][size_id]{display:inline-block;width:[tiny.Width()]px;height:[tiny.Height()]px;background:url('[get_background_url("[name]_[size_id].png")]') no-repeat;}"
// Difference from Beestation: * resize on width and height
out += ".[name][size_id]{display:inline-block;width:[round(tiny.Width() * resize)]px;height:[round(tiny.Height() * resize)]px;background:url('[get_background_url("[name]_[size_id].png")]') no-repeat;}"
for (var/sprite_id in sprites)
for(var/sprite_id in sprites)
var/sprite = sprites[sprite_id]
var/size_id = sprite[SPR_SIZE]
var/idx = sprite[SPR_IDX]
@@ -288,9 +351,10 @@ GLOBAL_LIST_EMPTY(asset_datums)
var/icon/tiny = size[SPRSZ_ICON]
var/icon/big = size[SPRSZ_STRIPPED]
var/per_line = big.Width() / tiny.Width()
var/x = (idx % per_line) * tiny.Width()
var/y = round(idx / per_line) * tiny.Height()
// Difference from Beestation: Resizing handling
var/per_line = big.Width() / round(tiny.Width() * resize)
var/x = (idx % per_line) * round(tiny.Width() * resize)
var/y = round(idx / per_line) * round(tiny.Height() * resize)
out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
@@ -303,39 +367,31 @@ GLOBAL_LIST_EMPTY(asset_datums)
return "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name].json"
/datum/asset/spritesheet/proc/read_from_cache()
return read_css_from_cache() && read_data_from_cache()
/datum/asset/spritesheet/proc/read_css_from_cache()
var/replaced_css = file2text(css_cache_filename())
var/replaced_css = rustg_file_read("[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name].css")
var/regex/find_background_urls = regex(@"background:url\('%(.+?)%'\)", "g")
while (find_background_urls.Find(replaced_css))
var/asset_id = find_background_urls.group[1]
var/asset_cache_item = SSassets.transport.register_asset(asset_id, "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[asset_id]")
var/file_path = "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[asset_id]"
// Hashing it here is a *lot* faster.
var/hash = rustg_hash_file("md5", file_path)
var/asset_cache_item = SSassets.transport.register_asset(asset_id, file_path, file_hash=hash)
var/asset_url = SSassets.transport.get_asset_url(asset_cache_item = asset_cache_item)
replaced_css = replacetext(replaced_css, find_background_urls.match, "background:url('[asset_url]')")
LAZYADD(cached_spritesheets_needed, asset_id)
var/finalized_name = "spritesheet_[name].css"
var/replaced_css_filename = "data/spritesheets/[finalized_name]"
var/replaced_css_filename = "data/spritesheets/spritesheet_[name].css"
var/css_hash = rustg_hash_string("md5", replaced_css)
rustg_file_write(replaced_css, replaced_css_filename)
SSassets.transport.register_asset(finalized_name, replaced_css_filename)
SSassets.transport.register_asset("spritesheet_[name].css", replaced_css_filename, file_hash=css_hash)
if(CONFIG_GET(flag/save_spritesheets))
save_to_logs(file_name = finalized_name, file_location = replaced_css_filename)
save_to_logs(file_name = "spritesheet_[name].css", file_location = replaced_css_filename)
fdel(replaced_css_filename)
return TRUE
/datum/asset/spritesheet/proc/read_data_from_cache()
var/json = json_decode(file2text(data_cache_filename()))
if (islist(json["sprites"]))
sprites = json["sprites"]
return TRUE
/datum/asset/spritesheet/proc/send_from_cache(client/client)
if (isnull(cached_spritesheets_needed))
stack_trace("cached_spritesheets_needed was null when sending assets from [type] from cache")
@@ -351,23 +407,15 @@ GLOBAL_LIST_EMPTY(asset_datums)
return SSassets.transport.get_asset_url(asset)
/datum/asset/spritesheet/proc/write_to_cache()
write_css_to_cache()
write_data_to_cache()
/datum/asset/spritesheet/proc/write_css_to_cache()
for (var/size_id in sizes)
fcopy(SSassets.cache["[name]_[size_id].png"].resource, "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name]_[size_id].png")
var/datum/asset_cache_item/temp = SSassets.cache["[name]_[size_id].png"]
fcopy(temp.resource, "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name]_[size_id].png")
generating_cache = TRUE
var/mock_css = generate_css()
generating_cache = FALSE
rustg_file_write(mock_css, css_cache_filename())
/datum/asset/spritesheet/proc/write_data_to_cache()
rustg_file_write(json_encode(list(
"sprites" = sprites,
)), data_cache_filename())
rustg_file_write(mock_css, "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name].css")
/datum/asset/spritesheet/proc/get_cached_url_mappings()
var/list/mappings = list()
@@ -392,20 +440,17 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/spritesheet/proc/queuedInsert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving)
if (!I || !length(icon_states(I))) // that direction or state doesn't exist
if(!I || !length(icon_states(I))) // that direction or state doesn't exist
return
//var/start_usage = world.tick_usage
//any sprite modifications we want to do (aka, coloring a greyscaled asset)
I = ModifyInserted(I)
var/size_id = "[I.Width()]x[I.Height()]"
var/size = sizes[size_id]
if (sprites[sprite_name])
if(sprites[sprite_name])
if(duplicates_allowed)
return // No crash
CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])")
if (size)
if(size)
var/position = size[SPRSZ_COUNT]++
// Icons are essentially representations of files + modifications
// Because of this, byond keeps them in a cache. It does this in a really dumb way tho
@@ -424,26 +469,15 @@ GLOBAL_LIST_EMPTY(asset_datums)
sizes[size_id] = size = list(1, I, null)
sprites[sprite_name] = list(size_id, 0)
//SSblackbox.record_feedback("tally", "spritesheet_queued_insert_time", TICK_USAGE_TO_MS(start_usage), name)
/**
* A simple proc handing the Icon for you to modify before it gets turned into an asset.
*
* Arguments:
* * I: icon being turned into an asset
*/
/datum/asset/spritesheet/proc/ModifyInserted(icon/pre_asset)
return pre_asset
/datum/asset/spritesheet/proc/InsertAll(prefix, icon/I, list/directions)
if (length(prefix))
if(length(prefix))
prefix = "[prefix]-"
if (!directions)
if(!directions)
directions = list(SOUTH)
for (var/icon_state_name in icon_states(I))
for (var/direction in directions)
for(var/icon_state_name in icon_states(I))
for(var/direction in directions)
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : ""
Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction)
@@ -455,10 +489,10 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/spritesheet/proc/icon_tag(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
if(!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return {"<span class='[name][size_id] [sprite_name]'></span>"}
return {"<span class="[name][size_id] [sprite_name]"></span>"}
/datum/asset/spritesheet/proc/icon_class_name(sprite_name)
var/sprite = sprites[sprite_name]
@@ -486,6 +520,13 @@ GLOBAL_LIST_EMPTY(asset_datums)
#undef SPRSZ_ICON
#undef SPRSZ_STRIPPED
/datum/asset/spritesheet/simple
_abstract = /datum/asset/spritesheet/simple
var/list/assets
/datum/asset/spritesheet/simple/create_spritesheets()
for(var/key in assets)
Insert(key, assets[key])
/datum/asset/changelog_item
_abstract = /datum/asset/changelog_item
@@ -505,14 +546,6 @@ GLOBAL_LIST_EMPTY(asset_datums)
return
. = list("[item_filename]" = SSassets.transport.get_asset_url(item_filename))
/datum/asset/spritesheet/simple
_abstract = /datum/asset/spritesheet/simple
var/list/assets
/datum/asset/spritesheet/simple/create_spritesheets()
for (var/key in assets)
Insert(key, assets[key])
//Generates assets based on iconstates of a single icon
/datum/asset/simple/icon_states
_abstract = /datum/asset/simple/icon_states
@@ -528,7 +561,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
for(var/icon_state_name in icon_states(_icon))
for(var/direction in directions)
var/asset = icon(_icon, icon_state_name, direction, frame, movement_states)
if (!asset)
if(!asset)
continue
asset = fcopy_rsc(asset) //dedupe
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]." : ""
@@ -558,36 +591,37 @@ GLOBAL_LIST_EMPTY(asset_datums)
var/list/parents = list()
/datum/asset/simple/namespaced/register()
if (legacy)
if(legacy)
assets |= parents
var/list/hashlist = list()
var/list/sorted_assets = sortList(assets)
var/list/created_items = list()
for (var/asset_name in sorted_assets)
var/list/sorted_assets = sortList(assets)
for(var/asset_name in sorted_assets)
var/datum/asset_cache_item/ACI = new(asset_name, sorted_assets[asset_name])
if (!ACI?.hash)
if (!istype(ACI) || !ACI.hash)
log_asset("ERROR: Invalid asset: [type]:[asset_name]:[ACI]")
continue
hashlist += ACI.hash
sorted_assets[asset_name] = ACI
created_items[asset_name] = ACI
var/namespace = md5(hashlist.Join())
for (var/asset_name in parents)
for(var/asset_name in parents)
var/datum/asset_cache_item/ACI = new(asset_name, parents[asset_name])
if (!ACI?.hash)
if (!istype(ACI) || !ACI.hash)
log_asset("ERROR: Invalid asset: [type]:[asset_name]:[ACI]")
continue
ACI.namespace_parent = TRUE
sorted_assets[asset_name] = ACI
created_items[asset_name] = ACI
for (var/asset_name in sorted_assets)
var/datum/asset_cache_item/ACI = sorted_assets[asset_name]
if (!ACI?.hash)
for(var/asset_name in created_items)
var/datum/asset_cache_item/ACI = created_items[asset_name]
if (!istype(ACI) || !ACI.hash)
log_asset("ERROR: Invalid asset: [type]:[asset_name]:[ACI]")
continue
ACI.namespace = namespace
assets = sorted_assets
assets = created_items
..()
/// Get a html string that will load a html asset.
@@ -612,7 +646,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/json/register()
var/filename = "data/[name].json"
fdel(filename)
text2file(json_encode(generate()), filename)
rustg_file_write(json_encode(generate()), filename)
SSassets.transport.register_asset("[name].json", fcopy_rsc(filename))
fdel(filename)
@@ -621,4 +655,5 @@ GLOBAL_LIST_EMPTY(asset_datums)
SHOULD_CALL_PARENT(FALSE)
CRASH("generate() not implemented for [type]!")
#undef ASSET_CROSS_ROUND_CACHE_DIRECTORY
/datum/asset/json/unregister()
SSassets.transport.unregister_asset("[name].json")
@@ -1,26 +1,13 @@
/datum/asset/spritesheet/kitchen_recipes
/datum/asset/spritesheet_batched/kitchen_recipes
name = "kitchen_recipes"
/datum/asset/spritesheet/kitchen_recipes/create_spritesheets()
/datum/asset/spritesheet_batched/kitchen_recipes/create_spritesheets()
for(var/datum/recipe/R as anything in subtypesof(/datum/recipe))
add_atom_icon(R.result, sanitize_css_class_name("[R.type]"))
var/key = sanitize_css_class_name("[R.type]")
/datum/asset/spritesheet/kitchen_recipes/proc/add_atom_icon(typepath, id)
var/icon_file
var/icon_state
var/obj/preview_item = typepath
var/atom/item = R.result
var/datum/universal_icon/icon = get_display_icon_for(item)
if(!icon || !icon.icon_file)
continue
// if(ispath(ingredient_typepath, /datum/reagent))
// var/datum/reagent/reagent = ingredient_typepath
// preview_item = initial(reagent.default_container)
// var/datum/glass_style/style = GLOB.glass_style_singletons[preview_item]?[reagent]
// if(istype(style))
// icon_file = style.icon
// icon_state = style.icon_state
// icon_file ||= initial(preview_item.icon_preview) || initial(preview_item.icon)
// icon_state ||= initial(preview_item.icon_state_preview) || initial(preview_item.icon_state)
icon_file = initial(preview_item.icon)
icon_state = initial(preview_item.icon_state)
Insert("[id]", icon_file, icon_state)
insert_icon(key, icon)
@@ -0,0 +1,356 @@
#define SPR_SIZE "size_id"
#define SPR_IDX "position"
#define CACHE_WAIT "wait"
#define CACHE_INVALID TRUE
#define CACHE_VALID FALSE
#define WHATTHEFUCKAMIDOING_FILE "data/WHATTHEFUCKFILE.json"
/datum/asset/spritesheet_batched
_abstract = /datum/asset/spritesheet_batched
var/name
/// list("32x32")
var/list/sizes = list()
/// "foo_bar" -> list("32x32", 5, entry_obj)
var/list/sprites = list()
// "foo_bar" -> entry_obj
var/list/entries = list()
/// JSON encoded version of entries.
var/entries_json = null
/// If this spritesheet exists in a completed state.
var/fully_generated = FALSE
/// If this asset should be fully loaded on new
/// Defaults to false so we can process this stuff nicely
var/load_immediately = FALSE
/// If we should avoid propogating 'invalid dir' errors from rust-g. Because sometimes, you just don't know what dirs are valid.
var/ignore_dir_errors = FALSE
/// Avoid propogating 'Could not find associated icon state' errors because we know our input data fucking sucks
var/ignore_associated_icon_state_errors = FALSE
/// Forces use of the smart cache. This is for unit tests, please respect the config <3
var/force_cache = FALSE
/// If there is currently an async job, its ID
var/job_id = null
/// If there is currently an async cache job, its ID.
var/cache_job_id = null
// Fields to store async cache task inputs.
var/cache_data = null
var/cache_sizes_data = null
var/cache_sprites_data = null
var/cache_input_hash = null
var/cache_dmi_hashes = null
var/cache_dmi_hashes_json = null
/// Used to prevent async cache refresh jobs from looping on failure.
var/cache_result = null
/datum/asset/spritesheet_batched/proc/should_load_immediately()
#ifdef DO_NOT_DEFER_ASSETS
return TRUE
#else
return load_immediately
#endif
/// Returns true if the cache should be invalidated/doesn't exist.
/datum/asset/spritesheet_batched/should_refresh(yield)
. = CACHE_INVALID // in the case of any errors, we need to regenerate.
if(!fexists("[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/spritesheet_cache.[name].json"))
return CACHE_INVALID
if(!fexists("data/spritesheets/spritesheet_[name].css"))
return CACHE_INVALID
if(isnull(cache_data) || isnull(cache_dmi_hashes_json))
cache_data = rustg_file_read("[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/spritesheet_cache.[name].json")
if(!findtext(cache_data, "{", 1, 2)) // cache isn't valid JSON
log_asset("Cache for spritesheet_[name] was not valid JSON. This is abnormal. Likely tampered with or IO failure.")
return CACHE_INVALID
var/cache_json = json_decode(cache_data)
// Best to invalidate if rustg updates, since the way icons are handled can change.
var/cached_rustg_version = cache_json["rustg_version"]
if(isnull(cached_rustg_version))
log_asset("Cache for spritesheet_[name] did not contain a rustg_version!")
return CACHE_INVALID
var/rustg_version = rustg_get_version()
if(cached_rustg_version != rustg_version)
log_asset("Invalidated cache for spritesheet_[name] due to rustg updating from [cached_rustg_version] to [rustg_version].")
return CACHE_INVALID
cache_sizes_data = cache_json["sizes"]
cache_sprites_data = cache_json["sprites"]
cache_input_hash = cache_json["input_hash"]
cache_dmi_hashes = cache_json["dmi_hashes"]
if(!length(cache_dmi_hashes) || !length(cache_input_hash) || !length(cache_sizes_data) || !length(cache_sprites_data))
log_asset("Cache for spritesheet_[name] did not contain the correct data. This is abnormal. Likely tampered with.")
return CACHE_INVALID
cache_dmi_hashes_json = json_encode(cache_dmi_hashes)
var/data_out
if(yield || !isnull(cache_job_id))
if(isnull(cache_job_id))
cache_job_id = rustg_iconforge_cache_valid_async(cache_input_hash, cache_dmi_hashes_json, entries_json)
. = CACHE_WAIT // if we return during this, WAIT!!
UNTIL((data_out = rustg_iconforge_check(cache_job_id)) != RUSTG_JOB_NO_RESULTS_YET)
cache_job_id = null
. = CACHE_INVALID // reset back to normal, invalid on CRASH
else
data_out = rustg_iconforge_cache_valid(cache_input_hash, cache_dmi_hashes_json, entries_json)
if (data_out == RUSTG_JOB_ERROR)
CRASH("Spritesheet [name] cache JOB PANIC")
else if(!findtext(data_out, "{", 1, 2))
rustg_file_write(cache_data, "[log_path]-spritesheet_cache_debug.[name].json")
rustg_file_write(entries_json, "[log_path]-spritesheet_debug_[name].json")
CRASH("Spritesheet [name] cache check UNKNOWN ERROR: [data_out]")
var/result = json_decode(data_out)
var/fail = result["fail_reason"]
if(length(fail) || result["result"] != "1")
if(findtextEx(fail, "ERROR:"))
CRASH("Spritesheet [name] cache check UNKNOWN [fail]")
log_asset("Invalidated cache for spritesheet_[name]: [fail]")
return CACHE_INVALID
// Populate the sizes and sprites list.
sizes = cache_sizes_data
sprites = cache_sprites_data
log_asset("Validated cache for spritesheet_[name]!")
return CACHE_VALID
/datum/asset/spritesheet_batched/proc/insert_icon(sprite_name, datum/universal_icon/entry)
if(!istext(sprite_name) || !length(sprite_name))
CRASH("Invalid sprite_name \"[sprite_name]\" given to insert_icon()! Providing non-strings will break icon generation.")
entries[sprite_name] = entry.to_list()
/datum/asset/spritesheet_batched/register()
SHOULD_NOT_OVERRIDE(TRUE)
if (!name)
CRASH("spritesheet [type] cannot register without a name")
// Create our input data first, so we can compare to the cache.
create_spritesheets()
if(should_load_immediately())
realize_spritesheets(yield = FALSE)
else
SSasset_loading.queue_asset(src)
/datum/asset/spritesheet_batched/unregister()
CRASH("unregister() called on batched spritesheet! Bad!")
/// Call insert_icon or insert_all_icons here, building a spritesheet!
/datum/asset/spritesheet_batched/proc/create_spritesheets()
SHOULD_CALL_PARENT(FALSE)
CRASH("create_spritesheets() not implemented for [type]!")
/datum/asset/spritesheet_batched/proc/insert_all_icons(prefix, icon/I, list/directions, prefix_with_dirs = TRUE)
if (length(prefix))
prefix = "[prefix]-"
if (!directions)
directions = list(SOUTH)
for (var/icon_state_name in icon_states(I))
if(icon_state_name == "")
icon_state_name = "byond-default"
for (var/direction in directions)
var/prefix2 = (directions.len > 1 && prefix_with_dirs) ? "[dir2text(direction)]-" : ""
insert_icon("[prefix][prefix2][icon_state_name]", uni_icon(I, icon_state_name, direction))
/datum/asset/spritesheet_batched/proc/realize_spritesheets(yield)
if(fully_generated)
return
if(!length(entries))
CRASH("Spritesheet [name] ([type]) is empty! What are you doing?")
if(isnull(entries_json))
entries_json = json_encode(entries)
if(isnull(cache_result))
cache_result = should_refresh(yield)
if(cache_result == CACHE_WAIT) // sleep interrupted by MC. We'll get queried again later.
cache_result = null
return
// read_from_cache returns false if config is disabled, otherwise it fully loads the spritesheet.
if (cache_result == CACHE_VALID && read_from_cache())
SSasset_loading.dequeue_asset(src)
fully_generated = TRUE
return
// Remove the cache, since it's invalid if we get to this point.
fdel("[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/spritesheet_cache.[name].json")
var/do_cache = CONFIG_GET(flag/smart_cache_assets) || force_cache
var/data_out
if(yield || !isnull(job_id))
if(isnull(job_id))
job_id = rustg_iconforge_generate_async("data/spritesheets/", name, entries_json, do_cache)
UNTIL((data_out = rustg_iconforge_check(job_id)) != RUSTG_JOB_NO_RESULTS_YET)
else
//rustg_file_write(entries_json, "fuckoff.json")
data_out = rustg_iconforge_generate("data/spritesheets/", name, entries_json, do_cache)
if (data_out == RUSTG_JOB_ERROR)
CRASH("Spritesheet [name] JOB PANIC")
else if(!findtext(data_out, "{", 1, 2))
rustg_file_write(entries_json, "[log_path]-spritesheet_debug_[name].json")
CRASH("Spritesheet [name] UNKNOWN ERROR: [data_out]")
var/data = json_decode(data_out)
sizes = data["sizes"]
sprites = data["sprites"]
var/input_hash = data["sprites_hash"]
var/dmi_hashes = data["dmi_hashes"] // this only contains values if do_cache is TRUE.
for(var/size_id in sizes)
var/file_path = "data/spritesheets/[name]_[size_id].png"
var/file_hash = rustg_hash_file("md5", file_path)
SSassets.transport.register_asset("[name]_[size_id].png", fcopy_rsc(file_path), file_hash)
var/res_name = "spritesheet_[name].css"
var/fname = "data/spritesheets/[res_name]"
fdel(fname)
var/css = generate_css()
rustg_file_write(css, fname)
var/css_hash = rustg_hash_string("md5", css)
SSassets.transport.register_asset(res_name, fcopy_rsc(fname), file_hash=css_hash)
if (do_cache)
write_cache_meta(input_hash, dmi_hashes)
fully_generated = TRUE
// If we were ever in there, remove ourselves
SSasset_loading.dequeue_asset(src)
if(data["error"])
var/err = data["error"]
if(ignore_dir_errors && findtext(err, "is not in the set of valid dirs"))
return
if(ignore_associated_icon_state_errors && findtext(err, "Could not find associated icon state"))
return
CRASH("Error during spritesheet generation for [name]: [err]")
/datum/asset/spritesheet_batched/queued_generation()
realize_spritesheets(yield = TRUE)
/datum/asset/spritesheet_batched/ensure_ready()
if(!fully_generated)
realize_spritesheets(yield = FALSE)
return ..()
/datum/asset/spritesheet_batched/send(client/client)
if (!name)
return
var/all = list("spritesheet_[name].css")
for(var/size_id in sizes)
all += "[name]_[size_id].png"
. = SSassets.transport.send_assets(client, all)
/datum/asset/spritesheet_batched/get_url_mappings()
if (!name)
return
. = list("spritesheet_[name].css" = SSassets.transport.get_asset_url("spritesheet_[name].css"))
for(var/size_id in sizes)
.["[name]_[size_id].png"] = SSassets.transport.get_asset_url("[name]_[size_id].png")
/datum/asset/spritesheet_batched/proc/generate_css()
var/list/out = list()
for (var/size_id in sizes)
var/size_split = splittext(size_id, "x")
var/width = text2num(size_split[1])
var/height = text2num(size_split[2])
out += ".[name][size_id]{display:inline-block;width:[width]px;height:[height]px;background:url('[get_background_url("[name]_[size_id].png")]') no-repeat;}"
for (var/sprite_id in sprites)
var/sprite = sprites[sprite_id]
var/size_id = sprite[SPR_SIZE]
var/idx = sprite[SPR_IDX]
var/size_split = splittext(size_id, "x")
var/width = text2num(size_split[1])
var/x = idx * width
var/y = 0
out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
return out.Join("\n")
/datum/asset/spritesheet_batched/proc/read_from_cache()
if(!CONFIG_GET(flag/smart_cache_assets) && !force_cache)
return FALSE
// this is already guaranteed to exist.
var/css_fname = "data/spritesheets/spritesheet_[name].css"
// sizes gets filled during should_refresh()
for(var/size_id in sizes)
var/fname = "data/spritesheets/[name]_[size_id].png"
if(!fexists(fname))
return FALSE
var/css_hash = rustg_hash_file("md5", css_fname)
SSassets.transport.register_asset("spritesheet_[name].css", fcopy_rsc(css_fname), file_hash=css_hash)
for(var/size_id in sizes)
var/fname = "data/spritesheets/[name]_[size_id].png"
var/hash = rustg_hash_file("md5", fname)
SSassets.transport.register_asset("[name]_[size_id].png", fcopy_rsc(fname), file_hash=hash)
return TRUE
/// Returns the URL to put in the background:url of the CSS asset
/datum/asset/spritesheet_batched/proc/get_background_url(asset)
return SSassets.transport.get_asset_url(asset)
/datum/asset/spritesheet_batched/proc/write_cache_meta(input_hash, dmi_hashes)
var/list/cache_data = list(
"input_hash" = input_hash,
"dmi_hashes" = dmi_hashes,
"sizes" = sizes,
"sprites" = sprites,
"rustg_version" = rustg_get_version()
)
rustg_file_write(json_encode(cache_data), "[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/spritesheet_cache.[name].json")
/**
* Third party helpers
* ===================
*/
/datum/asset/spritesheet_batched/proc/css_tag()
return {"<link rel="stylesheet" href="[css_filename()]" />"}
/datum/asset/spritesheet_batched/proc/css_filename()
return SSassets.transport.get_asset_url("spritesheet_[name].css")
/datum/asset/spritesheet_batched/proc/icon_tag(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return "<span class='[name][size_id] [sprite_name]'></span>"
/datum/asset/spritesheet_batched/proc/icon_class_name(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return "[name][size_id] [sprite_name]"
/**
* Returns the size class (ex design32x32) for a given sprite's icon
*
* Arguments:
* * sprite_name - The sprite to get the size of
*/
/datum/asset/spritesheet_batched/proc/icon_size_id(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return "[name][size_id]"
#undef SPR_SIZE
#undef SPR_IDX
#undef CACHE_WAIT
#undef CACHE_INVALID
#undef CACHE_VALID
#undef WHATTHEFUCKAMIDOING_FILE
@@ -0,0 +1,186 @@
/// This is intended to replace /icon, allowing rustg to generate icons much faster than DM can at scale.
/// Construct these with the uni_icon() proc, in the same manner as BYOND's icon() proc.
/// Additionally supports a number of transform procs (lowercase, rather than BYOND's uppercase)
/// such as Crop, Scale, and Blend (as blend_icon/blend_color).
/datum/universal_icon
var/icon/icon_file
var/icon_state
var/dir
var/frame
var/datum/icon_transformer/transform
/// Don't instantiate these yourself, use uni_icon.
/datum/universal_icon/New(icon/icon_file, icon_state="", dir=SOUTH, frame=1, datum/icon_transformer/transform=null, color=null)
#ifdef UNIT_TESTS
// This check is kinda slow and shouldn't fail unless a developer makes a mistake. So it'll get caught in unit tests.
if(!isicon(icon_file) || !isfile(icon_file) || "[icon_file]" == "/icon")
// bad! use 'icons/path_to_dmi.dmi' format only
CRASH("FATAL: universal_icon was provided icon_file: [icon_file] - icons provided to batched spritesheets MUST be DMI files, they cannot be /image, /icon, or other runtime generated icons.")
#endif
src.icon_file = icon_file
src.icon_state = icon_state
src.dir = dir
src.frame = frame
if(isnull(transform) && !isnull(color) && uppertext(color) != "#FFFFFF")
var/datum/icon_transformer/T = new()
if(color)
T.blend_color(color, ICON_MULTIPLY)
src.transform = T
else if(!isnull(transform))
src.transform = transform
else // null = empty list
src.transform = null
/datum/universal_icon/proc/copy()
RETURN_TYPE(/datum/universal_icon)
var/datum/universal_icon/new_icon = new(icon_file, icon_state, dir, frame)
if(!isnull(src.transform))
new_icon.transform = src.transform.copy()
return new_icon
/datum/universal_icon/proc/blend_color(color, blend_mode)
if(!transform)
transform = new
transform.blend_color(color, blend_mode)
return src
/datum/universal_icon/proc/blend_icon(datum/universal_icon/icon_object, blend_mode)
if(!transform)
transform = new
transform.blend_icon(icon_object, blend_mode)
return src
/datum/universal_icon/proc/scale(width, height)
if(!transform)
transform = new
transform.scale(width, height)
return src
/datum/universal_icon/proc/crop(x1, y1, x2, y2)
if(!transform)
transform = new
transform.crop(x1, y1, x2, y2)
return src
/datum/universal_icon/proc/to_list()
RETURN_TYPE(/list)
return list("icon_file" = "[icon_file]", "icon_state" = icon_state, "dir" = dir, "frame" = frame, "transform" = !isnull(transform) ? transform.to_list() : list())
/proc/universal_icon_from_list(list/input_in)
RETURN_TYPE(/datum/universal_icon)
var/list/input = input_in.Copy() // copy, since icon_transformer_from_list will mutate the list.
return uni_icon(input["icon_file"], input["icon_state"], input["dir"], input["frame"], icon_transformer_from_list(input["transform"]))
/datum/universal_icon/proc/to_json()
return json_encode(to_list())
/datum/universal_icon/proc/to_icon()
RETURN_TYPE(/icon)
var/icon/self = icon(src.icon_file, src.icon_state, dir=src.dir, frame=src.frame)
if(istype(src.transform))
src.transform.apply(self)
return self
/datum/icon_transformer
var/list/transforms = null
/datum/icon_transformer/New()
transforms = list()
/// Applies the contained set of transforms to an icon
/datum/icon_transformer/proc/apply(icon/target)
RETURN_TYPE(/icon)
for(var/transform in src.transforms)
switch(transform["type"])
if(RUSTG_ICONFORGE_BLEND_COLOR)
target.Blend(target["color"], target["blend_mode"])
if(RUSTG_ICONFORGE_BLEND_ICON)
var/datum/universal_icon/icon_object = target["icon"]
if(!istype(icon_object))
stack_trace("Invalid icon found in icon transformer during apply()! [icon_object]")
continue
target.Blend(icon_object.to_icon(), target["blend_mode"])
if(RUSTG_ICONFORGE_SCALE)
target.Scale(target["width"], target["height"])
if(RUSTG_ICONFORGE_CROP)
target.Crop(target["x1"], target["y1"], target["x2"], target["y2"])
return target
/datum/icon_transformer/proc/copy()
RETURN_TYPE(/datum/icon_transformer)
var/datum/icon_transformer/new_transformer = new()
new_transformer.transforms = list()
for(var/transform in src.transforms)
new_transformer.transforms += list(deep_copy_list_alt(transform))
return new_transformer
/datum/icon_transformer/proc/blend_color(color, blend_mode)
transforms += list(list("type" = RUSTG_ICONFORGE_BLEND_COLOR, "color" = color, "blend_mode" = blend_mode))
/datum/icon_transformer/proc/blend_icon(datum/universal_icon/icon_object, blend_mode)
transforms += list(list("type" = RUSTG_ICONFORGE_BLEND_ICON, "icon" = icon_object, "blend_mode" = blend_mode))
/datum/icon_transformer/proc/scale(width, height)
transforms += list(list("type" = RUSTG_ICONFORGE_SCALE, "width" = width, "height" = height))
/datum/icon_transformer/proc/crop(x1, y1, x2, y2)
transforms += list(list("type" = RUSTG_ICONFORGE_CROP, "x1" = x1, "y1" = y1, "x2" = x2, "y2" = y2))
/datum/icon_transformer/proc/to_list()
RETURN_TYPE(/list)
var/list/transforms_out = list()
for(var/transform in src.transforms.Copy())
var/this_transform = transform
if(transform["type"] == RUSTG_ICONFORGE_BLEND_ICON)
var/datum/universal_icon/icon_object = this_transform["icon"]
if(!istype(icon_object))
stack_trace("Invalid icon found in icon transformer during to_list()! [icon_object]")
continue
this_transform["icon"] = icon_object.to_list()
transforms_out += list(this_transform)
return transforms_out
/proc/icon_transformer_from_list(list/input)
RETURN_TYPE(/datum/icon_transformer)
var/list/transforms = list()
for(var/transform in input)
var/this_transform = transform
if(transform["type"] == RUSTG_ICONFORGE_BLEND_ICON)
this_transform["icon"] = universal_icon_from_list(transform["icon"])
transforms += list(this_transform)
var/datum/icon_transformer/transformer = new()
transformer.transforms = transforms
return transformer
/// Constructs a transformer, with optional color multiply pre-added.
/proc/color_transform(color=null)
RETURN_TYPE(/datum/icon_transformer)
var/datum/icon_transformer/transform = new()
if(color)
transform.blend_color(color, ICON_MULTIPLY)
return transform
/// Converts a GAGS item to a universal icon by generating blend operations.
// /proc/gags_to_universal_icon(obj/item/path)
// RETURN_TYPE(/datum/universal_icon)
// if(!ispath(path, /obj/item) || !initial(path.greyscale_config) || !initial(path.greyscale_colors))
// CRASH("gags_to_universal_icon() received an invalid path!")
// var/datum/greyscale_config/config = initial(path.greyscale_config)
// var/colors = initial(path.greyscale_colors)
// var/datum/universal_icon/entry = SSgreyscale.GetColoredIconEntryByType(config, colors, initial(path.icon_state))
// return entry
/// Gets the relevant universal icon for an atom, when displayed in TGUI. (see: icon_state_preview)
/// Supports GAGS items and colored items.
/proc/get_display_icon_for(atom/A)
if (!ispath(A, /atom))
return FALSE
var/icon_file = initial(A.icon)
var/icon_state = initial(A.icon_state)
// if(ispath(A, /obj/item))
// var/obj/item/I = A
// if(initial(I.icon_state_preview))
// icon_state = initial(I.icon_state_preview)
// if(initial(I.greyscale_config) && initial(I.greyscale_colors))
// return gags_to_universal_icon(I)
return uni_icon(icon_file, icon_state, color=initial(A.color))
@@ -1,6 +1,3 @@
/// When sending mutiple assets, how many before we give the client a quaint little sending resources message
#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
/// Base browse_rsc asset transport
/datum/asset_transport
var/name = "Simple browse_rsc asset transport"
@@ -59,6 +56,10 @@
SSassets.cache[asset_name] = ACI
return ACI
/// Immediately removes an asset from the asset cache.
/datum/asset_transport/proc/unregister_asset(asset_name)
SSassets.cache[asset_name] = null
SSassets.cache.Remove(null)
/// Returns a url for a given asset.
/// asset_name - Name of the asset.
@@ -66,6 +67,8 @@
/datum/asset_transport/proc/get_asset_url(asset_name, datum/asset_cache_item/asset_cache_item)
if (!istype(asset_cache_item))
asset_cache_item = SSassets.cache[asset_name]
if (!istype(asset_cache_item))
return null
// To ensure code that breaks on cdns breaks in local testing, we only
// use the normal filename on legacy assets and name space assets.
var/keep_local_name = dont_mutate_filenames \
@@ -82,6 +85,9 @@
/// asset_list - A list of asset filenames to be sent to the client. Can optionally be assoicated with the asset's asset_cache_item datum.
/// Returns TRUE if any assets were sent.
/datum/asset_transport/proc/send_assets(client/client, list/asset_list)
#if defined(UNIT_TESTS)
return
#endif
if (!istype(client))
if (ismob(client))
var/mob/M = client
@@ -143,7 +149,7 @@
/// Precache files without clogging up the browse() queue, used for passively sending files on connection start.
/datum/asset_transport/proc/send_assets_slow(client/client, list/files, filerate = 6)
/datum/asset_transport/proc/send_assets_slow(client/client, list/files, filerate = SLOW_ASSET_SEND_RATE)
var/startingfilerate = filerate
for (var/file in files)
if (!client)
@@ -16,7 +16,7 @@
/// We also save it to the CDN webroot at this step instead of waiting for send_assets()
/// asset_name - the identifier of the asset
/// asset - the actual asset file or an asset_cache_item datum.
/datum/asset_transport/webroot/register_asset(asset_name, asset)
/datum/asset_transport/webroot/register_asset(asset_name, asset, file_hash, dmi_file_path)
. = ..()
var/datum/asset_cache_item/ACI = .