Adds Inflation (#19447)

* it's yours my friend

as long as you have enough

* Sellable

AND bombcode is fixed

* this

* Craftable

* Update code/controllers/subsystems/supply.dm

* Update code/modules/economy/cargo_point_scanner.dm

* Apply suggestion from @Cameron-The-Raven
This commit is contained in:
Cameron Lennox
2026-05-21 10:22:06 -04:00
committed by GitHub
parent 56a5747dcb
commit 6ac39e264e
19 changed files with 392 additions and 25 deletions
@@ -10,6 +10,10 @@
var/valve_open = 0
var/toggle = 1
/obj/item/transfer_valve/Initialize(mapload)
. = ..()
AddElement(/datum/element/sellable/transfer_valve)
/obj/item/transfer_valve/attackby(obj/item/item, mob/user)
var/turf/location = get_turf(src) // For admin logs
if(istype(item, /obj/item/tank))
@@ -510,9 +510,10 @@ GLOBAL_LIST_EMPTY(tank_gauge_cache)
log_world(span_warning("[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]"))
#endif
/* //This resulted in tanks going into negative values of integrity forever. Integrity should only be lost if the tank is moving towards exploding.
else
integrity-= 1
*/
else