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Should squash two runtimes (#4868)
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@@ -245,12 +245,13 @@
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var/real_damage = rand_damage
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var/hit_dam_type = attack.damage_type
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real_damage += attack.get_unarmed_damage(H)
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if(H.gloves && istype(H.gloves, /obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = H.gloves
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real_damage += G.punch_force
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hit_dam_type = G.punch_damtype
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if(H.pulling_punches) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN
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hit_dam_type = AGONY
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if(H.gloves)
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if(istype(H.gloves, /obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = H.gloves
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real_damage += G.punch_force
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hit_dam_type = G.punch_damtype
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if(H.pulling_punches) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN
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hit_dam_type = AGONY
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real_damage *= damage_multiplier
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rand_damage *= damage_multiplier
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if(HULK in H.mutations)
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@@ -104,7 +104,7 @@
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//see if we can connect to a power net.
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var/datum/powernet/PN
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var/turf/T = src.loc
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if (C)
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PN = C.powernet
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