Species-based blood colour support code.

This commit is contained in:
Zuhayr
2013-12-26 03:21:46 +10:30
parent 660231f503
commit 6b2bfbc38d
4 changed files with 30 additions and 1 deletions
@@ -5,6 +5,8 @@
desc = "It's green and acidic. It looks like... <i>blood?</i>"
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
basecolor = "#05CC05"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
/obj/effect/decal/cleanable/blood/xeno/proc/streak(var/list/directions)
spawn (0)
@@ -116,6 +116,7 @@
sleep(3)
if (i > 0)
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
b.basecolor = src.basecolor
for(var/datum/disease/D in src.viruses)
var/datum/disease/ND = D.Copy(1)
b.viruses += ND