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Pillows for the pillow throne
Added pillows, which can be placed my clicking themselves or combined with identical pillows to build a pillow pile. Pillow piles are in two parts, a front and back, which can be disassembled by clicking on each with an empty hand. You can buckle to either part of the pillow pile. The sprites were ported from skyrat, with some additional colours added. Currently only the square pillows and large piles are being used. There isn't currently a way to acquire these normally, only admin spawn at the moment, but I intend to add one soon.
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//Pillows with sprites ported from skyrat
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/obj/item/weapon/bedsheet/pillow
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name = "pillow"
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desc = "A surprisingly soft stuffed pillow."
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icon = 'icons/obj/pillows.dmi'
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icon_state = "pillow_pink_square"
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slot_flags = 0
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var/pile_type = "/obj/structure/bed/pillowpile"
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throw_range = 7
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/obj/item/weapon/bedsheet/pillow/attack_self(mob/user as mob)
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user.drop_item()
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if(icon_state == initial(icon_state))
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icon_state = "[icon_state]_placed"
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add_fingerprint(user)
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/obj/item/weapon/bedsheet/pillow/pickup(mob/user)
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..()
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icon_state = initial(icon_state)
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/obj/item/weapon/bedsheet/pillow/attackby(var/obj/item/component, mob/user as mob)
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if (istype(component,src))
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to_chat(user, "<span class='notice'>You assemble a pillow pile!</span>")
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user.drop_item()
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qdel(component)
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var/turf/T = get_turf(src)
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new pile_type(T)
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user.drop_from_inventory(src)
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qdel(src)
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else
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to_chat(user, "<span class='notice'>You can't assemble a pillow pile out of mismatched stuff, it'd look hideous!</span>")
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//Pillow Piles, they're piles of pillows! layer = BELOW_MOB_LAYER
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/obj/structure/bed/pillowpile
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name = "pillow pile"
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desc = "A massive pile of pillows!"
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icon = 'icons/obj/pillows.dmi'
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icon_state = "pillowpile_large_pink"
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var/pillowpilefront = "/obj/structure/bed/pillowpilefront"
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var/sourcepillow = "/obj/item/weapon/bedsheet/pillow"
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/obj/structure/bed/pillowpilefront
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name = "pillow pile"
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desc = "A massive pile of pillows!"
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icon = 'icons/obj/pillows.dmi'
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icon_state = "pillowpile_large_pink_overlay"
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layer = ABOVE_MOB_LAYER
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plane = MOB_PLANE
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var/sourcepillow = "/obj/item/weapon/bedsheet/pillow"
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/obj/structure/bed/pillowpile/New()
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..()
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var/turf/T = get_turf(src)
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new pillowpilefront(T)
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/obj/structure/bed/pillowpilefront/update_icon()
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return
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/obj/structure/bed/pillowpile/update_icon()
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return
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/obj/structure/bed/pillowpile/attack_hand(mob/user)
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to_chat(user, "<span class='notice'>Now disassembling the large pillow pile...</span>")
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if(do_after(user, 30))
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if(!src) return
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to_chat(user, "<span class='notice'>You dissasembled the large pillow pile!</span>")
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new sourcepillow(src.loc)
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qdel(src)
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/obj/structure/bed/pillowpilefront/attack_hand(mob/user)
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to_chat(user, "<span class='notice'>Now disassembling the front of the pillow pile...</span>")
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if(do_after(user, 30))
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if(!src) return
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to_chat(user, "<span class='notice'>You dissasembled the the front of the pillow pile!</span>")
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new sourcepillow(src.loc)
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qdel(src)
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//Colours
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//teal
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/obj/item/weapon/bedsheet/pillow/teal
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icon_state = "pillow_teal_square"
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pile_type = "/obj/structure/bed/pillowpile/teal"
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/obj/structure/bed/pillowpile/teal
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icon_state = "pillowpile_large_teal"
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pillowpilefront = "/obj/structure/bed/pillowpilefront/teal"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/teal"
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/obj/structure/bed/pillowpilefront/teal
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icon_state = "pillowpile_large_teal_overlay"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/teal"
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//yellow
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/obj/item/weapon/bedsheet/pillow/yellow
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icon_state = "pillow_yellow_square"
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pile_type = "/obj/structure/bed/pillowpile/yellow"
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/obj/structure/bed/pillowpile/yellow
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icon_state = "pillowpile_large_yellow"
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pillowpilefront = "/obj/structure/bed/pillowpilefront/yellow"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/yellow"
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/obj/structure/bed/pillowpilefront/yellow
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icon_state = "pillowpile_large_yellow_overlay"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/yellow"
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//white
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/obj/item/weapon/bedsheet/pillow/white
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icon_state = "pillow_white_square"
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pile_type = "/obj/structure/bed/pillowpile/white"
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/obj/structure/bed/pillowpile/white
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icon_state = "pillowpile_large_white"
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pillowpilefront = "/obj/structure/bed/pillowpilefront/white"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/white"
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/obj/structure/bed/pillowpilefront/white
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icon_state = "pillowpile_large_white_overlay"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/white"
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//black
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/obj/item/weapon/bedsheet/pillow/black
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icon_state = "pillow_black_square"
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pile_type = "/obj/structure/bed/pillowpile/black"
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/obj/structure/bed/pillowpile/black
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icon_state = "pillowpile_large_black"
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pillowpilefront = "/obj/structure/bed/pillowpilefront/black"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/black"
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/obj/structure/bed/pillowpilefront/black
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icon_state = "pillowpile_large_black_overlay"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/black"
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//green
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/obj/item/weapon/bedsheet/pillow/green
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icon_state = "pillow_green_square"
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pile_type = "/obj/structure/bed/pillowpile/green"
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/obj/structure/bed/pillowpile/green
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icon_state = "pillowpile_large_green"
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pillowpilefront = "/obj/structure/bed/pillowpilefront/green"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/green"
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/obj/structure/bed/pillowpilefront/green
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icon_state = "pillowpile_large_green_overlay"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/green"
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//red
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/obj/item/weapon/bedsheet/pillow/red
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icon_state = "pillow_red_square"
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pile_type = "/obj/structure/bed/pillowpile/red"
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/obj/structure/bed/pillowpile/red
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icon_state = "pillowpile_large_red"
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pillowpilefront = "/obj/structure/bed/pillowpilefront/red"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/red"
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/obj/structure/bed/pillowpilefront/red
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icon_state = "pillowpile_large_red_overlay"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/red"
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//orange
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/obj/item/weapon/bedsheet/pillow/orange
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icon_state = "pillow_orange_square"
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pile_type = "/obj/structure/bed/pillowpile/orange"
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/obj/structure/bed/pillowpile/orange
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icon_state = "pillowpile_large_orange"
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pillowpilefront = "/obj/structure/bed/pillowpilefront/orange"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/orange"
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/obj/structure/bed/pillowpilefront/orange
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icon_state = "pillowpile_large_orange_overlay"
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sourcepillow = "/obj/item/weapon/bedsheet/pillow/orange"
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