Singularity now wont leave floor under eaten walls.

Cryo wont spit out beaker.
Fixed message "You don't have the dexterity to do this" for machinery.
PIPES:
- Heat exchange pipes are constructable now.
- Insulated pipes also were added to pipe dispenser;
- And meters too;
- Easy pipe rotating in hands;
- bent pipes actually looks bent under construction (may be glitches, please report);
- pipes now wont cover wires;
- pipes unwrenching now possible;
- large vent pumps now uses power as equipment, not environment
- pumps now uses power;
Air alarm improvements:
- all alarms in area controls all environment machines in area;
- machines initializes itself automatically and without interloping with existing ones;
- air alarms wont duplicates it air monitoring and can clear itself;
Some other typos and small issues were fixed.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@816 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
rastaf.zero@gmail.com
2011-01-08 22:16:27 +00:00
parent e28a9f1204
commit 6b7801c4af
31 changed files with 886 additions and 681 deletions
@@ -38,18 +38,19 @@ obj/machinery/atmospherics/binary/pump
icon_state = "exposed_2_off"
else
icon_state = "exposed_3_off"
on = 0
return
process()
..()
if(stat & (NOPOWER|BROKEN))
return
if(!on)
return 0
use_power(5)
var/output_starting_pressure = air2.return_pressure()
if(output_starting_pressure >= target_pressure)
if( (target_pressure - output_starting_pressure) < 0.01)
//No need to pump gas if target is already reached!
return 1
@@ -68,6 +69,7 @@ obj/machinery/atmospherics/binary/pump
if(network2)
network2.update = 1
use_power(round(air2.volume/12))
return 1
//Radio remote control
@@ -95,6 +97,22 @@ obj/machinery/atmospherics/binary/pump
radio_connection.post_signal(src, signal)
return 1
interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
<a href='?src=\ref[src];out_press=-1000'><b>-</b></a>
<a href='?src=\ref[src];out_press=-100'><b>-</b></a>
<a href='?src=\ref[src];out_press=-10'><b>-</b></a>
<a href='?src=\ref[src];out_press=-1'>-</a>
[round(target_pressure,0.1)]kPa
<a href='?src=\ref[src];out_press=1'>+</a>
<a href='?src=\ref[src];out_press=10'><b>+</b></a>
<a href='?src=\ref[src];out_press=100'><b>+</b></a>
<a href='?src=\ref[src];out_press=1000'><b>+</b></a>
"}
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
var/frequency = 0
var/id = null
@@ -138,19 +156,7 @@ obj/machinery/atmospherics/binary/pump
user << "\red Access denied."
return
usr.machine = src
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
<a href='?src=\ref[src];out_press=-100'><b>-</b></a>
<a href='?src=\ref[src];out_press=-10'><b>-</b></a>
<a href='?src=\ref[src];out_press=-1'>-</a>
[round(target_pressure,0.1)]kPa
<a href='?src=\ref[src];out_press=1'>+</a>
<a href='?src=\ref[src];out_press=10'><b>+</b></a>
<a href='?src=\ref[src];out_press=100'><b>+</b></a>
"}
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
interact(user)
return
Topic(href,href_list)
@@ -158,6 +164,37 @@ obj/machinery/atmospherics/binary/pump
on = !on
if(href_list["out_press"])
src.target_pressure = max(0, min(4500, src.target_pressure + text2num(href_list["out_press"])))
usr.machine = src
src.update_icon()
src.updateUsrDialog()
return
power_change()
..()
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/weapon/pipe(loc, make_from=src)
del(src)