Fluff items

Removes Tasald's coat and loyalty implanter as requested in #6147
Adds Tasald's Cartographer's Uniform as approved in https://forum.vore-station.net/viewtopic.php?f=27&t=1627
adds medals:
Xander Bevin - Conduct - https://forum.vore-station.net/viewtopic.php?f=27&t=1579
Nick Sloan - Conduct - https://forum.vore-station.net/viewtopic.php?f=27&t=1575
Erik Ramadwood - Unity - https://forum.vore-station.net/viewtopic.php?f=27&t=1624
Nolan Conaway - Unity - https://forum.vore-station.net/viewtopic.php?f=27&t=1622

Resolves #6147
This commit is contained in:
Meghan-Rossi
2019-11-05 11:28:37 +00:00
parent d3b07d3fb7
commit 6bee95ef01
3 changed files with 43 additions and 19 deletions
@@ -60,9 +60,7 @@
desc = "A kit containing Tasald's equipment."
has_items = list(
/obj/item/clothing/suit/storage/det_suit/fluff/tasald,
/obj/item/clothing/suit/storage/det_suit/fluff/tas_coat,
/obj/item/clothing/under/det/fluff/tasald,
/obj/item/weapon/implanter/loyalty)
/obj/item/clothing/under/det/fluff/tasald)
//bwoincognito:Octavious Ward
/obj/item/weapon/storage/box/fluff/octavious
@@ -502,22 +502,6 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
// bwoincognito:Tasald Corlethian
/obj/item/clothing/suit/storage/det_suit/fluff/tas_coat
name = "Armored Colony coat"
desc = "Dark green and grey colored sleeveless long coat with two thick metal shoulder pads. has seen some wear and tear, with noticeable patches in the fabric, scratches on the shoulder pads, but with a clean patch on the left upper chest. It has a red NT marked on the right shoulder pad and red Security on the left. "
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight,/obj/item/clothing/head/helmet)
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "tasaldcoat"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "tasaldcoat_mob"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
//Event Costumes Below
/obj/item/clothing/head/helmet/fluff/freddy
name = "Animatronic Suit Helmet"