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Adds PoI specific merc mobs and turrets
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@@ -62,9 +62,13 @@
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var/corpse = /obj/effect/landmark/mobcorpse/syndicatesoldier
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/mob/living/simple_animal/hostile/syndicate/death()
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..()
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if(corpse)
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..()
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new corpse (src.loc)
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else
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..(0,"explodes!")
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new /obj/effect/gibspawner/human(src.loc)
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explosion(get_turf(src), -1, 0, 1, 3)
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qdel(src)
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return
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@@ -142,6 +146,24 @@
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loot_list = list(/obj/item/weapon/gun/projectile/automatic/c20r = 100)
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/mob/living/simple_animal/hostile/syndicate/ranged/laser
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icon_state = "syndicateranged_laser"
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icon_living = "syndicateranged_laser"
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rapid = 0
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projectiletype = /obj/item/projectile/beam/midlaser
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projectilesound = 'sound/weapons/Laser.ogg'
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loot_list = list(/obj/item/weapon/gun/energy/laser = 100)
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/mob/living/simple_animal/hostile/syndicate/ranged/ionrifle
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icon_state = "syndicateranged_ionrifle"
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icon_living = "syndicateranged_ionrifle"
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rapid = 0
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projectiletype = /obj/item/projectile/ion
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projectilesound = 'sound/weapons/Laser.ogg'
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loot_list = list(/obj/item/weapon/gun/energy/ionrifle = 100)
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/mob/living/simple_animal/hostile/syndicate/ranged/space
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name = "syndicate sommando"
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icon_state = "syndicaterangedpsace"
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@@ -164,6 +186,42 @@
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/mob/living/simple_animal/hostile/syndicate/ranged/space/Process_Spacemove(var/check_drift = 0)
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return
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///////////////////////////////////////////////
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// POI Mobs
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// Don't leave corpses, to help balance loot.
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///////////////////////////////////////////////
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/mob/living/simple_animal/hostile/syndicate/poi
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loot_list = list()
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corpse = null
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/mob/living/simple_animal/hostile/syndicate/melee/poi
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loot_list = list()
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corpse = null
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/mob/living/simple_animal/hostile/syndicate/melee/space/poi
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loot_list = list()
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corpse = null
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/mob/living/simple_animal/hostile/syndicate/ranged/poi
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loot_list = list()
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corpse = null
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/mob/living/simple_animal/hostile/syndicate/ranged/laser/poi
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loot_list = list()
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corpse = null
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/mob/living/simple_animal/hostile/syndicate/ranged/ionrifle/poi
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loot_list = list()
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corpse = null
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/mob/living/simple_animal/hostile/syndicate/ranged/space/poi
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loot_list = list()
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corpse = null
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//Viscerators
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/mob/living/simple_animal/hostile/viscerator
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name = "viscerator"
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desc = "A small, twin-bladed machine capable of inflicting very deadly lacerations."
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