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Undefines local defines and moves global to __define (#16028)
* first set of defines * some more * . * final defines * del local define
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@@ -43,9 +43,9 @@ var/global/pipe_processing_killed = 0
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admin_notice("<span class='danger'>Initializations complete.</span>", R_DEBUG)
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// #if UNIT_TEST
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// #define CHECK_SLEEP_MASTER // For unit tests we don't care about a smooth lobby screen experience. We care about speed.
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// # define CHECK_SLEEP_MASTER // For unit tests we don't care about a smooth lobby screen experience. We care about speed.
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// #else
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// #define CHECK_SLEEP_MASTER if(++initialized_objects > 500) { initialized_objects=0;sleep(world.tick_lag); }
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// # define CHECK_SLEEP_MASTER if(++initialized_objects > 500) { initialized_objects=0;sleep(world.tick_lag); }
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// #endif
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/datum/controller/game_controller/proc/setup_objects()
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@@ -53,4 +53,4 @@ var/global/pipe_processing_killed = 0
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populate_antag_type_list()
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//Set up spawn points.
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populate_spawn_points()
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populate_spawn_points()
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