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ports the chat panel and backend updates [NO GBP] (#18895)
* ports the chat settings update * . * . * follow up changes * zod * migration changes from jl * this will blow up badly * yuck * . * . * order * . * : * be gone * . * . * logging * dix logging * move to its own atom * fix settings import * . * fix audio * tgui fix * . * archiving as atom * more changes from JL * bring back default archive all * no stale state * no need to run twice * - * we need both anyway * dep up * . * build fixes port * Fix file path replacement in build script * backend update * . * . * use the tg method * only use as unchunked fallback for say etc * . * linter errors * tg's chunking methód should be sane enough * sadly still not * update for tg chunking * force those * jl suggestion * . * needs game atom * push * have this * we only want to store if a page was changed or added * only store what we really care about * fixes import port * we need settings first * recoloring shouldn't be a pain * partial * . * some type fixing * . * no throw of events * ree map might not be there yet * . * always store our settings * this is a valid crash * ss early assets * saver image access * missed unsafe access * . * move chat loading order * . * . * . * . * missing unregs * keep the ref map name, just don't bother * await the asset like redux did before * try that? * . * use await * biome up * better handling as JL did on tg * rename * last dep up * major bump here * major bump --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
co-authored by
Cameron Lennox
parent
0b64afc891
commit
6cf7d1ab5f
@@ -1,10 +1,9 @@
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SUBSYSTEM_DEF(assets)
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name = "Assets"
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dependencies = list(
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/datum/controller/subsystem/atoms,
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/datum/controller/subsystem/holomaps,
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/datum/controller/subsystem/robot_sprites
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///datum/controller/subsystem/persistent_paintings,
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///datum/controller/subsystem/greyscale_previews,
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)
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flags = SS_NO_FIRE
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var/list/datum/asset_cache_item/cache = list()
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@@ -25,11 +24,7 @@ SUBSYSTEM_DEF(assets)
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transport = newtransport
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transport.Load()
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/datum/controller/subsystem/assets/Initialize()
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OnConfigLoad()
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for(var/type in typesof(/datum/asset))
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var/datum/asset/A = type
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if (type != initial(A._abstract))
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@@ -37,7 +32,6 @@ SUBSYSTEM_DEF(assets)
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transport.Initialize(cache)
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initialized = TRUE
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/assets/Recover()
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@@ -0,0 +1,33 @@
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/// Initializes any assets that need to be loaded ASAP.
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/// This houses preference menu assets, since they can be loaded at any time,
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/// most dangerously before the atoms SS initializes.
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/// Thus, we want it to fail consistently in CI as if it would've if a player
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/// opened it up early.
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SUBSYSTEM_DEF(early_assets)
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name = "Early Assets"
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dependents = list(
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/datum/controller/subsystem/mapping,
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/datum/controller/subsystem/atoms,
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)
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init_stage = INITSTAGE_EARLY
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flags = SS_NO_FIRE
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/datum/controller/subsystem/early_assets/Initialize()
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var/init_source = "early assets"
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SSatoms.set_tracked_initalized(INITIALIZATION_INNEW_REGULAR, init_source)
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for (var/datum/asset/asset_type as anything in subtypesof(/datum/asset))
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if (initial(asset_type._abstract) == asset_type)
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continue
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if (!initial(asset_type.early))
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continue
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if (!load_asset_datum(asset_type))
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stack_trace("Could not initialize early asset [asset_type]!")
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CHECK_TICK
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SSatoms.clear_tracked_initalize(init_source)
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return SS_INIT_SUCCESS
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