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ports the chat panel and backend updates [NO GBP] (#18895)
* ports the chat settings update * . * . * follow up changes * zod * migration changes from jl * this will blow up badly * yuck * . * . * order * . * : * be gone * . * . * logging * dix logging * move to its own atom * fix settings import * . * fix audio * tgui fix * . * archiving as atom * more changes from JL * bring back default archive all * no stale state * no need to run twice * - * we need both anyway * dep up * . * build fixes port * Fix file path replacement in build script * backend update * . * . * use the tg method * only use as unchunked fallback for say etc * . * linter errors * tg's chunking methód should be sane enough * sadly still not * update for tg chunking * force those * jl suggestion * . * needs game atom * push * have this * we only want to store if a page was changed or added * only store what we really care about * fixes import port * we need settings first * recoloring shouldn't be a pain * partial * . * some type fixing * . * no throw of events * ree map might not be there yet * . * always store our settings * this is a valid crash * ss early assets * saver image access * missed unsafe access * . * move chat loading order * . * . * . * . * missing unregs * keep the ref map name, just don't bother * await the asset like redux did before * try that? * . * use await * biome up * better handling as JL did on tg * rename * last dep up * major bump here * major bump --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
co-authored by
Cameron Lennox
parent
0b64afc891
commit
6cf7d1ab5f
@@ -144,7 +144,7 @@
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ui.open()
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/obj/item/radio/tgui_data(mob/user)
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var/data[0]
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var/data = list()
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data["rawfreq"] = frequency
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data["listening"] = listening
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@@ -164,6 +164,9 @@
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if(syndie)
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data["useSyndMode"] = 1
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else
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data["useSyndMode"] = 0
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data["minFrequency"] = PUBLIC_LOW_FREQ
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data["maxFrequency"] = PUBLIC_HIGH_FREQ
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