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https://github.com/VOREStation/VOREStation.git
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ports the chat panel and backend updates [NO GBP] (#18895)
* ports the chat settings update * . * . * follow up changes * zod * migration changes from jl * this will blow up badly * yuck * . * . * order * . * : * be gone * . * . * logging * dix logging * move to its own atom * fix settings import * . * fix audio * tgui fix * . * archiving as atom * more changes from JL * bring back default archive all * no stale state * no need to run twice * - * we need both anyway * dep up * . * build fixes port * Fix file path replacement in build script * backend update * . * . * use the tg method * only use as unchunked fallback for say etc * . * linter errors * tg's chunking methód should be sane enough * sadly still not * update for tg chunking * force those * jl suggestion * . * needs game atom * push * have this * we only want to store if a page was changed or added * only store what we really care about * fixes import port * we need settings first * recoloring shouldn't be a pain * partial * . * some type fixing * . * no throw of events * ree map might not be there yet * . * always store our settings * this is a valid crash * ss early assets * saver image access * missed unsafe access * . * move chat loading order * . * . * . * . * missing unregs * keep the ref map name, just don't bother * await the asset like redux did before * try that? * . * use await * biome up * better handling as JL did on tg * rename * last dep up * major bump here * major bump --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -18,15 +18,15 @@ GLOBAL_LIST_EMPTY(asset_datums)
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var/cached_serialized_url_mappings
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var/cached_serialized_url_mappings_transport_type
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/// Whether or not this asset should be loaded in the "early assets" SS
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var/early = FALSE
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/// Whether or not this asset can be cached across rounds of the same commit under the `CACHE_ASSETS` config.
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/// This is not a *guarantee* the asset will be cached. Not all asset subtypes respect this field, and the
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/// config can, of course, be disabled.
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/// Disable this if your asset can change between rounds on the same exact version of the code.
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var/cross_round_cachable = FALSE
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/// Whether or not this asset should be loaded in the "early assets" SS
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var/early = FALSE
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/datum/asset/New()
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GLOB.asset_datums[type] = src
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register()
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@@ -114,6 +114,9 @@ GLOBAL_LIST_EMPTY(asset_datums)
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for (var/asset_name in assets)
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.[asset_name] = SSassets.transport.get_asset_url(asset_name, assets[asset_name])
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/datum/asset/simple/unregister()
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for (var/asset_name in assets)
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SSassets.transport.unregister_asset(asset_name)
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// For registering or sending multiple others at once
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/datum/asset/group
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@@ -546,6 +549,11 @@ GLOBAL_LIST_EMPTY(asset_datums)
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return
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. = list("[item_filename]" = SSassets.transport.get_asset_url(item_filename))
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/datum/asset/changelog_item/unregister()
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if (!item_filename)
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return
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SSassets.transport.unregister_asset(item_filename)
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//Generates assets based on iconstates of a single icon
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/datum/asset/simple/icon_states
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_abstract = /datum/asset/simple/icon_states
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@@ -90,9 +90,9 @@
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#endif
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if (!istype(client))
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if (ismob(client))
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var/mob/M = client
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if (M.client)
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client = M.client
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var/mob/our_mob = client
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if (our_mob.client)
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client = our_mob.client
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else //no stacktrace because this will mainly happen because the client went away
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return
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else
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