diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index 9625d9c716..ce8d788f25 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -80,7 +80,7 @@ var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Al paths = typesof(/datum/medical_effect)-/datum/medical_effect for(var/T in paths) var/datum/medical_effect/M = new T - side_effects[S.name] = T + side_effects[M.name] = T //Languages and species. diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm index 45828edc2a..33ce1131c5 100644 --- a/code/modules/organs/organ.dm +++ b/code/modules/organs/organ.dm @@ -91,7 +91,7 @@ I.take_damage(rand(3,5)) //Special effects for limbs. - if(E.name in list("l_hand","l_arm","r_hand","r_arm")) + if(E.name in list("l_hand","l_arm","r_hand","r_arm") && (broken||malfunction)) var/obj/item/c_hand //Getting what's in this hand if(E.name == "l_hand" || E.name == "l_arm") c_hand = l_hand @@ -99,8 +99,7 @@ c_hand = r_hand if (c_hand) - if (broken||malfunction) - u_equip(c_hand) + u_equip(c_hand) if(broken) emote("me", 1, "screams in pain and drops what they were holding in their [E.display_name?"[E.display_name]":"[E]"]!") @@ -124,35 +123,11 @@ paralysis = 10 //Check arms and legs for existence - var/canstand_l = 1 //Can stand on left leg - var/canstand_r = 1 //Can stand on right leg - var/hasleg_l = 1 //Have left leg - var/hasleg_r = 1 //Have right leg - var/hasarm_l = 1 //Have left arm - var/hasarm_r = 1 //Have right arm - var/datum/organ/external/E - E = get_organ("l_leg") - if(E.status & ORGAN_DESTROYED && !(E.status & ORGAN_SPLINTED)) - canstand_l = 0 - hasleg_l = 0 - E = get_organ("r_leg") - if(E.status & ORGAN_DESTROYED && !(E.status & ORGAN_SPLINTED)) - canstand_r = 0 - hasleg_r = 0 - E = get_organ("l_foot") - if(E.status & ORGAN_DESTROYED && !(E.status & ORGAN_SPLINTED)) - canstand_l = 0 - E = get_organ("r_foot") - if(E.status & ORGAN_DESTROYED && !(E.status & ORGAN_SPLINTED)) - canstand_r = 0 - E = get_organ("l_arm") - if(E.status & ORGAN_DESTROYED && !(E.status & ORGAN_SPLINTED)) - hasarm_l = 0 - E = get_organ("r_arm") - if(E.status & ORGAN_DESTROYED && !(E.status & ORGAN_SPLINTED)) - hasarm_r = 0 + can_stand = 2 //can stand on both legs + var/datum/organ/external/E = organs_by_name["l_foot"] + if(E.status & ORGAN_DESTROYED) + can_stand-- - // Can stand if have at least one full leg (with leg and foot parts present) - // Has limbs to move around if at least one arm or leg is at least partially there - can_stand = canstand_l||canstand_r - has_limbs = hasleg_l||hasleg_r||hasarm_l||hasarm_r + E = organs_by_name["r_foot"] + if(E.status & ORGAN_DESTROYED) + can_stand--