mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-17 10:05:27 +01:00
@@ -5,9 +5,7 @@
|
||||
icon_state = ""
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
w_class = 2.0
|
||||
m_amt = 100
|
||||
g_amt = 0
|
||||
w_amt = 0
|
||||
matter = list("metal" = 100)
|
||||
throwforce = 2
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
|
||||
@@ -2,9 +2,7 @@
|
||||
name = "igniter"
|
||||
desc = "A small electronic device able to ignite combustable substances."
|
||||
icon_state = "igniter"
|
||||
m_amt = 500
|
||||
g_amt = 50
|
||||
w_amt = 10
|
||||
matter = list("metal" = 500, "glass" = 50, "waste" = 10)
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
secured = 1
|
||||
|
||||
@@ -4,9 +4,7 @@
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
m_amt = 1000
|
||||
g_amt = 500
|
||||
w_amt = 100
|
||||
matter = list("metal" = 1000, "glass" = 500, "waste" = 100)
|
||||
origin_tech = "magnets=2"
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
name = "mousetrap"
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
m_amt = 100
|
||||
w_amt = 10
|
||||
matter = list("metal" = 100, "waste" = 10)
|
||||
origin_tech = "combat=1"
|
||||
var/armed = 0
|
||||
|
||||
|
||||
@@ -2,9 +2,7 @@
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
m_amt = 800
|
||||
g_amt = 200
|
||||
w_amt = 50
|
||||
matter = list("metal" = 800, "glass" = 200, "waste" = 50)
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
@@ -3,9 +3,7 @@
|
||||
desc = "Used to remotely activate devices."
|
||||
icon_state = "signaller"
|
||||
item_state = "signaler"
|
||||
m_amt = 1000
|
||||
g_amt = 200
|
||||
w_amt = 100
|
||||
matter = list("metal" = 1000, "glass" = 200, "waste" = 100)
|
||||
origin_tech = "magnets=1"
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
|
||||
|
||||
@@ -2,9 +2,7 @@
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
m_amt = 500
|
||||
g_amt = 50
|
||||
w_amt = 10
|
||||
matter = list("metal" = 500, "glass" = 50, "waste" = 10)
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
wires = WIRE_PULSE
|
||||
@@ -20,7 +18,7 @@
|
||||
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
|
||||
|
||||
timing = !timing
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -17,8 +17,7 @@
|
||||
icon_state = "welding"
|
||||
flags = (FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH)
|
||||
item_state = "welding"
|
||||
m_amt = 3000
|
||||
g_amt = 1000
|
||||
matter = list("metal" = 3000, "glass" = 1000)
|
||||
var/up = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
|
||||
|
||||
@@ -326,7 +326,7 @@
|
||||
desc = "The message: 'Please do not be removing this beaker from the chemistry lab. If lost, return to Nashida Bisha'ra' can be seen etched into the side of this 100 unit beaker."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "beakerlarge"
|
||||
g_amt = 5000
|
||||
matter = list("glass" = 5000)
|
||||
volume = 100
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/fluff/eleanor_stone //Rkf45: Eleanor Stone
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
m_amt = 50
|
||||
matter = list("metal" = 50)
|
||||
attack_verb = list("slashed", "sliced", "cut", "clawed")
|
||||
|
||||
|
||||
@@ -214,7 +214,7 @@
|
||||
throwforce = 15.0
|
||||
throw_speed = 4
|
||||
throw_range = 4
|
||||
m_amt = 15000
|
||||
matter = list("metal" = 15000)
|
||||
origin_tech = "materials=2;combat=1"
|
||||
attack_verb = list("chopped", "torn", "cut")
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
throwforce = 4.0
|
||||
item_state = "pickaxe"
|
||||
w_class = 4.0
|
||||
m_amt = 3750 //one sheet, but where can you make them?
|
||||
matter = list("metal" = 3750)
|
||||
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
@@ -155,7 +155,7 @@
|
||||
throwforce = 4.0
|
||||
item_state = "shovel"
|
||||
w_class = 3.0
|
||||
m_amt = 50
|
||||
matter = list("metal" = 50)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
|
||||
@@ -171,7 +171,7 @@
|
||||
w_class = 2.0
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
m_amt = 200
|
||||
matter = list("metal" = 200)
|
||||
origin_tech = "magnets=1;biotech=1"
|
||||
var/mode = 1;
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
w_class = 1.0
|
||||
throw_speed = 7
|
||||
throw_range = 15
|
||||
m_amt = 10
|
||||
matter = list("metal" = 10)
|
||||
var/colour = "black" //what colour the ink is!
|
||||
pressure_resistance = 2
|
||||
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
w_class = 2.0
|
||||
flags = FPRINT | CONDUCT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
m_amt = 2000
|
||||
matter = list("metal" = 2000)
|
||||
var/pictures_max = 10
|
||||
var/pictures_left = 10
|
||||
var/on = 1
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
w_class = 1.0
|
||||
throw_speed = 7
|
||||
throw_range = 15
|
||||
m_amt = 60
|
||||
matter = list("metal" = 60)
|
||||
item_color = "cargo"
|
||||
pressure_resistance = 2
|
||||
attack_verb = list("stamped")
|
||||
|
||||
@@ -210,8 +210,7 @@ proc/cardinalrange(var/center)
|
||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
m_amt = 100
|
||||
w_amt = 2000
|
||||
matter = list("metal" = 100, "waste" = 2000)
|
||||
|
||||
/obj/item/device/am_shielding_container/attackby(var/obj/item/I, var/mob/user)
|
||||
if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf))
|
||||
|
||||
@@ -1425,17 +1425,4 @@
|
||||
malfvacate(1)*/
|
||||
..()
|
||||
|
||||
/obj/machinery/power/apc/proc/shock(mob/user, prb)
|
||||
if(!prob(prb))
|
||||
return 0
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if(isalien(user))
|
||||
return 0
|
||||
if (electrocute_mob(user, src, src))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
#undef APC_UPDATE_ICON_COOLDOWN
|
||||
|
||||
@@ -212,8 +212,7 @@
|
||||
w_class = 2.0
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
matter = list("metal" = 50, "glass" = 20)
|
||||
flags = TABLEPASS | FPRINT | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "coil"
|
||||
|
||||
@@ -646,7 +646,7 @@
|
||||
var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
|
||||
var/base_state
|
||||
var/switchcount = 0 // number of times switched
|
||||
m_amt = 60
|
||||
matter = list("metal" = 60)
|
||||
var/rigged = 0 // true if rigged to explode
|
||||
var/brightness = 2 //how much light it gives off
|
||||
|
||||
@@ -656,7 +656,7 @@
|
||||
icon_state = "ltube"
|
||||
base_state = "ltube"
|
||||
item_state = "c_tube"
|
||||
g_amt = 100
|
||||
matter = list("glass" = 100)
|
||||
brightness = 8
|
||||
|
||||
/obj/item/weapon/light/tube/large
|
||||
@@ -670,7 +670,7 @@
|
||||
icon_state = "lbulb"
|
||||
base_state = "lbulb"
|
||||
item_state = "contvapour"
|
||||
g_amt = 100
|
||||
matter = list("glass" = 100)
|
||||
brightness = 5
|
||||
|
||||
/obj/item/weapon/light/throw_impact(atom/hit_atom)
|
||||
@@ -683,7 +683,7 @@
|
||||
icon_state = "fbulb"
|
||||
base_state = "fbulb"
|
||||
item_state = "egg4"
|
||||
g_amt = 100
|
||||
matter = list("glass" = 100)
|
||||
brightness = 5
|
||||
|
||||
// update the icon state and description of the light
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
|
||||
|
||||
/obj/machinery/containment_field/proc/shock(mob/living/user as mob)
|
||||
/obj/machinery/containment_field/shock(mob/living/user as mob)
|
||||
if(hasShocked)
|
||||
return 0
|
||||
if(!FG1 || !FG2)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "syringe_kit"
|
||||
m_amt = 50000
|
||||
matter = list("metal" = 50000)
|
||||
throwforce = 2
|
||||
w_class = 2.0
|
||||
throw_speed = 4
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
icon_state = "gshell"
|
||||
caliber = "shotgun"
|
||||
projectile_type = "/obj/item/projectile/bullet"
|
||||
m_amt = 12500
|
||||
matter = list("metal" = 12500)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/blank
|
||||
@@ -68,7 +68,7 @@
|
||||
desc = "A blank shell."
|
||||
icon_state = "blshell"
|
||||
projectile_type = ""
|
||||
m_amt = 250
|
||||
matter = list("metal" = 250)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/beanbag
|
||||
@@ -76,7 +76,7 @@
|
||||
desc = "A weak beanbag shell."
|
||||
icon_state = "bshell"
|
||||
projectile_type = "/obj/item/projectile/bullet/weakbullet/beanbag"
|
||||
m_amt = 500
|
||||
matter = list("metal" = 500)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/stunshell
|
||||
@@ -84,7 +84,7 @@
|
||||
desc = "A stunning shell."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = "/obj/item/projectile/bullet/stunshot"
|
||||
m_amt = 2500
|
||||
matter = list("metal" = 2500)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/dart
|
||||
@@ -92,7 +92,7 @@
|
||||
desc = "A dart for use in shotguns."
|
||||
icon_state = "dart"
|
||||
projectile_type = "/obj/item/projectile/energy/dart"
|
||||
m_amt = 12500
|
||||
matter = list("metal" = 12500)
|
||||
|
||||
/obj/item/ammo_casing/a762
|
||||
desc = "A 7.62 bullet casing."
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "gun"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
m_amt = 2000
|
||||
matter = list("metal" = 2000)
|
||||
w_class = 3.0
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
@@ -194,7 +194,7 @@
|
||||
playsound(user, fire_sound, 10, 1)
|
||||
else
|
||||
playsound(user, fire_sound, 50, 1)
|
||||
if(istype(in_chamber, /obj/item/projectile/beam/lastertag))
|
||||
if(istype(in_chamber, /obj/item/projectile/beam/lastertag))
|
||||
user.show_message("<span class = 'warning'>You feel rather silly, trying to commit suicide with a toy.</span>")
|
||||
mouthshoot = 0
|
||||
return
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "laser"
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
w_class = 3.0
|
||||
m_amt = 2000
|
||||
matter = list("metal" = 2000)
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
projectile_type = "/obj/item/projectile/beam"
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
icon_state = "crossbow"
|
||||
w_class = 2.0
|
||||
item_state = "crossbow"
|
||||
m_amt = 2000
|
||||
matter = list("metal" = 2000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=5"
|
||||
silenced = 1
|
||||
fire_sound = 'sound/weapons/Genhit.ogg'
|
||||
@@ -103,7 +103,7 @@
|
||||
desc = "A weapon favored by syndicate infiltration teams."
|
||||
w_class = 4.0
|
||||
force = 10
|
||||
m_amt = 200000
|
||||
matter = list("metal" = 200000)
|
||||
projectile_type = "/obj/item/projectile/energy/bolt/large"
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
caliber = "357"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
w_class = 3.0
|
||||
m_amt = 1000
|
||||
matter = list("metal" = 1000)
|
||||
recoil = 1
|
||||
var/ammo_type = "/obj/item/ammo_casing/a357"
|
||||
var/list/loaded = list()
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
force = 5.0
|
||||
var/list/grenades = new/list()
|
||||
var/max_grenades = 3
|
||||
m_amt = 2000
|
||||
matter = list("metal" = 2000)
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
|
||||
@@ -160,8 +160,7 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "beaker"
|
||||
item_state = "beaker"
|
||||
m_amt = 0
|
||||
g_amt = 500
|
||||
matter = list("glass" = 500)
|
||||
|
||||
on_reagent_change()
|
||||
update_icon()
|
||||
@@ -205,7 +204,7 @@
|
||||
name = "large beaker"
|
||||
desc = "A large beaker. Can hold up to 100 units."
|
||||
icon_state = "beakerlarge"
|
||||
g_amt = 5000
|
||||
matter = list("glass" = 5000)
|
||||
volume = 100
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,100)
|
||||
@@ -215,7 +214,7 @@
|
||||
name = "cryostasis beaker"
|
||||
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
||||
icon_state = "beakernoreact"
|
||||
g_amt = 500
|
||||
matter = list("glass" = 500)
|
||||
volume = 50
|
||||
amount_per_transfer_from_this = 10
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER | NOREACT
|
||||
@@ -224,7 +223,7 @@
|
||||
name = "bluespace beaker"
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology. Can hold up to 300 units."
|
||||
icon_state = "beakerbluespace"
|
||||
g_amt = 5000
|
||||
matter = list("glass" = 5000)
|
||||
volume = 300
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,100,300)
|
||||
@@ -235,7 +234,7 @@
|
||||
name = "vial"
|
||||
desc = "A small glass vial. Can hold up to 25 units."
|
||||
icon_state = "vial"
|
||||
g_amt = 250
|
||||
matter = list("glass" = 250)
|
||||
volume = 25
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25)
|
||||
@@ -265,8 +264,7 @@
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "bucket"
|
||||
item_state = "bucket"
|
||||
m_amt = 200
|
||||
g_amt = 0
|
||||
matter = list("metal" = 200)
|
||||
w_class = 3.0
|
||||
amount_per_transfer_from_this = 20
|
||||
possible_transfer_amounts = list(10,20,30,50,70)
|
||||
@@ -280,7 +278,7 @@
|
||||
user.put_in_hands(new /obj/item/weapon/bucket_sensor)
|
||||
user.drop_from_inventory(src)
|
||||
del(src)
|
||||
|
||||
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
item_state = "syringe_0"
|
||||
icon_state = "0"
|
||||
g_amt = 150
|
||||
matter = list("glass" = 150)
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = null //list(5,10,15)
|
||||
volume = 15
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
force = 4.0
|
||||
var/list/syringes = new/list()
|
||||
var/max_syringes = 1
|
||||
m_amt = 2000
|
||||
matter = list("metal" = 2000)
|
||||
|
||||
/obj/item/weapon/gun/syringe/examine()
|
||||
set src in view()
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
anchored = 0
|
||||
density = 0
|
||||
pressure_resistance = 5*ONE_ATMOSPHERE
|
||||
m_amt = 1850
|
||||
matter = list("metal" = 1850)
|
||||
level = 2
|
||||
var/ptype = 0
|
||||
// 0=straight, 1=bent, 2=junction-j1, 3=junction-j2, 4=junction-y, 5=trunk, 6=disposal bin, 7=outlet, 8=inlet
|
||||
|
||||
@@ -1721,8 +1721,7 @@ datum/design/security_hud
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 2.0
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
matter = list("metal" = 30,"glass" = 10)
|
||||
var/datum/design/blueprint
|
||||
|
||||
/obj/item/weapon/disk/design_disk/New()
|
||||
|
||||
@@ -262,8 +262,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
if(linked_destroy.loaded_item.reliability < 100 && linked_destroy.loaded_item.crit_fail)
|
||||
files.UpdateDesign(linked_destroy.loaded_item.type)
|
||||
if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
|
||||
linked_lathe.m_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.m_amt*linked_destroy.decon_mod))
|
||||
linked_lathe.g_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.g_amt*linked_destroy.decon_mod))
|
||||
linked_lathe.m_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.matter["metal"]*linked_destroy.decon_mod))
|
||||
linked_lathe.g_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.matter["glass"]*linked_destroy.decon_mod))
|
||||
linked_destroy.loaded_item = null
|
||||
for(var/obj/I in linked_destroy.contents)
|
||||
for(var/mob/M in I.contents)
|
||||
|
||||
@@ -36,20 +36,6 @@
|
||||
src.disable_wire = pick(w)
|
||||
w -= src.disable_wire
|
||||
|
||||
/obj/machinery/r_n_d/proc/
|
||||
shock(mob/user, prb)
|
||||
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
|
||||
return 0
|
||||
if(!prob(prb))
|
||||
return 0
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if (electrocute_mob(user, get_area(src), src, 0.7))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/machinery/r_n_d/attack_hand(mob/user as mob)
|
||||
if (shocked)
|
||||
shock(user,50)
|
||||
|
||||
@@ -263,8 +263,7 @@ datum/tech/robotics
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 2.0
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
matter = list("metal" = 30, "glass" = 10)
|
||||
var/datum/tech/stored
|
||||
|
||||
/obj/item/weapon/disk/tech_disk/New()
|
||||
|
||||
@@ -75,8 +75,7 @@ datum
|
||||
desc = "A small, open-topped glass container for delicate research samples. It sports a re-useable strip for labelling with a pen."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "solution_tray"
|
||||
m_amt = 0
|
||||
g_amt = 5
|
||||
matter = list("glass" = 5)
|
||||
w_class = 2.0
|
||||
amount_per_transfer_from_this = 1
|
||||
possible_transfer_amounts = list(1, 2)
|
||||
|
||||
Reference in New Issue
Block a user