mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-29 23:17:28 +01:00
@@ -210,8 +210,7 @@ proc/cardinalrange(var/center)
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throwforce = 5
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throw_speed = 1
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throw_range = 2
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m_amt = 100
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w_amt = 2000
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matter = list("metal" = 100, "waste" = 2000)
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/obj/item/device/am_shielding_container/attackby(var/obj/item/I, var/mob/user)
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if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf))
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@@ -1425,17 +1425,4 @@
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malfvacate(1)*/
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..()
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/obj/machinery/power/apc/proc/shock(mob/user, prb)
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if(!prob(prb))
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return 0
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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if(isalien(user))
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return 0
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if (electrocute_mob(user, src, src))
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return 1
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else
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return 0
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#undef APC_UPDATE_ICON_COOLDOWN
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@@ -212,8 +212,7 @@
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w_class = 2.0
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throw_speed = 2
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throw_range = 5
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m_amt = 50
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g_amt = 20
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matter = list("metal" = 50, "glass" = 20)
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flags = TABLEPASS | FPRINT | CONDUCT
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slot_flags = SLOT_BELT
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item_state = "coil"
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@@ -646,7 +646,7 @@
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var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
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var/base_state
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var/switchcount = 0 // number of times switched
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m_amt = 60
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matter = list("metal" = 60)
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var/rigged = 0 // true if rigged to explode
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var/brightness = 2 //how much light it gives off
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@@ -656,7 +656,7 @@
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icon_state = "ltube"
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base_state = "ltube"
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item_state = "c_tube"
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g_amt = 100
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matter = list("glass" = 100)
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brightness = 8
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/obj/item/weapon/light/tube/large
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@@ -670,7 +670,7 @@
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icon_state = "lbulb"
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base_state = "lbulb"
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item_state = "contvapour"
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g_amt = 100
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matter = list("glass" = 100)
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brightness = 5
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/obj/item/weapon/light/throw_impact(atom/hit_atom)
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@@ -683,7 +683,7 @@
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icon_state = "fbulb"
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base_state = "fbulb"
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item_state = "egg4"
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g_amt = 100
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matter = list("glass" = 100)
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brightness = 5
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// update the icon state and description of the light
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@@ -50,7 +50,7 @@
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/obj/machinery/containment_field/proc/shock(mob/living/user as mob)
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/obj/machinery/containment_field/shock(mob/living/user as mob)
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if(hasShocked)
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return 0
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if(!FG1 || !FG2)
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