From 7f54ff97ef47146f4cb5e841855805a2d4d393ca Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Sun, 11 Jan 2015 11:20:51 +0100 Subject: [PATCH] Fixes #7723. Blast doors again use the same layering method as doors. --- code/game/machinery/doors/blast_door.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/machinery/doors/blast_door.dm b/code/game/machinery/doors/blast_door.dm index c22a1e2bbcf..e456e136a8d 100644 --- a/code/game/machinery/doors/blast_door.dm +++ b/code/game/machinery/doors/blast_door.dm @@ -55,6 +55,7 @@ src.update_icon() src.SetOpacity(0) sleep(15) + src.layer = open_layer src.operating = 0 // Proc: force_close() @@ -62,6 +63,7 @@ // Description: Closes the door. No checks are done inside this proc. /obj/machinery/door/blast/proc/force_close() src.operating = 1 + src.layer = closed_layer flick(icon_state_closing, src) src.density = 1 update_nearby_tiles()