1.6.4 Port of Baystation head items.

- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.

- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
This commit is contained in:
woodratt
2016-11-26 15:57:15 -08:00
parent c5c38d5914
commit 6dd5c9d657
12 changed files with 400 additions and 4 deletions
@@ -117,11 +117,35 @@
display_name = "cap, white"
path = /obj/item/clothing/head/soft/mime
/datum/gear/head/cap/mbill
display_name = "cap, bill"
path = /obj/item/clothing/head/soft/mbill
/datum/gear/head/cap/sol
display_name = "cap, sol"
path = /obj/item/clothing/head/soft/sol
/datum/gear/head/cap/expdition
display_name = "cap, expedition"
path = /obj/item/clothing/head/soft/sol/expedition
/datum/gear/head/cap/fleet
display_name = "cap, fleet"
path = /obj/item/clothing/head/soft/sol/fleet
/datum/gear/head/cowboy
display_name = "cowboy, rodeo"
path = /obj/item/clothing/head/cowboy_hat
cost = 3
/datum/gear/head/cowboy/black
display_name = "cowboy, black"
path = /obj/item/clothing/head/cowboy_hat/black
/datum/gear/head/cowboy/wide
display_name = "cowboy, wide"
path = /obj/item/clothing/head/cowboy_hat/wide
/datum/gear/head/fedora
display_name = "fedora, brown"
path = /obj/item/clothing/head/fedora/brown
@@ -206,7 +230,7 @@
/datum/gear/head/santahat
display_name = "santa hat, red (holiday)"
path = /obj/item/clothing/head/santa
cost = 11
cost = 2
/datum/gear/head/santahat/green
display_name = "santa hat, green (holiday)"
@@ -291,4 +315,42 @@
/datum/gear/head/bow/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/head/welding/
display_name = "welding, normal (engineering/robotics)"
path = /obj/item/clothing/head/welding
cost = 2
allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
/datum/gear/head/welding/demon
display_name = "welding, demon (engineering/robotics)"
path = /obj/item/clothing/head/welding/demon
allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
/datum/gear/head/welding/knight
display_name = "welding, knight (engineering/robotics)"
path = /obj/item/clothing/head/welding/knight
allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
/datum/gear/head/welding/fancy
display_name = "welding, fancy (engineering/robotics)"
path = /obj/item/clothing/head/welding/fancy
allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
/datum/gear/head/welding/engie
display_name = "welding, engie (engineering/robotics)"
path = /obj/item/clothing/head/welding/engie
allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
/datum/gear/head/beret/sol
display_name = "beret sol, selection"
path = /obj/item/clothing/head/beret/sol
/datum/gear/head/beret/sol/New()
..()
var/list/sols = list()
for(var/sol_style in typesof(/obj/item/clothing/head/beret/sol))
var/obj/item/clothing/head/beret/sol/sol = sol_style
sols[initial(sol.name)] = sol
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(sols))