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1.6.4 Port of Baystation head items.
- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles. - Sol berets. (Loadout) - Baseball caps, major bills, sol, fleet, expeditionary (Loadout) - helmets, merc, tact, sol, nt. (Not Avail) - Utility, wheelcaps, garrison, drill, dress. (Not Avail) - Resprites for the detective's fedoras. - Four custom welding hoods, (Loadout, access restricted). - Two new cowboy hats, taken from Europa code. (Loadout)
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@@ -117,11 +117,35 @@
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display_name = "cap, white"
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path = /obj/item/clothing/head/soft/mime
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/datum/gear/head/cap/mbill
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display_name = "cap, bill"
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path = /obj/item/clothing/head/soft/mbill
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/datum/gear/head/cap/sol
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display_name = "cap, sol"
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path = /obj/item/clothing/head/soft/sol
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/datum/gear/head/cap/expdition
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display_name = "cap, expedition"
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path = /obj/item/clothing/head/soft/sol/expedition
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/datum/gear/head/cap/fleet
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display_name = "cap, fleet"
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path = /obj/item/clothing/head/soft/sol/fleet
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/datum/gear/head/cowboy
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display_name = "cowboy, rodeo"
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path = /obj/item/clothing/head/cowboy_hat
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cost = 3
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/datum/gear/head/cowboy/black
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display_name = "cowboy, black"
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path = /obj/item/clothing/head/cowboy_hat/black
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/datum/gear/head/cowboy/wide
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display_name = "cowboy, wide"
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path = /obj/item/clothing/head/cowboy_hat/wide
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/datum/gear/head/fedora
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display_name = "fedora, brown"
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path = /obj/item/clothing/head/fedora/brown
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@@ -206,7 +230,7 @@
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/datum/gear/head/santahat
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display_name = "santa hat, red (holiday)"
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path = /obj/item/clothing/head/santa
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cost = 11
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cost = 2
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/datum/gear/head/santahat/green
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display_name = "santa hat, green (holiday)"
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@@ -291,4 +315,42 @@
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/datum/gear/head/bow/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/head/welding/
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display_name = "welding, normal (engineering/robotics)"
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path = /obj/item/clothing/head/welding
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cost = 2
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allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
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/datum/gear/head/welding/demon
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display_name = "welding, demon (engineering/robotics)"
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path = /obj/item/clothing/head/welding/demon
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allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
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/datum/gear/head/welding/knight
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display_name = "welding, knight (engineering/robotics)"
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path = /obj/item/clothing/head/welding/knight
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allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
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/datum/gear/head/welding/fancy
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display_name = "welding, fancy (engineering/robotics)"
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path = /obj/item/clothing/head/welding/fancy
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allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
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/datum/gear/head/welding/engie
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display_name = "welding, engie (engineering/robotics)"
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path = /obj/item/clothing/head/welding/engie
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allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
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/datum/gear/head/beret/sol
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display_name = "beret sol, selection"
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path = /obj/item/clothing/head/beret/sol
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/datum/gear/head/beret/sol/New()
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..()
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var/list/sols = list()
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for(var/sol_style in typesof(/obj/item/clothing/head/beret/sol))
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var/obj/item/clothing/head/beret/sol/sol = sol_style
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sols[initial(sol.name)] = sol
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(sols))
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